diff --git a/src/lwjgl/resources/shaders/mapcolorconvert.fragment.glsl b/src/lwjgl/resources/shaders/mapcolorconvert.fragment.glsl index 889fda41f..294792958 100644 --- a/src/lwjgl/resources/shaders/mapcolorconvert.fragment.glsl +++ b/src/lwjgl/resources/shaders/mapcolorconvert.fragment.glsl @@ -10,7 +10,7 @@ uniform float paletteSize; void main() { vec2 uv = fragCoords; uv.y = -uv.y; - vec3 fragmentColor = texture(frame, fragCoords).rgb; + vec3 fragmentColor = texture(frame, uv).rgb; // render in map colors int closest = 0;