Fix CommandManager javadocs (#519)

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Zak Shearman 2021-11-06 17:33:48 +00:00 committed by GitHub
parent ec2d164e7b
commit 49f64581dc
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@ -81,7 +81,7 @@ public final class CommandManager {
} }
/** /**
* Gets if a command with the name {@code commandName} already exists or name. * Gets if a command with the name {@code commandName} already exists or not.
* *
* @param commandName the command name to check * @param commandName the command name to check
* @return true if the command does exist * @return true if the command does exist
@ -92,7 +92,7 @@ public final class CommandManager {
} }
/** /**
* Executes a command for a {@link ConsoleSender}. * Executes a command for a {@link CommandSender}.
* *
* @param sender the sender of the command * @param sender the sender of the command
* @param command the raw command string (without the command prefix) * @param command the raw command string (without the command prefix)
@ -118,8 +118,8 @@ public final class CommandManager {
} }
/** /**
* Executes the command using a {@link ServerSender} to do not * Executes the command using a {@link ServerSender}. This can be used
* print the command messages, and rely instead on the command return data. * to run a silent command (nothing is printed to console).
* *
* @see #execute(CommandSender, String) * @see #execute(CommandSender, String)
*/ */
@ -434,8 +434,7 @@ public final class CommandManager {
return literalNode; return literalNode;
} }
@NotNull private @NotNull DeclareCommandsPacket.Node createMainNode(@NotNull String name, boolean executable) {
private DeclareCommandsPacket.Node createMainNode(@NotNull String name, boolean executable) {
DeclareCommandsPacket.Node literalNode = new DeclareCommandsPacket.Node(); DeclareCommandsPacket.Node literalNode = new DeclareCommandsPacket.Node();
literalNode.flags = DeclareCommandsPacket.getFlag(DeclareCommandsPacket.NodeType.LITERAL, executable, false, false); literalNode.flags = DeclareCommandsPacket.getFlag(DeclareCommandsPacket.NodeType.LITERAL, executable, false, false);
literalNode.name = name; literalNode.name = name;