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Add epsilon operator
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@ -392,6 +392,15 @@ public final class Vec implements Point {
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@FunctionalInterface
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public interface Operator {
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/**
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* Checks each axis' value, if it's below {@code 1E-6} then it gets replaced with {@code 0}
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*/
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Operator EPSILON = (x, y, z) -> new Vec(
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Math.abs(x) < 1E-6 ? 0 : x,
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Math.abs(y) < 1E-6 ? 0 : y,
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Math.abs(z) < 1E-6 ? 0 : z
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);
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@NotNull Vec apply(double x, double y, double z);
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}
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