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Add experimental PlayerConnection#sendFramedPacket
Signed-off-by: TheMode <themode@outlook.fr>
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parent
4e58d61345
commit
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@ -130,8 +130,8 @@ public class DynamicChunk extends Chunk {
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final FramedPacket chunkPacket = chunkCache.retrieveFramedPacket(lastChange);
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if (connection instanceof PlayerSocketConnection) {
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PlayerSocketConnection socketConnection = (PlayerSocketConnection) connection;
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socketConnection.write(lightPacket);
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socketConnection.write(chunkPacket);
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socketConnection.sendFramedPacket(lightPacket);
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socketConnection.sendFramedPacket(chunkPacket);
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} else {
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connection.sendPacket(lightPacket.packet());
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connection.sendPacket(chunkPacket.packet());
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@ -8,7 +8,9 @@ import net.minestom.server.listener.manager.PacketListenerManager;
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import net.minestom.server.listener.manager.ServerPacketConsumer;
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import net.minestom.server.network.ConnectionManager;
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import net.minestom.server.network.ConnectionState;
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import net.minestom.server.network.packet.FramedPacket;
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import net.minestom.server.network.packet.server.ServerPacket;
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import org.jetbrains.annotations.ApiStatus;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.Nullable;
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@ -100,6 +102,11 @@ public abstract class PlayerConnection {
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*/
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public abstract void sendPacket(@NotNull ServerPacket serverPacket, boolean skipTranslating);
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@ApiStatus.Experimental
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public void sendFramedPacket(@NotNull FramedPacket framedPacket) {
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this.sendPacket(framedPacket.packet());
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}
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/**
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* Flush waiting data to the connection.
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* <p>
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@ -210,7 +210,7 @@ public class PlayerSocketConnection extends PlayerConnection {
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serverPacket = ((ComponentHoldingServerPacket) serverPacket).copyWithOperator(component ->
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GlobalTranslator.render(component, Objects.requireNonNullElseGet(player.getLocale(), MinestomAdventure::getDefaultLocale)));
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}
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write(serverPacket);
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writePacket(serverPacket);
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} else {
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// Player is probably not logged yet
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writeAndFlush(serverPacket);
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@ -218,6 +218,11 @@ public class PlayerSocketConnection extends PlayerConnection {
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}
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}
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@Override
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public void sendFramedPacket(@NotNull FramedPacket framedPacket) {
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write(framedPacket.body().duplicate().position(0));
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}
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@ApiStatus.Internal
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public void write(@NotNull ByteBuffer buffer) {
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synchronized (bufferLock) {
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@ -245,17 +250,13 @@ public class PlayerSocketConnection extends PlayerConnection {
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}
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}
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public void write(@NotNull FramedPacket framedPacket) {
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write(framedPacket.body().duplicate().position(0));
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}
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public void write(@NotNull ServerPacket packet) {
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private void writePacket(@NotNull ServerPacket packet) {
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write(PacketUtils.createFramedPacket(packet, compressed).flip());
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}
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public void writeAndFlush(@NotNull ServerPacket packet) {
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synchronized (bufferLock) {
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write(packet);
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writePacket(packet);
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flush();
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}
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}
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@ -120,12 +120,7 @@ public final class PacketUtils {
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for (Player player : players) {
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if (!player.isOnline() || !playerValidator.isValid(player))
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continue;
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final PlayerConnection connection = player.getPlayerConnection();
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if (connection instanceof PlayerSocketConnection) {
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((PlayerSocketConnection) connection).write(framedPacket);
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} else {
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connection.sendPacket(packet);
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}
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player.getPlayerConnection().sendFramedPacket(framedPacket);
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}
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} else {
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// Write the same packet for each individual players
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@ -218,12 +213,14 @@ public final class PacketUtils {
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Utils.writeVarIntHeader(buffer, uncompressedIndex, compressed ? packetSize : 0);
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}
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@ApiStatus.Internal
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public static ByteBuffer createFramedPacket(@NotNull ServerPacket packet, boolean compression) {
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ByteBuffer buffer = PACKET_BUFFER.get();
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writeFramedPacket(buffer, packet, compression);
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return buffer;
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}
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@ApiStatus.Internal
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public static ByteBuffer createFramedPacket(@NotNull ServerPacket packet) {
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return createFramedPacket(packet, MinecraftServer.getCompressionThreshold() > 0);
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}
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