Returned framed buffers should be flipped

Signed-off-by: TheMode <themode@outlook.fr>
This commit is contained in:
TheMode 2021-10-26 00:05:03 +02:00
parent 00401bed25
commit 23d59cb135
2 changed files with 7 additions and 8 deletions

View File

@ -262,7 +262,7 @@ public class PlayerSocketConnection extends PlayerConnection {
}
private void writePacket(@NotNull ServerPacket packet) {
write(PacketUtils.createFramedPacket(packet, compressed).flip());
write(PacketUtils.createFramedPacket(packet, compressed));
}
public void writeAndFlush(@NotNull ServerPacket packet) {

View File

@ -119,8 +119,7 @@ public final class PacketUtils {
// Send grouped packet...
if (!PACKET_LISTENER_MANAGER.processServerPacket(packet, players))
return;
final ByteBuffer finalBuffer = createFramedPacket(packet).flip();
final FramedPacket framedPacket = new FramedPacket(packet, finalBuffer);
final FramedPacket framedPacket = new FramedPacket(packet, createFramedPacket(packet));
// Send packet to all players
for (Player player : players) {
if (!player.isOnline() || !playerValidator.isValid(player))
@ -222,7 +221,7 @@ public final class PacketUtils {
public static ByteBuffer createFramedPacket(@NotNull ServerPacket packet, boolean compression) {
ByteBuffer buffer = PACKET_BUFFER.get().clear();
writeFramedPacket(buffer, packet, compression);
return buffer;
return buffer.flip();
}
@ApiStatus.Internal
@ -232,9 +231,9 @@ public final class PacketUtils {
@ApiStatus.Internal
public static FramedPacket allocateTrimmedPacket(@NotNull ServerPacket packet) {
final ByteBuffer temp = PacketUtils.createFramedPacket(packet).flip();
final ByteBuffer buffer = ByteBuffer.allocateDirect(temp.remaining())
.put(temp).flip();
final ByteBuffer temp = PacketUtils.createFramedPacket(packet);
final int size = temp.remaining();
final ByteBuffer buffer = ByteBuffer.allocateDirect(size).put(0, temp, 0, size);
return new FramedPacket(packet, buffer);
}
@ -248,7 +247,7 @@ public final class PacketUtils {
}
private synchronized void append(Viewable viewable, ServerPacket serverPacket, Player player) {
final ByteBuffer framedPacket = createFramedPacket(serverPacket).flip();
final ByteBuffer framedPacket = createFramedPacket(serverPacket);
final int packetSize = framedPacket.limit();
if (packetSize >= buffer.capacity()) {
process(viewable);