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@ -242,13 +242,9 @@ public class Vector implements PublicCloneable<Vector> {
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*/
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@NotNull
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public Vector crossProduct(@NotNull Vector o) {
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float newX = y * o.z - o.y * z;
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float newY = z * o.x - o.z * x;
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float newZ = x * o.y - o.x * y;
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x = newX;
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y = newY;
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z = newZ;
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this.x = y * o.z - o.y * z;
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this.y = z * o.x - o.z * x;
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this.z = x * o.y - o.x * y;
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return this;
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}
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@ -266,9 +262,9 @@ public class Vector implements PublicCloneable<Vector> {
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*/
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@NotNull
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public Vector getCrossProduct(@NotNull Vector o) {
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float x = this.y * o.z - o.y * this.z;
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float y = this.z * o.x - o.z * this.x;
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float z = this.x * o.y - o.x * this.y;
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final double x = this.y * o.z - o.y * this.z;
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final double y = this.z * o.x - o.z * this.x;
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final double z = this.x * o.y - o.x * this.y;
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return new Vector(x, y, z);
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}
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@ -326,8 +322,8 @@ public class Vector implements PublicCloneable<Vector> {
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double angleCos = Math.cos(angle);
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double angleSin = Math.sin(angle);
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this.y = (float) (angleCos * getY() - angleSin * getZ());
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this.z = (float) (angleSin * getY() + angleCos * getZ());
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this.y = angleCos * getY() - angleSin * getZ();
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this.z = angleSin * getY() + angleCos * getZ();
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return this;
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}
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@ -348,8 +344,8 @@ public class Vector implements PublicCloneable<Vector> {
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double angleCos = Math.cos(angle);
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double angleSin = Math.sin(angle);
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this.x = (float) (angleCos * getX() + angleSin * getZ());
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this.z = (float) (-angleSin * getX() + angleCos * getZ());
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this.x = angleCos * getX() + angleSin * getZ();
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this.z = -angleSin * getX() + angleCos * getZ();
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return this;
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}
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@ -370,8 +366,8 @@ public class Vector implements PublicCloneable<Vector> {
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double angleCos = Math.cos(angle);
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double angleSin = Math.sin(angle);
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this.x = (float) (angleCos * getX() - angleSin * getY());
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this.y = (float) (angleSin * getX() + angleCos * getY());
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this.x = angleCos * getX() - angleSin * getY();
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this.y = angleSin * getX() + angleCos * getY();
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return this;
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}
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