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Added #setFireForDuration(Duration)
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@ -328,10 +328,20 @@ public class LivingEntity extends Entity implements EquipmentHandler {
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* @see #setOnFire(boolean) if you want it to be permanent without any event callback
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* @see #setOnFire(boolean) if you want it to be permanent without any event callback
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*/
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*/
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public void setFireForDuration(int duration, TemporalUnit temporalUnit) {
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public void setFireForDuration(int duration, TemporalUnit temporalUnit) {
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EntityFireEvent entityFireEvent = new EntityFireEvent(this, temporalUnit.getDuration().multipliedBy(duration));
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setFireForDuration(Duration.of(duration, temporalUnit));
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}
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/**
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* Sets fire to this entity for a given duration.
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*
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* @param duration duration of the effect
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* @see #setOnFire(boolean) if you want it to be permanent without any event callback
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*/
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public void setFireForDuration(Duration duration) {
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EntityFireEvent entityFireEvent = new EntityFireEvent(this, duration);
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// Do not start fire event if the fire needs to be removed (< 0 duration)
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// Do not start fire event if the fire needs to be removed (< 0 duration)
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if (duration > 0) {
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if (duration.toMillis() > 0) {
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EventDispatcher.callCancellable(entityFireEvent, () -> {
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EventDispatcher.callCancellable(entityFireEvent, () -> {
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final long fireTime = entityFireEvent.getFireTime(TimeUnit.MILLISECOND);
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final long fireTime = entityFireEvent.getFireTime(TimeUnit.MILLISECOND);
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setOnFire(true);
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setOnFire(true);
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