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Remove Vector usage
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@ -5,12 +5,11 @@ import net.minestom.server.command.builder.exception.ArgumentSyntaxException;
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import net.minestom.server.coordinate.Vec;
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import net.minestom.server.network.packet.server.play.DeclareCommandsPacket;
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import net.minestom.server.utils.StringUtils;
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import net.minestom.server.utils.Vector;
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import net.minestom.server.utils.location.RelativeVec;
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import org.jetbrains.annotations.NotNull;
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/**
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* Represents a {@link Vector} with 2 floating numbers (x;z) which can take relative coordinates.
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* Represents a {@link Vec} with 2 floating numbers (x;z) which can take relative coordinates.
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* <p>
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* Example: -1.2 ~
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*/
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@ -5,12 +5,11 @@ import net.minestom.server.command.builder.exception.ArgumentSyntaxException;
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import net.minestom.server.coordinate.Vec;
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import net.minestom.server.network.packet.server.play.DeclareCommandsPacket;
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import net.minestom.server.utils.StringUtils;
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import net.minestom.server.utils.Vector;
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import net.minestom.server.utils.location.RelativeVec;
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import org.jetbrains.annotations.NotNull;
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/**
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* Represents a {@link Vector} with 3 floating numbers (x;y;z) which can take relative coordinates.
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* Represents a {@link Vec} with 3 floating numbers (x;y;z) which can take relative coordinates.
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* <p>
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* Example: -1.2 ~ 5
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*/
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@ -1,10 +1,9 @@
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package net.minestom.server.entity.metadata.other;
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import net.minestom.server.coordinate.Vec;
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import net.minestom.server.entity.Entity;
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import net.minestom.server.entity.Metadata;
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import net.minestom.server.entity.metadata.EntityMeta;
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import net.minestom.server.entity.metadata.LivingEntityMeta;
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import net.minestom.server.utils.Vector;
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import org.jetbrains.annotations.NotNull;
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public class ArmorStandMeta extends LivingEntityMeta {
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@ -53,56 +52,56 @@ public class ArmorStandMeta extends LivingEntityMeta {
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}
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@NotNull
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public Vector getHeadRotation() {
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return super.metadata.getIndex(OFFSET + 1, new Vector(0D, 0D, 0D));
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public Vec getHeadRotation() {
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return super.metadata.getIndex(OFFSET + 1, Vec.ZERO);
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}
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public void setHeadRotation(@NotNull Vector value) {
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public void setHeadRotation(@NotNull Vec value) {
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super.metadata.setIndex(OFFSET + 1, Metadata.Rotation(value));
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}
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@NotNull
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public Vector getBodyRotation() {
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return super.metadata.getIndex(OFFSET + 2, new Vector(0D, 0D, 0D));
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public Vec getBodyRotation() {
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return super.metadata.getIndex(OFFSET + 2, Vec.ZERO);
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}
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public void setBodyRotation(@NotNull Vector value) {
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public void setBodyRotation(@NotNull Vec value) {
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super.metadata.setIndex(OFFSET + 2, Metadata.Rotation(value));
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}
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@NotNull
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public Vector getLeftArmRotation() {
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return super.metadata.getIndex(OFFSET + 3, new Vector(-10D, 0D, -10D));
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public Vec getLeftArmRotation() {
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return super.metadata.getIndex(OFFSET + 3, new Vec(-10D, 0D, -10D));
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}
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public void setLeftArmRotation(@NotNull Vector value) {
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public void setLeftArmRotation(@NotNull Vec value) {
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super.metadata.setIndex(OFFSET + 3, Metadata.Rotation(value));
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}
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@NotNull
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public Vector getRightArmRotation() {
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return super.metadata.getIndex(OFFSET + 4, new Vector(-15D, 0D, 10D));
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public Vec getRightArmRotation() {
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return super.metadata.getIndex(OFFSET + 4, new Vec(-15D, 0D, 10D));
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}
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public void setRightArmRotation(@NotNull Vector value) {
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public void setRightArmRotation(@NotNull Vec value) {
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super.metadata.setIndex(OFFSET + 4, Metadata.Rotation(value));
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}
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@NotNull
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public Vector getLeftLegRotation() {
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return super.metadata.getIndex(OFFSET + 5, new Vector(-1D, 0D, -1D));
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public Vec getLeftLegRotation() {
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return super.metadata.getIndex(OFFSET + 5, new Vec(-1D, 0D, -1D));
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}
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public void setLeftLegRotation(@NotNull Vector value) {
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public void setLeftLegRotation(@NotNull Vec value) {
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super.metadata.setIndex(OFFSET + 5, Metadata.Rotation(value));
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}
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@NotNull
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public Vector getRightLegRotation() {
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return super.metadata.getIndex(OFFSET + 6, new Vector(1D, 0D, 1D));
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public Vec getRightLegRotation() {
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return super.metadata.getIndex(OFFSET + 6, new Vec(1D, 0D, 1D));
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}
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public void setRightLegRotation(@NotNull Vector value) {
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public void setRightLegRotation(@NotNull Vec value) {
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super.metadata.setIndex(OFFSET + 6, Metadata.Rotation(value));
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}
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