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Pre login event is now async
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a3ae2f39a5
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@ -4,8 +4,8 @@ import com.google.common.collect.Queues;
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import net.minestom.server.MinecraftServer;
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import net.minestom.server.chat.ChatColor;
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import net.minestom.server.chat.ColoredText;
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import net.minestom.server.event.player.AsyncPlayerPreLoginEvent;
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import net.minestom.server.event.player.PlayerLoginEvent;
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import net.minestom.server.event.player.PlayerPreLoginEvent;
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import net.minestom.server.instance.Instance;
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import net.minestom.server.network.ConnectionManager;
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import net.minestom.server.network.packet.server.play.KeepAlivePacket;
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@ -15,6 +15,7 @@ import org.jetbrains.annotations.NotNull;
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import java.util.Queue;
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import java.util.UUID;
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import java.util.concurrent.CompletableFuture;
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import java.util.function.Consumer;
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public final class EntityManager {
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@ -74,7 +75,7 @@ public final class EntityManager {
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}
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/**
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* Calls the player initialization callbacks and the event {@link PlayerPreLoginEvent}.
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* Calls the player initialization callbacks and the event {@link AsyncPlayerPreLoginEvent}.
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* If the {@link Player} hasn't been kicked, add him to the waiting list.
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* <p>
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* Can be considered as a pre-init thing,
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@ -89,22 +90,27 @@ public final class EntityManager {
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playerInitialization.accept(player);
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}
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CompletableFuture.runAsync(() -> {
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// Call pre login event
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PlayerPreLoginEvent playerPreLoginEvent = new PlayerPreLoginEvent(player, player.getUsername(), player.getUuid());
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player.callEvent(PlayerPreLoginEvent.class, playerPreLoginEvent);
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AsyncPlayerPreLoginEvent asyncPlayerPreLoginEvent = new AsyncPlayerPreLoginEvent(player, player.getUsername(), player.getUuid());
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player.callEvent(AsyncPlayerPreLoginEvent.class, asyncPlayerPreLoginEvent);
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// Ignore the player if he has been disconnected (kick)
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final boolean online = player.isOnline();
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if (!online)
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return;
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// Add him to the list and change his username/uuid if changed
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this.waitingPlayers.add(player);
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final String username = playerPreLoginEvent.getUsername();
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final UUID uuid = playerPreLoginEvent.getPlayerUuid();
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// Change UUID/Username based on the event
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{
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final String username = asyncPlayerPreLoginEvent.getUsername();
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final UUID uuid = asyncPlayerPreLoginEvent.getPlayerUuid();
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player.setUsername(username);
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player.setUuid(uuid);
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}
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// Add the player to the waiting list
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this.waitingPlayers.add(player);
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});
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}
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}
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@ -1286,7 +1286,7 @@ public class Player extends LivingEntity implements CommandSender {
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}
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/**
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* Changes the internal player name, used for the {@link PlayerPreLoginEvent}
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* Changes the internal player name, used for the {@link AsyncPlayerPreLoginEvent}
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* mostly unsafe outside of it.
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*
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* @param username the new player name
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@ -11,12 +11,12 @@ import java.util.UUID;
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* Called before the player initialization, it can be used to kick the player before any connection
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* or to change his final username/uuid.
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*/
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public class PlayerPreLoginEvent extends PlayerEvent {
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public class AsyncPlayerPreLoginEvent extends PlayerEvent {
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private String username;
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private UUID playerUuid;
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public PlayerPreLoginEvent(@NotNull Player player, @NotNull String username, @NotNull UUID playerUuid) {
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public AsyncPlayerPreLoginEvent(@NotNull Player player, @NotNull String username, @NotNull UUID playerUuid) {
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super(player);
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this.username = username;
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this.playerUuid = playerUuid;
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@ -7,6 +7,7 @@ import net.minestom.server.chat.ColoredText;
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import net.minestom.server.chat.JsonMessage;
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import net.minestom.server.entity.Player;
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import net.minestom.server.entity.fakeplayer.FakePlayer;
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import net.minestom.server.event.player.AsyncPlayerPreLoginEvent;
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import net.minestom.server.listener.manager.ClientPacketConsumer;
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import net.minestom.server.listener.manager.ServerPacketConsumer;
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import net.minestom.server.network.packet.client.login.LoginStartPacket;
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@ -255,7 +256,7 @@ public final class ConnectionManager {
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* This callback should be exclusively used to add event listeners since it is called directly after a
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* player join (before any chunk is sent) and the client behavior can therefore be unpredictable.
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* You can add your "init" code in {@link net.minestom.server.event.player.PlayerLoginEvent}
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* or even {@link net.minestom.server.event.player.PlayerPreLoginEvent}.
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* or even {@link AsyncPlayerPreLoginEvent}.
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*
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* @param playerInitialization the {@link Player} initialization consumer
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*/
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