An inventory can now have multiple InventoryCondition

This commit is contained in:
Felix Cravic 2020-04-30 01:51:16 +02:00
parent 1cb8166edd
commit 4b3e3e8e65
7 changed files with 69 additions and 64 deletions

View File

@ -155,16 +155,17 @@ public class PlayerInit {
});
player.addEventCallback(PlayerSpawnEvent.class, event -> {
player.setGameMode(GameMode.SURVIVAL);
player.setGameMode(GameMode.CREATIVE);
player.teleport(new Position(0, 75, 0));
ItemStack item = new ItemStack(Material.STONE, (byte) 43);
item.setDisplayName("Item name");
item.getLore().add("a lore line");
//item.setEnchantment(Enchantment.SHARPNESS, 2);
player.getInventory().addItemStack(item);
Inventory inventory = new Inventory(InventoryType.CHEST_1_ROW, "Test inventory");
inventory.setInventoryCondition((p, slot, clickType, inventoryConditionResult) -> {
inventory.addInventoryCondition((p, slot, clickType, inventoryConditionResult) -> {
player.sendMessage("click type: " + clickType);
inventoryConditionResult.setCancel(false);
});

View File

@ -13,8 +13,10 @@ import net.minestom.server.network.packet.server.play.WindowPropertyPacket;
import java.util.Arrays;
import java.util.Collections;
import java.util.List;
import java.util.Set;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.CopyOnWriteArrayList;
import java.util.concurrent.CopyOnWriteArraySet;
public class Inventory implements InventoryModifier, InventoryClickHandler, Viewable {
@ -33,7 +35,7 @@ public class Inventory implements InventoryModifier, InventoryClickHandler, View
private Set<Player> viewers = new CopyOnWriteArraySet<>();
private ConcurrentHashMap<Player, ItemStack> cursorPlayersItem = new ConcurrentHashMap<>();
private InventoryCondition inventoryCondition;
private List<InventoryCondition> inventoryConditions = new CopyOnWriteArrayList<>();
private InventoryClickProcessor clickProcessor = new InventoryClickProcessor();
public Inventory(InventoryType inventoryType, String title) {
@ -95,13 +97,13 @@ public class Inventory implements InventoryModifier, InventoryClickHandler, View
}
@Override
public InventoryCondition getInventoryCondition() {
return inventoryCondition;
public List<InventoryCondition> getInventoryConditions() {
return inventoryConditions;
}
@Override
public void setInventoryCondition(InventoryCondition inventoryCondition) {
this.inventoryCondition = inventoryCondition;
public void addInventoryCondition(InventoryCondition inventoryCondition) {
this.inventoryConditions.add(inventoryCondition);
}
public void update() {
@ -174,7 +176,7 @@ public class Inventory implements InventoryModifier, InventoryClickHandler, View
ItemStack clicked = isInWindow ? getItemStack(slot) : playerInventory.getItemStack(slot, offset);
InventoryClickResult clickResult = clickProcessor.leftClick(getInventoryCondition(), player, slot, clicked, cursor);
InventoryClickResult clickResult = clickProcessor.leftClick(getInventoryConditions(), player, slot, clicked, cursor);
if (clickResult.doRefresh())
player.getPlayerConnection().sendPacket(getWindowItemsPacket());
@ -195,7 +197,7 @@ public class Inventory implements InventoryModifier, InventoryClickHandler, View
boolean isInWindow = isClickInWindow(slot);
ItemStack clicked = isInWindow ? getItemStack(slot) : playerInventory.getItemStack(slot, offset);
InventoryClickResult clickResult = clickProcessor.rightClick(getInventoryCondition(), player, slot, clicked, cursor);
InventoryClickResult clickResult = clickProcessor.rightClick(getInventoryConditions(), player, slot, clicked, cursor);
if (clickResult.doRefresh())
player.getPlayerConnection().sendPacket(getWindowItemsPacket());
@ -220,7 +222,7 @@ public class Inventory implements InventoryModifier, InventoryClickHandler, View
InventoryClickResult clickResult;
if (isInWindow) {
clickResult = clickProcessor.shiftClick(getInventoryCondition(), player, slot, clicked, cursor,
clickResult = clickProcessor.shiftClick(getInventoryConditions(), player, slot, clicked, cursor,
// Player inventory loop
new InventoryClickLoopHandler(0, PlayerInventory.INVENTORY_SIZE, 1,
i -> playerInventory.convertToPacketSlot(i),
@ -233,7 +235,7 @@ public class Inventory implements InventoryModifier, InventoryClickHandler, View
}
}));
} else {
clickResult = clickProcessor.shiftClick(getInventoryCondition(), player, slot, clicked, cursor,
clickResult = clickProcessor.shiftClick(getInventoryConditions(), player, slot, clicked, cursor,
// Window loop
new InventoryClickLoopHandler(0, itemStacks.length, 1,
i -> i,
@ -265,7 +267,7 @@ public class Inventory implements InventoryModifier, InventoryClickHandler, View
ItemStack clicked = isInWindow ? getItemStack(slot) : playerInventory.getItemStack(slot, offset);
ItemStack heldItem = playerInventory.getItemStack(key);
InventoryClickResult clickResult = clickProcessor.changeHeld(getInventoryCondition(), player, slot, clicked, heldItem);
InventoryClickResult clickResult = clickProcessor.changeHeld(getInventoryConditions(), player, slot, clicked, heldItem);
if (clickResult.doRefresh())
player.getPlayerConnection().sendPacket(getWindowItemsPacket());
@ -291,7 +293,7 @@ public class Inventory implements InventoryModifier, InventoryClickHandler, View
null : (isInWindow ? getItemStack(slot) : playerInventory.getItemStack(slot, offset));
ItemStack cursor = getCursorItem(player);
InventoryClickResult clickResult = clickProcessor.drop(getInventoryCondition(), player,
InventoryClickResult clickResult = clickProcessor.drop(getInventoryConditions(), player,
mode, slot, button, clicked, cursor);
if (clickResult.doRefresh())
@ -319,7 +321,7 @@ public class Inventory implements InventoryModifier, InventoryClickHandler, View
if (slot != -999)
clicked = isInWindow ? getItemStack(slot) : playerInventory.getItemStack(slot, offset);
InventoryClickResult clickResult = clickProcessor.dragging(getInventoryCondition(), player,
InventoryClickResult clickResult = clickProcessor.dragging(getInventoryConditions(), player,
slot, button,
clicked, cursor,
@ -349,7 +351,7 @@ public class Inventory implements InventoryModifier, InventoryClickHandler, View
ItemStack cursor = getCursorItem(player);
InventoryClickResult clickResult = clickProcessor.doubleClick(getInventoryCondition(), player, slot, cursor,
InventoryClickResult clickResult = clickProcessor.doubleClick(getInventoryConditions(), player, slot, cursor,
// Start by looping through the opened inventory
new InventoryClickLoopHandler(0, itemStacks.length, 1,
i -> i,

View File

@ -3,6 +3,8 @@ package net.minestom.server.inventory;
import net.minestom.server.inventory.condition.InventoryCondition;
import net.minestom.server.item.ItemStack;
import java.util.List;
public interface InventoryModifier {
void setItemStack(int slot, ItemStack itemStack);
@ -13,7 +15,7 @@ public interface InventoryModifier {
ItemStack[] getItemStacks();
InventoryCondition getInventoryCondition();
List<InventoryCondition> getInventoryConditions();
void setInventoryCondition(InventoryCondition inventoryCondition);
void addInventoryCondition(InventoryCondition inventoryCondition);
}

View File

@ -14,6 +14,8 @@ import net.minestom.server.network.packet.server.play.WindowItemsPacket;
import net.minestom.server.network.player.PlayerConnection;
import java.util.Arrays;
import java.util.List;
import java.util.concurrent.CopyOnWriteArrayList;
import static net.minestom.server.utils.inventory.PlayerInventoryUtils.*;
@ -25,7 +27,7 @@ public class PlayerInventory implements InventoryModifier, InventoryClickHandler
private ItemStack[] items = new ItemStack[INVENTORY_SIZE];
private ItemStack cursorItem = ItemStack.getAirItem();
private InventoryCondition inventoryCondition;
private List<InventoryCondition> inventoryConditions = new CopyOnWriteArrayList<>();
private InventoryClickProcessor clickProcessor = new InventoryClickProcessor();
public PlayerInventory(Player player) {
@ -47,13 +49,13 @@ public class PlayerInventory implements InventoryModifier, InventoryClickHandler
}
@Override
public InventoryCondition getInventoryCondition() {
return inventoryCondition;
public List<InventoryCondition> getInventoryConditions() {
return inventoryConditions;
}
@Override
public void setInventoryCondition(InventoryCondition inventoryCondition) {
this.inventoryCondition = inventoryCondition;
public void addInventoryCondition(InventoryCondition inventoryCondition) {
this.inventoryConditions.add(inventoryCondition);
}
@Override
@ -278,7 +280,7 @@ public class PlayerInventory implements InventoryModifier, InventoryClickHandler
ItemStack cursor = getCursorItem();
ItemStack clicked = getItemStack(convertSlot(slot, OFFSET));
InventoryClickResult clickResult = clickProcessor.leftClick(getInventoryCondition(), player, slot, clicked, cursor);
InventoryClickResult clickResult = clickProcessor.leftClick(getInventoryConditions(), player, slot, clicked, cursor);
if (clickResult.doRefresh())
sendSlotRefresh((short) slot, clicked);
@ -292,7 +294,7 @@ public class PlayerInventory implements InventoryModifier, InventoryClickHandler
ItemStack cursor = getCursorItem();
ItemStack clicked = getItemStack(slot, OFFSET);
InventoryClickResult clickResult = clickProcessor.rightClick(getInventoryCondition(), player, slot, clicked, cursor);
InventoryClickResult clickResult = clickProcessor.rightClick(getInventoryConditions(), player, slot, clicked, cursor);
if (clickResult.doRefresh())
sendSlotRefresh((short) slot, clicked);
@ -311,7 +313,7 @@ public class PlayerInventory implements InventoryModifier, InventoryClickHandler
ItemStack cursor = getCursorItem();
ItemStack clicked = slot == -999 ? null : getItemStack(slot, OFFSET);
InventoryClickResult clickResult = clickProcessor.drop(getInventoryCondition(), player,
InventoryClickResult clickResult = clickProcessor.drop(getInventoryConditions(), player,
mode, slot, button, clicked, cursor);
if (clickResult.doRefresh())
@ -329,7 +331,7 @@ public class PlayerInventory implements InventoryModifier, InventoryClickHandler
ItemStack clicked = getItemStack(slot, OFFSET);
boolean hotbarClick = convertToPacketSlot(slot) < 9;
InventoryClickResult clickResult = clickProcessor.shiftClick(getInventoryCondition(), player, slot, clicked, cursor,
InventoryClickResult clickResult = clickProcessor.shiftClick(getInventoryConditions(), player, slot, clicked, cursor,
new InventoryClickLoopHandler(0, items.length, 1,
i -> {
if (hotbarClick) {
@ -358,7 +360,7 @@ public class PlayerInventory implements InventoryModifier, InventoryClickHandler
ItemStack heldItem = getItemStack(key);
ItemStack clicked = getItemStack(slot, OFFSET);
InventoryClickResult clickResult = clickProcessor.changeHeld(getInventoryCondition(), player, slot, clicked, heldItem);
InventoryClickResult clickResult = clickProcessor.changeHeld(getInventoryConditions(), player, slot, clicked, heldItem);
if (clickResult.doRefresh())
sendSlotRefresh((short) slot, clicked);
@ -374,7 +376,7 @@ public class PlayerInventory implements InventoryModifier, InventoryClickHandler
if (slot != -999)
clicked = getItemStack(slot, OFFSET);
InventoryClickResult clickResult = clickProcessor.dragging(getInventoryCondition(), player,
InventoryClickResult clickResult = clickProcessor.dragging(getInventoryConditions(), player,
slot, button,
clicked, cursor, s -> getItemStack(s, OFFSET),
(s, item) -> setItemStack(s, OFFSET, item));
@ -392,7 +394,7 @@ public class PlayerInventory implements InventoryModifier, InventoryClickHandler
public void doubleClick(Player player, int slot) {
ItemStack cursor = getCursorItem();
InventoryClickResult clickResult = clickProcessor.doubleClick(getInventoryCondition(), player, slot, cursor,
InventoryClickResult clickResult = clickProcessor.doubleClick(getInventoryConditions(), player, slot, cursor,
new InventoryClickLoopHandler(0, items.length, 1,
i -> i < 9 ? i + 9 : i - 9,
index -> items[index],

View File

@ -6,10 +6,7 @@ import net.minestom.server.inventory.condition.InventoryConditionResult;
import net.minestom.server.item.ItemStack;
import net.minestom.server.item.StackingRule;
import java.util.HashMap;
import java.util.HashSet;
import java.util.Map;
import java.util.Set;
import java.util.*;
import java.util.function.BiConsumer;
import java.util.function.Function;
@ -19,8 +16,8 @@ public class InventoryClickProcessor {
private Map<Player, Set<Integer>> leftDraggingMap = new HashMap<>();
private Map<Player, Set<Integer>> rightDraggingMap = new HashMap<>();
public InventoryClickResult leftClick(InventoryCondition inventoryCondition, Player player, int slot, ItemStack clicked, ItemStack cursor) {
InventoryClickResult clickResult = startCondition(inventoryCondition, player, slot, ClickType.LEFT_CLICK, clicked, cursor);
public InventoryClickResult leftClick(List<InventoryCondition> inventoryConditions, Player player, int slot, ItemStack clicked, ItemStack cursor) {
InventoryClickResult clickResult = startCondition(inventoryConditions, player, slot, ClickType.LEFT_CLICK, clicked, cursor);
if (clickResult.isCancel()) {
return clickResult;
@ -62,8 +59,8 @@ public class InventoryClickProcessor {
return clickResult;
}
public InventoryClickResult rightClick(InventoryCondition inventoryCondition, Player player, int slot, ItemStack clicked, ItemStack cursor) {
InventoryClickResult clickResult = startCondition(inventoryCondition, player, slot, ClickType.RIGHT_CLICK, clicked, cursor);
public InventoryClickResult rightClick(List<InventoryCondition> inventoryConditions, Player player, int slot, ItemStack clicked, ItemStack cursor) {
InventoryClickResult clickResult = startCondition(inventoryConditions, player, slot, ClickType.RIGHT_CLICK, clicked, cursor);
if (clickResult.isCancel()) {
return clickResult;
@ -119,8 +116,8 @@ public class InventoryClickProcessor {
return clickResult;
}
public InventoryClickResult changeHeld(InventoryCondition inventoryCondition, Player player, int slot, ItemStack clicked, ItemStack cursor) {
InventoryClickResult clickResult = startCondition(inventoryCondition, player, slot, ClickType.CHANGE_HELD, clicked, cursor);
public InventoryClickResult changeHeld(List<InventoryCondition> inventoryConditions, Player player, int slot, ItemStack clicked, ItemStack cursor) {
InventoryClickResult clickResult = startCondition(inventoryConditions, player, slot, ClickType.CHANGE_HELD, clicked, cursor);
if (clickResult.isCancel()) {
return clickResult;
@ -156,7 +153,7 @@ public class InventoryClickProcessor {
return clickResult;
}
public InventoryClickResult shiftClick(InventoryCondition inventoryCondition, Player player, int slot,
public InventoryClickResult shiftClick(List<InventoryCondition> inventoryConditions, Player player, int slot,
ItemStack clicked, ItemStack cursor, InventoryClickLoopHandler... loopHandlers) {
InventoryClickResult clickResult = new InventoryClickResult(clicked, cursor);
@ -186,7 +183,7 @@ public class InventoryClickProcessor {
StackingRule itemRule = item.getStackingRule();
if (itemRule.canBeStacked(item, clicked)) {
clickResult = startCondition(clickResult, inventoryCondition, player, index, ClickType.SHIFT_CLICK, item, cursor);
clickResult = startCondition(clickResult, inventoryConditions, player, index, ClickType.SHIFT_CLICK, item, cursor);
if (clickResult.isCancel())
continue;
@ -212,7 +209,7 @@ public class InventoryClickProcessor {
}
} else if (item.isAir()) {
clickResult = startCondition(clickResult, inventoryCondition, player, index, ClickType.SHIFT_CLICK, item, cursor);
clickResult = startCondition(clickResult, inventoryConditions, player, index, ClickType.SHIFT_CLICK, item, cursor);
if (clickResult.isCancel())
continue;
@ -231,7 +228,7 @@ public class InventoryClickProcessor {
return clickResult;
}
public InventoryClickResult dragging(InventoryCondition inventoryCondition, Player player,
public InventoryClickResult dragging(List<InventoryCondition> inventoryConditions, Player player,
int slot, int button,
ItemStack clicked, ItemStack cursor,
Function<Integer, ItemStack> itemGetter,
@ -265,7 +262,7 @@ public class InventoryClickProcessor {
ItemStack draggedItem = cursor.clone();
ItemStack slotItem = itemGetter.apply(s);
clickResult = startCondition(clickResult, inventoryCondition, player, s, ClickType.DRAGGING, slotItem, cursor);
clickResult = startCondition(clickResult, inventoryConditions, player, s, ClickType.DRAGGING, slotItem, cursor);
if (clickResult.isCancel())
continue;
@ -303,7 +300,7 @@ public class InventoryClickProcessor {
ItemStack draggedItem = cursor.clone();
ItemStack slotItem = itemGetter.apply(s);
clickResult = startCondition(clickResult, inventoryCondition, player, s, ClickType.DRAGGING, slotItem, cursor);
clickResult = startCondition(clickResult, inventoryConditions, player, s, ClickType.DRAGGING, slotItem, cursor);
if (clickResult.isCancel())
continue;
@ -345,7 +342,7 @@ public class InventoryClickProcessor {
return clickResult;
}
public InventoryClickResult doubleClick(InventoryCondition inventoryCondition, Player player, int slot,
public InventoryClickResult doubleClick(List<InventoryCondition> inventoryConditions, Player player, int slot,
ItemStack cursor, InventoryClickLoopHandler... loopHandlers) {
InventoryClickResult clickResult = new InventoryClickResult(ItemStack.getAirItem(), cursor);
@ -377,7 +374,7 @@ public class InventoryClickProcessor {
if (!cursorRule.canApply(cursor, amount + 1))
break;
if (cursorRule.canBeStacked(cursor, item)) {
clickResult = startCondition(clickResult, inventoryCondition, player, index, ClickType.DOUBLE_CLICK, item, cursor);
clickResult = startCondition(clickResult, inventoryConditions, player, index, ClickType.DOUBLE_CLICK, item, cursor);
if (clickResult.isCancel())
continue;
@ -401,10 +398,10 @@ public class InventoryClickProcessor {
return clickResult;
}
public InventoryClickResult drop(InventoryCondition inventoryCondition, Player player,
public InventoryClickResult drop(List<InventoryCondition> inventoryConditions, Player player,
int mode, int slot, int button,
ItemStack clicked, ItemStack cursor) {
InventoryClickResult clickResult = startCondition(inventoryCondition, player, slot, ClickType.DROP, clicked, cursor);
InventoryClickResult clickResult = startCondition(inventoryConditions, player, slot, ClickType.DROP, clicked, cursor);
if (clickResult.isCancel()) {
return clickResult;
@ -461,27 +458,29 @@ public class InventoryClickProcessor {
return clickResult;
}
private InventoryClickResult startCondition(InventoryClickResult clickResult, InventoryCondition inventoryCondition, Player player, int slot, ClickType clickType, ItemStack clicked, ItemStack cursor) {
if (inventoryCondition != null) {
InventoryConditionResult result = new InventoryConditionResult(clicked, cursor);
inventoryCondition.accept(player, slot, clickType, result);
private InventoryClickResult startCondition(InventoryClickResult clickResult, List<InventoryCondition> inventoryConditions, Player player, int slot, ClickType clickType, ItemStack clicked, ItemStack cursor) {
if (!inventoryConditions.isEmpty()) {
for (InventoryCondition inventoryCondition : inventoryConditions) {
InventoryConditionResult result = new InventoryConditionResult(clicked, cursor);
inventoryCondition.accept(player, slot, clickType, result);
cursor = result.getCursorItem();
clicked = result.getClickedItem();
cursor = result.getCursorItem();
clicked = result.getClickedItem();
clickResult.setCancel(result.isCancel());
if (result.isCancel()) {
clickResult.setClicked(clicked);
clickResult.setCursor(cursor);
clickResult.setRefresh(true);
clickResult.setCancel(result.isCancel());
if (result.isCancel()) {
clickResult.setClicked(clicked);
clickResult.setCursor(cursor);
clickResult.setRefresh(true);
}
}
}
return clickResult;
}
private InventoryClickResult startCondition(InventoryCondition inventoryCondition, Player player, int slot, ClickType clickType, ItemStack clicked, ItemStack cursor) {
private InventoryClickResult startCondition(List<InventoryCondition> inventoryConditions, Player player, int slot, ClickType clickType, ItemStack clicked, ItemStack cursor) {
InventoryClickResult clickResult = new InventoryClickResult(clicked, cursor);
return startCondition(clickResult, inventoryCondition, player, slot, clickType, clicked, cursor);
return startCondition(clickResult, inventoryConditions, player, slot, clickType, clicked, cursor);
}
}

View File

@ -91,6 +91,7 @@ public class NbtReaderUtils {
}
reader.readByte();
readItemStackNBT(reader, item);
}
break;

View File

@ -138,10 +138,8 @@ public class Utils {
// FIXME: Enchantment
{
System.out.println("ENCODAGE");
Map<Enchantment, Integer> enchantmentMap = itemStack.getEnchantmentMap();
if (!enchantmentMap.isEmpty()) {
System.out.println("write enchant");
packet.writeByte((byte) 0x09); // list
packet.writeShortSizedString("StoredEnchantments");