From 48d967b89f459f65323e874b0d30010b8aa471fa Mon Sep 17 00:00:00 2001 From: jglrxavpok Date: Thu, 13 Aug 2020 15:06:49 +0200 Subject: [PATCH] Use vertically flipped UV in shader --- src/lwjgl/resources/shaders/mapcolorconvert.fragment.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/lwjgl/resources/shaders/mapcolorconvert.fragment.glsl b/src/lwjgl/resources/shaders/mapcolorconvert.fragment.glsl index 889fda41f..294792958 100644 --- a/src/lwjgl/resources/shaders/mapcolorconvert.fragment.glsl +++ b/src/lwjgl/resources/shaders/mapcolorconvert.fragment.glsl @@ -10,7 +10,7 @@ uniform float paletteSize; void main() { vec2 uv = fragCoords; uv.y = -uv.y; - vec3 fragmentColor = texture(frame, fragCoords).rgb; + vec3 fragmentColor = texture(frame, uv).rgb; // render in map colors int closest = 0;