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Deprecate ResponseDataConsumer
Not sure if this is how to correctly deprecate, please lmk!
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@ -135,7 +135,7 @@ public final class MinecraftServer {
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private static int compressionThreshold = 256;
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private static boolean packetCaching = true;
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private static boolean groupedPacket = true;
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private static ResponseDataConsumer responseDataConsumer;
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@Deprecated private static ResponseDataConsumer responseDataConsumer;
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private static String brandName = "Minestom";
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private static Difficulty difficulty = Difficulty.NORMAL;
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private static LootTableManager lootTableManager;
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@ -616,7 +616,10 @@ public final class MinecraftServer {
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* Gets the consumer executed to show server-list data.
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*
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* @return the response data consumer
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*
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* @deprecated listen to the {@link net.minestom.server.event.server.StatusRequestEvent} instead
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*/
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@Deprecated
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public static ResponseDataConsumer getResponseDataConsumer() {
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checkInitStatus(responseDataConsumer);
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return responseDataConsumer;
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@ -742,7 +745,10 @@ public final class MinecraftServer {
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* @param port the server port
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* @param responseDataConsumer the response data consumer, can be null
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* @throws IllegalStateException if called before {@link #init()} or if the server is already running
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*
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* @deprecated use {@link #start(String, int)} and listen to the {@link net.minestom.server.event.server.StatusRequestEvent} event instead of ResponseDataConsumer
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*/
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@Deprecated
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public void start(@NotNull String address, int port, @Nullable ResponseDataConsumer responseDataConsumer) {
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Check.stateCondition(!initialized, "#start can only be called after #init");
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Check.stateCondition(started, "The server is already started");
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@ -780,13 +786,46 @@ public final class MinecraftServer {
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/**
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* Starts the server.
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* <p>
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* It should be called after {@link #init()} and probably your own initialization code.
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*
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* @param address the server address
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* @param port the server port
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* @see #start(String, int, ResponseDataConsumer)
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* @throws IllegalStateException if called before {@link #init()} or if the server is already running
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*/
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public void start(@NotNull String address, int port) {
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start(address, port, null);
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Check.stateCondition(!initialized, "#start can only be called after #init");
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Check.stateCondition(started, "The server is already started");
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MinecraftServer.started = true;
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LOGGER.info("Starting Minestom server.");
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MinecraftServer.responseDataConsumer = null;
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updateManager.start();
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// Init & start the TCP server
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nettyServer.init();
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nettyServer.start(address, port);
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if (extensionManager.shouldLoadOnStartup()) {
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final long loadStartTime = System.nanoTime();
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// Load extensions
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extensionManager.loadExtensions();
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// Init extensions
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extensionManager.getExtensions().forEach(Extension::preInitialize);
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extensionManager.getExtensions().forEach(Extension::initialize);
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extensionManager.getExtensions().forEach(Extension::postInitialize);
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final double loadTime = MathUtils.round((System.nanoTime() - loadStartTime) / 1_000_000D, 2);
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LOGGER.info("Extensions loaded in {}ms", loadTime);
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} else {
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LOGGER.warn("Extension loadOnStartup option is set to false, extensions are therefore neither loaded or initialized.");
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}
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LOGGER.info("Minestom server started successfully.");
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commandManager.startConsoleThread();
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}
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/**
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@ -7,8 +7,11 @@ import net.minestom.server.network.player.PlayerConnection;
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*
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* <p>Can be specified in {@link net.minestom.server.MinecraftServer#start(String, int,
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* ResponseDataConsumer)}.
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*
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* @deprecated listen to the {@link net.minestom.server.event.server.StatusRequestEvent} instead
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*/
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@FunctionalInterface
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@Deprecated
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public interface ResponseDataConsumer {
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/**
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