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Cleanup TODOs
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@ -96,7 +96,6 @@ public abstract class GLFWCapableBuffer {
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prepareMapColors();
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}
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// TODO: provide shader that performs the conversion automatically, would be a lot faster
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/**
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* Called in render after glFlush to read the pixel buffer contents and convert it to map colors.
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* Only call if you do not use {@link #render(Runnable)} nor {@link #setupRenderLoop(long, TimeUnit, Runnable)}
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@ -197,7 +197,6 @@ public enum MapColors {
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} catch (Throwable t) {
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t.printStackTrace();
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}
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System.out.println("done mapping."); // todo: remove, debug only
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}
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public static PreciseMapColor closestColor(int argb) {
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