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https://github.com/Minestom/Minestom.git
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Added ItemUpdateStateEvent + batch file clean
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90925b4967
commit
2f6205b577
@ -148,7 +148,7 @@ public class PlayerInit {
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});
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player.setEventCallback(PlayerSpawnEvent.class, event -> {
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player.setGameMode(GameMode.SURVIVAL);
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player.setGameMode(GameMode.CREATIVE);
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player.teleport(new Position(0, 75, 0));
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ItemStack item = new ItemStack((short) 1, (byte) 43);
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@ -0,0 +1,25 @@
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package net.minestom.server.event;
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import net.minestom.server.item.ItemStack;
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public class ItemUpdateStateEvent extends Event {
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private ItemStack itemStack;
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private boolean handAnimation;
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public ItemUpdateStateEvent(ItemStack itemStack) {
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this.itemStack = itemStack;
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}
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public ItemStack getItemStack() {
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return itemStack;
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}
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public void setHandAnimation(boolean handAnimation) {
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this.handAnimation = handAnimation;
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}
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public boolean hasHandAnimation() {
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return handAnimation;
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}
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}
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@ -22,7 +22,6 @@ import java.io.File;
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import java.util.*;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.CopyOnWriteArrayList;
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import java.util.concurrent.atomic.AtomicBoolean;
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import java.util.function.Consumer;
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/**
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@ -37,7 +36,7 @@ public class InstanceContainer extends Instance {
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private ChunkGenerator chunkGenerator;
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private Map<Long, Chunk> chunks = new ConcurrentHashMap<>();
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private AtomicBoolean autoChunkLoad = new AtomicBoolean(false);
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private boolean autoChunkLoad;
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protected InstanceContainer(UUID uniqueId, File folder) {
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super(uniqueId);
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@ -331,12 +330,12 @@ public class InstanceContainer extends Instance {
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@Override
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public void enableAutoChunkLoad(boolean enable) {
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this.autoChunkLoad.set(enable);
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this.autoChunkLoad = enable;
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}
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@Override
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public boolean hasEnabledAutoChunkLoad() {
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return autoChunkLoad.get();
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return autoChunkLoad;
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}
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protected void addSharedInstance(SharedInstance sharedInstance) {
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@ -72,7 +72,6 @@ public class BlockBatch implements InstanceBatch {
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});
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if (isLast) {
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// data.clear();
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if (callback != null)
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callback.run();
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}
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@ -19,7 +19,10 @@ public class ChunkBatch implements InstanceBatch {
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private InstanceContainer instance;
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private Chunk chunk;
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private List<BlockData> dataList = Collections.synchronizedList(new ArrayList<>());
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// Give it the max capacity by default (avoid resizing)
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private List<BlockData> dataList =
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Collections.synchronizedList(new ArrayList<>(
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Chunk.CHUNK_SIZE_X * Chunk.CHUNK_SIZE_Y * Chunk.CHUNK_SIZE_Z));
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public ChunkBatch(InstanceContainer instance, Chunk chunk) {
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this.instance = instance;
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@ -980,6 +980,18 @@ public enum Material {
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}
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}
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public boolean hasState() {
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switch (this) {
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case BOW:
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case TRIDENT:
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case CROSSBOW:
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case SHIELD:
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return true;
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}
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return isFood();
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}
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public short getId() {
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return materialId;
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}
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@ -2,12 +2,14 @@ package net.minestom.server.listener;
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import net.minestom.server.entity.GameMode;
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import net.minestom.server.entity.Player;
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import net.minestom.server.event.ItemUpdateStateEvent;
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import net.minestom.server.event.PlayerStartDiggingEvent;
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import net.minestom.server.event.PlayerSwapItemEvent;
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import net.minestom.server.instance.Instance;
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import net.minestom.server.instance.block.CustomBlock;
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import net.minestom.server.inventory.PlayerInventory;
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import net.minestom.server.item.ItemStack;
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import net.minestom.server.item.Material;
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import net.minestom.server.network.packet.client.play.ClientPlayerDiggingPacket;
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import net.minestom.server.network.packet.server.play.AcknowledgePlayerDiggingPacket;
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import net.minestom.server.network.packet.server.play.EntityEffectPacket;
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@ -19,6 +21,10 @@ public class PlayerDiggingListener {
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public static void playerDiggingListener(ClientPlayerDiggingPacket packet, Player player) {
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ClientPlayerDiggingPacket.Status status = packet.status;
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BlockPosition blockPosition = packet.blockPosition;
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PlayerInventory playerInventory = player.getInventory();
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ItemStack mainHand = playerInventory.getItemInMainHand();
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ItemStack offHand = playerInventory.getItemInOffHand();
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switch (status) {
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case STARTED_DIGGING:
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if (player.getGameMode() == GameMode.CREATIVE) {
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@ -79,14 +85,23 @@ public class PlayerDiggingListener {
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dropItem(player, droppedItemStack2, handItem);
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break;
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case UPDATE_ITEM_STATE:
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player.refreshActiveHand(false, false, false);
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Material mainHandMat = Material.fromId(mainHand.getMaterialId());
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Material offHandMat = Material.fromId(offHand.getMaterialId());
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boolean isOffhand = offHandMat.hasState();
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ItemStack updatedItem = isOffhand ? offHand :
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mainHandMat.hasState() ? mainHand : null;
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if (updatedItem == null) // No item with state, cancel
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return;
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ItemUpdateStateEvent itemUpdateStateEvent = new ItemUpdateStateEvent(updatedItem);
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player.callEvent(ItemUpdateStateEvent.class, itemUpdateStateEvent);
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player.refreshActiveHand(itemUpdateStateEvent.hasHandAnimation(), isOffhand, false);
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player.sendPacketToViewers(player.getMetadataPacket());
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break;
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case SWAP_ITEM_HAND:
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PlayerInventory playerInventory = player.getInventory();
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ItemStack mainHand = playerInventory.getItemInMainHand().clone();
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ItemStack offHand = playerInventory.getItemInOffHand().clone();
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PlayerSwapItemEvent swapItemEvent = new PlayerSwapItemEvent(offHand, mainHand);
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PlayerSwapItemEvent swapItemEvent = new PlayerSwapItemEvent(offHand.clone(), mainHand.clone());
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player.callCancellableEvent(PlayerSwapItemEvent.class, swapItemEvent, () -> {
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playerInventory.setItemInMainHand(swapItemEvent.getMainHandItem());
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playerInventory.setItemInOffHand(swapItemEvent.getOffHandItem());
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