Another fix for EntityProjectile (#826)

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Konstantin Shandurenko 2022-03-29 01:00:43 +03:00 committed by GitHub
parent 29a06487ce
commit 244f8785ff
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2 changed files with 21 additions and 6 deletions

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@ -159,8 +159,9 @@ public class EntityProjectile extends Entity {
.map(entity -> (LivingEntity) entity)
.collect(Collectors.toSet());
}
final Point currentPos = pos;
Stream<LivingEntity> victimsStream = entities.stream()
.filter(entity -> bb.intersectEntity(getPosition(), entity));
.filter(entity -> bb.intersectEntity(currentPos, entity));
/*
We won't check collisions with a shooter for first ticks of arrow's life, because it spawns in him
and will immediately deal damage.

View File

@ -10,6 +10,7 @@ import net.minestom.server.entity.Entity;
import net.minestom.server.entity.EntityProjectile;
import net.minestom.server.entity.EntityType;
import net.minestom.server.entity.LivingEntity;
import net.minestom.server.event.EventNode;
import net.minestom.server.event.entity.projectile.ProjectileCollideWithBlockEvent;
import net.minestom.server.event.entity.projectile.ProjectileCollideWithEntityEvent;
import net.minestom.server.event.entity.projectile.ProjectileUncollideEvent;
@ -77,19 +78,31 @@ public class EntityProjectileCollisionIntegrationTest {
final Entity shooter = new Entity(EntityType.SKELETON);
shooter.setInstance(instance, new Pos(0, 40, 0)).join();
for (double dx = 1; dx <= 3; dx += .2) {
singleEntityShoot(instance, shooter, new Vec(dx, 40, 0));
}
}
private void singleEntityShoot(
Instance instance,
Entity shooter,
final Point targetPosition
) {
final EntityProjectile projectile = new EntityProjectile(shooter, EntityType.ARROW);
projectile.setInstance(instance, shooter.getPosition().withY(y -> y + shooter.getEyeHeight())).join();
final Point targetPosition = new Vec(5, 40, 0);
final LivingEntity target = new LivingEntity(EntityType.ZOMBIE);
final LivingEntity target = new LivingEntity(EntityType.RABBIT);
target.setInstance(instance, Pos.fromPoint(targetPosition)).join();
projectile.shoot(targetPosition, 1, 0);
final var eventRef = new AtomicReference<ProjectileCollideWithEntityEvent>();
MinecraftServer.getGlobalEventHandler().addListener(ProjectileCollideWithEntityEvent.class, event -> {
final var eventNode = EventNode.all("projectile-test");
eventNode.addListener(ProjectileCollideWithEntityEvent.class, event -> {
event.getEntity().remove();
eventRef.set(event);
MinecraftServer.getGlobalEventHandler().removeChild(eventNode);
});
MinecraftServer.getGlobalEventHandler().addChild(eventNode);
final long tick = TimeUnit.SERVER_TICK.getDuration().toMillis();
for (int i = 0; i < MinecraftServer.TICK_PER_SECOND; ++i) {
@ -99,9 +112,10 @@ public class EntityProjectileCollisionIntegrationTest {
}
final var event = eventRef.get();
assertNotNull(event);
assertNotNull(event, "Could not hit entity at " + targetPosition);
assertSame(target, event.getTarget());
assertTrue(target.getBoundingBox().intersectEntity(target.getPosition(), projectile));
assertTrue(projectile.getBoundingBox().intersectEntity(event.getCollisionPosition(), target));
target.remove();
}
@Test