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An inventory can now have multiple InventoryCondition
This commit is contained in:
parent
1cb8166edd
commit
4b3e3e8e65
@ -155,16 +155,17 @@ public class PlayerInit {
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});
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player.addEventCallback(PlayerSpawnEvent.class, event -> {
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player.setGameMode(GameMode.SURVIVAL);
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player.setGameMode(GameMode.CREATIVE);
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player.teleport(new Position(0, 75, 0));
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ItemStack item = new ItemStack(Material.STONE, (byte) 43);
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item.setDisplayName("Item name");
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item.getLore().add("a lore line");
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//item.setEnchantment(Enchantment.SHARPNESS, 2);
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player.getInventory().addItemStack(item);
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Inventory inventory = new Inventory(InventoryType.CHEST_1_ROW, "Test inventory");
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inventory.setInventoryCondition((p, slot, clickType, inventoryConditionResult) -> {
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inventory.addInventoryCondition((p, slot, clickType, inventoryConditionResult) -> {
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player.sendMessage("click type: " + clickType);
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inventoryConditionResult.setCancel(false);
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});
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@ -13,8 +13,10 @@ import net.minestom.server.network.packet.server.play.WindowPropertyPacket;
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import java.util.Arrays;
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import java.util.Collections;
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import java.util.List;
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import java.util.Set;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.CopyOnWriteArrayList;
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import java.util.concurrent.CopyOnWriteArraySet;
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public class Inventory implements InventoryModifier, InventoryClickHandler, Viewable {
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@ -33,7 +35,7 @@ public class Inventory implements InventoryModifier, InventoryClickHandler, View
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private Set<Player> viewers = new CopyOnWriteArraySet<>();
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private ConcurrentHashMap<Player, ItemStack> cursorPlayersItem = new ConcurrentHashMap<>();
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private InventoryCondition inventoryCondition;
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private List<InventoryCondition> inventoryConditions = new CopyOnWriteArrayList<>();
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private InventoryClickProcessor clickProcessor = new InventoryClickProcessor();
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public Inventory(InventoryType inventoryType, String title) {
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@ -95,13 +97,13 @@ public class Inventory implements InventoryModifier, InventoryClickHandler, View
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}
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@Override
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public InventoryCondition getInventoryCondition() {
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return inventoryCondition;
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public List<InventoryCondition> getInventoryConditions() {
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return inventoryConditions;
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}
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@Override
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public void setInventoryCondition(InventoryCondition inventoryCondition) {
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this.inventoryCondition = inventoryCondition;
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public void addInventoryCondition(InventoryCondition inventoryCondition) {
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this.inventoryConditions.add(inventoryCondition);
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}
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public void update() {
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@ -174,7 +176,7 @@ public class Inventory implements InventoryModifier, InventoryClickHandler, View
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ItemStack clicked = isInWindow ? getItemStack(slot) : playerInventory.getItemStack(slot, offset);
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InventoryClickResult clickResult = clickProcessor.leftClick(getInventoryCondition(), player, slot, clicked, cursor);
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InventoryClickResult clickResult = clickProcessor.leftClick(getInventoryConditions(), player, slot, clicked, cursor);
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if (clickResult.doRefresh())
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player.getPlayerConnection().sendPacket(getWindowItemsPacket());
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@ -195,7 +197,7 @@ public class Inventory implements InventoryModifier, InventoryClickHandler, View
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boolean isInWindow = isClickInWindow(slot);
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ItemStack clicked = isInWindow ? getItemStack(slot) : playerInventory.getItemStack(slot, offset);
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InventoryClickResult clickResult = clickProcessor.rightClick(getInventoryCondition(), player, slot, clicked, cursor);
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InventoryClickResult clickResult = clickProcessor.rightClick(getInventoryConditions(), player, slot, clicked, cursor);
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if (clickResult.doRefresh())
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player.getPlayerConnection().sendPacket(getWindowItemsPacket());
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@ -220,7 +222,7 @@ public class Inventory implements InventoryModifier, InventoryClickHandler, View
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InventoryClickResult clickResult;
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if (isInWindow) {
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clickResult = clickProcessor.shiftClick(getInventoryCondition(), player, slot, clicked, cursor,
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clickResult = clickProcessor.shiftClick(getInventoryConditions(), player, slot, clicked, cursor,
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// Player inventory loop
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new InventoryClickLoopHandler(0, PlayerInventory.INVENTORY_SIZE, 1,
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i -> playerInventory.convertToPacketSlot(i),
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@ -233,7 +235,7 @@ public class Inventory implements InventoryModifier, InventoryClickHandler, View
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}
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}));
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} else {
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clickResult = clickProcessor.shiftClick(getInventoryCondition(), player, slot, clicked, cursor,
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clickResult = clickProcessor.shiftClick(getInventoryConditions(), player, slot, clicked, cursor,
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// Window loop
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new InventoryClickLoopHandler(0, itemStacks.length, 1,
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i -> i,
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@ -265,7 +267,7 @@ public class Inventory implements InventoryModifier, InventoryClickHandler, View
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ItemStack clicked = isInWindow ? getItemStack(slot) : playerInventory.getItemStack(slot, offset);
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ItemStack heldItem = playerInventory.getItemStack(key);
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InventoryClickResult clickResult = clickProcessor.changeHeld(getInventoryCondition(), player, slot, clicked, heldItem);
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InventoryClickResult clickResult = clickProcessor.changeHeld(getInventoryConditions(), player, slot, clicked, heldItem);
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if (clickResult.doRefresh())
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player.getPlayerConnection().sendPacket(getWindowItemsPacket());
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@ -291,7 +293,7 @@ public class Inventory implements InventoryModifier, InventoryClickHandler, View
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null : (isInWindow ? getItemStack(slot) : playerInventory.getItemStack(slot, offset));
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ItemStack cursor = getCursorItem(player);
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InventoryClickResult clickResult = clickProcessor.drop(getInventoryCondition(), player,
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InventoryClickResult clickResult = clickProcessor.drop(getInventoryConditions(), player,
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mode, slot, button, clicked, cursor);
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if (clickResult.doRefresh())
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@ -319,7 +321,7 @@ public class Inventory implements InventoryModifier, InventoryClickHandler, View
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if (slot != -999)
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clicked = isInWindow ? getItemStack(slot) : playerInventory.getItemStack(slot, offset);
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InventoryClickResult clickResult = clickProcessor.dragging(getInventoryCondition(), player,
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InventoryClickResult clickResult = clickProcessor.dragging(getInventoryConditions(), player,
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slot, button,
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clicked, cursor,
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@ -349,7 +351,7 @@ public class Inventory implements InventoryModifier, InventoryClickHandler, View
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ItemStack cursor = getCursorItem(player);
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InventoryClickResult clickResult = clickProcessor.doubleClick(getInventoryCondition(), player, slot, cursor,
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InventoryClickResult clickResult = clickProcessor.doubleClick(getInventoryConditions(), player, slot, cursor,
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// Start by looping through the opened inventory
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new InventoryClickLoopHandler(0, itemStacks.length, 1,
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i -> i,
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@ -3,6 +3,8 @@ package net.minestom.server.inventory;
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import net.minestom.server.inventory.condition.InventoryCondition;
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import net.minestom.server.item.ItemStack;
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import java.util.List;
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public interface InventoryModifier {
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void setItemStack(int slot, ItemStack itemStack);
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@ -13,7 +15,7 @@ public interface InventoryModifier {
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ItemStack[] getItemStacks();
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InventoryCondition getInventoryCondition();
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List<InventoryCondition> getInventoryConditions();
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void setInventoryCondition(InventoryCondition inventoryCondition);
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void addInventoryCondition(InventoryCondition inventoryCondition);
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}
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@ -14,6 +14,8 @@ import net.minestom.server.network.packet.server.play.WindowItemsPacket;
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import net.minestom.server.network.player.PlayerConnection;
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import java.util.Arrays;
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import java.util.List;
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import java.util.concurrent.CopyOnWriteArrayList;
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import static net.minestom.server.utils.inventory.PlayerInventoryUtils.*;
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@ -25,7 +27,7 @@ public class PlayerInventory implements InventoryModifier, InventoryClickHandler
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private ItemStack[] items = new ItemStack[INVENTORY_SIZE];
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private ItemStack cursorItem = ItemStack.getAirItem();
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private InventoryCondition inventoryCondition;
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private List<InventoryCondition> inventoryConditions = new CopyOnWriteArrayList<>();
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private InventoryClickProcessor clickProcessor = new InventoryClickProcessor();
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public PlayerInventory(Player player) {
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@ -47,13 +49,13 @@ public class PlayerInventory implements InventoryModifier, InventoryClickHandler
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}
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@Override
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public InventoryCondition getInventoryCondition() {
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return inventoryCondition;
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public List<InventoryCondition> getInventoryConditions() {
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return inventoryConditions;
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}
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@Override
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public void setInventoryCondition(InventoryCondition inventoryCondition) {
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this.inventoryCondition = inventoryCondition;
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public void addInventoryCondition(InventoryCondition inventoryCondition) {
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this.inventoryConditions.add(inventoryCondition);
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}
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@Override
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@ -278,7 +280,7 @@ public class PlayerInventory implements InventoryModifier, InventoryClickHandler
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ItemStack cursor = getCursorItem();
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ItemStack clicked = getItemStack(convertSlot(slot, OFFSET));
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InventoryClickResult clickResult = clickProcessor.leftClick(getInventoryCondition(), player, slot, clicked, cursor);
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InventoryClickResult clickResult = clickProcessor.leftClick(getInventoryConditions(), player, slot, clicked, cursor);
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if (clickResult.doRefresh())
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sendSlotRefresh((short) slot, clicked);
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@ -292,7 +294,7 @@ public class PlayerInventory implements InventoryModifier, InventoryClickHandler
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ItemStack cursor = getCursorItem();
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ItemStack clicked = getItemStack(slot, OFFSET);
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InventoryClickResult clickResult = clickProcessor.rightClick(getInventoryCondition(), player, slot, clicked, cursor);
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InventoryClickResult clickResult = clickProcessor.rightClick(getInventoryConditions(), player, slot, clicked, cursor);
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if (clickResult.doRefresh())
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sendSlotRefresh((short) slot, clicked);
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@ -311,7 +313,7 @@ public class PlayerInventory implements InventoryModifier, InventoryClickHandler
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ItemStack cursor = getCursorItem();
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ItemStack clicked = slot == -999 ? null : getItemStack(slot, OFFSET);
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InventoryClickResult clickResult = clickProcessor.drop(getInventoryCondition(), player,
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InventoryClickResult clickResult = clickProcessor.drop(getInventoryConditions(), player,
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mode, slot, button, clicked, cursor);
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if (clickResult.doRefresh())
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@ -329,7 +331,7 @@ public class PlayerInventory implements InventoryModifier, InventoryClickHandler
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ItemStack clicked = getItemStack(slot, OFFSET);
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boolean hotbarClick = convertToPacketSlot(slot) < 9;
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InventoryClickResult clickResult = clickProcessor.shiftClick(getInventoryCondition(), player, slot, clicked, cursor,
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InventoryClickResult clickResult = clickProcessor.shiftClick(getInventoryConditions(), player, slot, clicked, cursor,
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new InventoryClickLoopHandler(0, items.length, 1,
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i -> {
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if (hotbarClick) {
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@ -358,7 +360,7 @@ public class PlayerInventory implements InventoryModifier, InventoryClickHandler
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ItemStack heldItem = getItemStack(key);
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ItemStack clicked = getItemStack(slot, OFFSET);
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InventoryClickResult clickResult = clickProcessor.changeHeld(getInventoryCondition(), player, slot, clicked, heldItem);
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InventoryClickResult clickResult = clickProcessor.changeHeld(getInventoryConditions(), player, slot, clicked, heldItem);
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if (clickResult.doRefresh())
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sendSlotRefresh((short) slot, clicked);
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@ -374,7 +376,7 @@ public class PlayerInventory implements InventoryModifier, InventoryClickHandler
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if (slot != -999)
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clicked = getItemStack(slot, OFFSET);
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InventoryClickResult clickResult = clickProcessor.dragging(getInventoryCondition(), player,
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InventoryClickResult clickResult = clickProcessor.dragging(getInventoryConditions(), player,
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slot, button,
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clicked, cursor, s -> getItemStack(s, OFFSET),
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(s, item) -> setItemStack(s, OFFSET, item));
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@ -392,7 +394,7 @@ public class PlayerInventory implements InventoryModifier, InventoryClickHandler
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public void doubleClick(Player player, int slot) {
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ItemStack cursor = getCursorItem();
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InventoryClickResult clickResult = clickProcessor.doubleClick(getInventoryCondition(), player, slot, cursor,
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InventoryClickResult clickResult = clickProcessor.doubleClick(getInventoryConditions(), player, slot, cursor,
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new InventoryClickLoopHandler(0, items.length, 1,
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i -> i < 9 ? i + 9 : i - 9,
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index -> items[index],
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@ -6,10 +6,7 @@ import net.minestom.server.inventory.condition.InventoryConditionResult;
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import net.minestom.server.item.ItemStack;
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import net.minestom.server.item.StackingRule;
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import java.util.HashMap;
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import java.util.HashSet;
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import java.util.Map;
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import java.util.Set;
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import java.util.*;
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import java.util.function.BiConsumer;
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import java.util.function.Function;
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@ -19,8 +16,8 @@ public class InventoryClickProcessor {
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private Map<Player, Set<Integer>> leftDraggingMap = new HashMap<>();
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private Map<Player, Set<Integer>> rightDraggingMap = new HashMap<>();
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public InventoryClickResult leftClick(InventoryCondition inventoryCondition, Player player, int slot, ItemStack clicked, ItemStack cursor) {
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InventoryClickResult clickResult = startCondition(inventoryCondition, player, slot, ClickType.LEFT_CLICK, clicked, cursor);
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public InventoryClickResult leftClick(List<InventoryCondition> inventoryConditions, Player player, int slot, ItemStack clicked, ItemStack cursor) {
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InventoryClickResult clickResult = startCondition(inventoryConditions, player, slot, ClickType.LEFT_CLICK, clicked, cursor);
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if (clickResult.isCancel()) {
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return clickResult;
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@ -62,8 +59,8 @@ public class InventoryClickProcessor {
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return clickResult;
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}
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public InventoryClickResult rightClick(InventoryCondition inventoryCondition, Player player, int slot, ItemStack clicked, ItemStack cursor) {
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InventoryClickResult clickResult = startCondition(inventoryCondition, player, slot, ClickType.RIGHT_CLICK, clicked, cursor);
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public InventoryClickResult rightClick(List<InventoryCondition> inventoryConditions, Player player, int slot, ItemStack clicked, ItemStack cursor) {
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InventoryClickResult clickResult = startCondition(inventoryConditions, player, slot, ClickType.RIGHT_CLICK, clicked, cursor);
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if (clickResult.isCancel()) {
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return clickResult;
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@ -119,8 +116,8 @@ public class InventoryClickProcessor {
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return clickResult;
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}
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public InventoryClickResult changeHeld(InventoryCondition inventoryCondition, Player player, int slot, ItemStack clicked, ItemStack cursor) {
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InventoryClickResult clickResult = startCondition(inventoryCondition, player, slot, ClickType.CHANGE_HELD, clicked, cursor);
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public InventoryClickResult changeHeld(List<InventoryCondition> inventoryConditions, Player player, int slot, ItemStack clicked, ItemStack cursor) {
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InventoryClickResult clickResult = startCondition(inventoryConditions, player, slot, ClickType.CHANGE_HELD, clicked, cursor);
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if (clickResult.isCancel()) {
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return clickResult;
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@ -156,7 +153,7 @@ public class InventoryClickProcessor {
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return clickResult;
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}
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public InventoryClickResult shiftClick(InventoryCondition inventoryCondition, Player player, int slot,
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public InventoryClickResult shiftClick(List<InventoryCondition> inventoryConditions, Player player, int slot,
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ItemStack clicked, ItemStack cursor, InventoryClickLoopHandler... loopHandlers) {
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InventoryClickResult clickResult = new InventoryClickResult(clicked, cursor);
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@ -186,7 +183,7 @@ public class InventoryClickProcessor {
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StackingRule itemRule = item.getStackingRule();
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if (itemRule.canBeStacked(item, clicked)) {
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clickResult = startCondition(clickResult, inventoryCondition, player, index, ClickType.SHIFT_CLICK, item, cursor);
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clickResult = startCondition(clickResult, inventoryConditions, player, index, ClickType.SHIFT_CLICK, item, cursor);
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if (clickResult.isCancel())
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continue;
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@ -212,7 +209,7 @@ public class InventoryClickProcessor {
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}
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} else if (item.isAir()) {
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clickResult = startCondition(clickResult, inventoryCondition, player, index, ClickType.SHIFT_CLICK, item, cursor);
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clickResult = startCondition(clickResult, inventoryConditions, player, index, ClickType.SHIFT_CLICK, item, cursor);
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if (clickResult.isCancel())
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continue;
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@ -231,7 +228,7 @@ public class InventoryClickProcessor {
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return clickResult;
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}
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public InventoryClickResult dragging(InventoryCondition inventoryCondition, Player player,
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public InventoryClickResult dragging(List<InventoryCondition> inventoryConditions, Player player,
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int slot, int button,
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ItemStack clicked, ItemStack cursor,
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Function<Integer, ItemStack> itemGetter,
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@ -265,7 +262,7 @@ public class InventoryClickProcessor {
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ItemStack draggedItem = cursor.clone();
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ItemStack slotItem = itemGetter.apply(s);
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clickResult = startCondition(clickResult, inventoryCondition, player, s, ClickType.DRAGGING, slotItem, cursor);
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clickResult = startCondition(clickResult, inventoryConditions, player, s, ClickType.DRAGGING, slotItem, cursor);
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if (clickResult.isCancel())
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continue;
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@ -303,7 +300,7 @@ public class InventoryClickProcessor {
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ItemStack draggedItem = cursor.clone();
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ItemStack slotItem = itemGetter.apply(s);
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clickResult = startCondition(clickResult, inventoryCondition, player, s, ClickType.DRAGGING, slotItem, cursor);
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clickResult = startCondition(clickResult, inventoryConditions, player, s, ClickType.DRAGGING, slotItem, cursor);
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if (clickResult.isCancel())
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continue;
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@ -345,7 +342,7 @@ public class InventoryClickProcessor {
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return clickResult;
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}
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public InventoryClickResult doubleClick(InventoryCondition inventoryCondition, Player player, int slot,
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public InventoryClickResult doubleClick(List<InventoryCondition> inventoryConditions, Player player, int slot,
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ItemStack cursor, InventoryClickLoopHandler... loopHandlers) {
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InventoryClickResult clickResult = new InventoryClickResult(ItemStack.getAirItem(), cursor);
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@ -377,7 +374,7 @@ public class InventoryClickProcessor {
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if (!cursorRule.canApply(cursor, amount + 1))
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break;
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if (cursorRule.canBeStacked(cursor, item)) {
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clickResult = startCondition(clickResult, inventoryCondition, player, index, ClickType.DOUBLE_CLICK, item, cursor);
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clickResult = startCondition(clickResult, inventoryConditions, player, index, ClickType.DOUBLE_CLICK, item, cursor);
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if (clickResult.isCancel())
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continue;
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@ -401,10 +398,10 @@ public class InventoryClickProcessor {
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return clickResult;
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}
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public InventoryClickResult drop(InventoryCondition inventoryCondition, Player player,
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public InventoryClickResult drop(List<InventoryCondition> inventoryConditions, Player player,
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int mode, int slot, int button,
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ItemStack clicked, ItemStack cursor) {
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InventoryClickResult clickResult = startCondition(inventoryCondition, player, slot, ClickType.DROP, clicked, cursor);
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InventoryClickResult clickResult = startCondition(inventoryConditions, player, slot, ClickType.DROP, clicked, cursor);
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if (clickResult.isCancel()) {
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return clickResult;
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@ -461,27 +458,29 @@ public class InventoryClickProcessor {
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return clickResult;
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}
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private InventoryClickResult startCondition(InventoryClickResult clickResult, InventoryCondition inventoryCondition, Player player, int slot, ClickType clickType, ItemStack clicked, ItemStack cursor) {
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if (inventoryCondition != null) {
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InventoryConditionResult result = new InventoryConditionResult(clicked, cursor);
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inventoryCondition.accept(player, slot, clickType, result);
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private InventoryClickResult startCondition(InventoryClickResult clickResult, List<InventoryCondition> inventoryConditions, Player player, int slot, ClickType clickType, ItemStack clicked, ItemStack cursor) {
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if (!inventoryConditions.isEmpty()) {
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for (InventoryCondition inventoryCondition : inventoryConditions) {
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InventoryConditionResult result = new InventoryConditionResult(clicked, cursor);
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inventoryCondition.accept(player, slot, clickType, result);
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cursor = result.getCursorItem();
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clicked = result.getClickedItem();
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cursor = result.getCursorItem();
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clicked = result.getClickedItem();
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clickResult.setCancel(result.isCancel());
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if (result.isCancel()) {
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clickResult.setClicked(clicked);
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clickResult.setCursor(cursor);
|
||||
clickResult.setRefresh(true);
|
||||
clickResult.setCancel(result.isCancel());
|
||||
if (result.isCancel()) {
|
||||
clickResult.setClicked(clicked);
|
||||
clickResult.setCursor(cursor);
|
||||
clickResult.setRefresh(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
return clickResult;
|
||||
}
|
||||
|
||||
private InventoryClickResult startCondition(InventoryCondition inventoryCondition, Player player, int slot, ClickType clickType, ItemStack clicked, ItemStack cursor) {
|
||||
private InventoryClickResult startCondition(List<InventoryCondition> inventoryConditions, Player player, int slot, ClickType clickType, ItemStack clicked, ItemStack cursor) {
|
||||
InventoryClickResult clickResult = new InventoryClickResult(clicked, cursor);
|
||||
return startCondition(clickResult, inventoryCondition, player, slot, clickType, clicked, cursor);
|
||||
return startCondition(clickResult, inventoryConditions, player, slot, clickType, clicked, cursor);
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -91,6 +91,7 @@ public class NbtReaderUtils {
|
||||
}
|
||||
|
||||
reader.readByte();
|
||||
readItemStackNBT(reader, item);
|
||||
}
|
||||
|
||||
break;
|
||||
|
@ -138,10 +138,8 @@ public class Utils {
|
||||
|
||||
// FIXME: Enchantment
|
||||
{
|
||||
System.out.println("ENCODAGE");
|
||||
Map<Enchantment, Integer> enchantmentMap = itemStack.getEnchantmentMap();
|
||||
if (!enchantmentMap.isEmpty()) {
|
||||
System.out.println("write enchant");
|
||||
packet.writeByte((byte) 0x09); // list
|
||||
packet.writeShortSizedString("StoredEnchantments");
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user