Merge pull request #447 from RinesThaix/inventoryItemChangeEvent

InventoryItemChangeEvent
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TheMode 2021-09-06 20:12:07 +02:00 committed by GitHub
commit 581c97e2ba
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6 changed files with 146 additions and 27 deletions

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@ -4,6 +4,8 @@ import net.minestom.server.MinecraftServer;
import net.minestom.server.event.entity.EntityTickEvent;
import net.minestom.server.event.instance.InstanceChunkLoadEvent;
import net.minestom.server.event.instance.InstanceTickEvent;
import net.minestom.server.event.inventory.InventoryItemChangeEvent;
import net.minestom.server.event.inventory.PlayerInventoryItemChangeEvent;
import net.minestom.server.event.player.PlayerChunkLoadEvent;
import net.minestom.server.event.player.PlayerMoveEvent;
import net.minestom.server.event.player.PlayerPacketEvent;
@ -23,4 +25,6 @@ public final class GlobalHandles {
public static final ListenerHandle<InstanceTickEvent> INSTANCE_TICK = EventDispatcher.getHandle(InstanceTickEvent.class);
public static final ListenerHandle<PlayerChunkLoadEvent> PLAYER_CHUNK_LOAD = EventDispatcher.getHandle(PlayerChunkLoadEvent.class);
public static final ListenerHandle<InstanceChunkLoadEvent> INSTANCE_CHUNK_LOAD = EventDispatcher.getHandle(InstanceChunkLoadEvent.class);
public static final ListenerHandle<InventoryItemChangeEvent> INVENTORY_ITEM_CHANGE_EVENT = EventDispatcher.getHandle(InventoryItemChangeEvent.class);
public static final ListenerHandle<PlayerInventoryItemChangeEvent> PLAYER_INVENTORY_ITEM_CHANGE_EVENT = EventDispatcher.getHandle(PlayerInventoryItemChangeEvent.class);
}

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@ -0,0 +1,64 @@
package net.minestom.server.event.inventory;
import net.minestom.server.event.trait.InventoryEvent;
import net.minestom.server.event.trait.RecursiveEvent;
import net.minestom.server.inventory.AbstractInventory;
import net.minestom.server.inventory.Inventory;
import net.minestom.server.item.ItemStack;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
/**
* Called when {@link AbstractInventory#safeItemInsert(int, ItemStack)} is being invoked.
* This event cannot be cancelled and items related to the change are already moved.
*
* @see PlayerInventoryItemChangeEvent
*/
@SuppressWarnings("JavadocReference")
public class InventoryItemChangeEvent implements InventoryEvent, RecursiveEvent {
private final Inventory inventory;
private final int slot;
private final ItemStack previousItem;
private final ItemStack newItem;
public InventoryItemChangeEvent(@Nullable Inventory inventory, int slot,
@NotNull ItemStack previousItem, @NotNull ItemStack newItem) {
this.inventory = inventory;
this.slot = slot;
this.previousItem = previousItem;
this.newItem = newItem;
}
/**
* Gets the changed slot number.
*
* @return the changed slot number.
*/
public int getSlot() {
return slot;
}
/**
* Gets a previous item that was on changed slot.
*
* @return a previous item that was on changed slot.
*/
public @NotNull ItemStack getPreviousItem() {
return previousItem;
}
/**
* Gets a new item on a changed slot.
*
* @return a new item on a changed slot.
*/
public @NotNull ItemStack getNewItem() {
return newItem;
}
@Override
public @Nullable Inventory getInventory() {
return inventory;
}
}

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@ -0,0 +1,31 @@
package net.minestom.server.event.inventory;
import net.minestom.server.entity.Player;
import net.minestom.server.event.trait.PlayerEvent;
import net.minestom.server.inventory.AbstractInventory;
import net.minestom.server.inventory.PlayerInventory;
import net.minestom.server.item.ItemStack;
import org.jetbrains.annotations.NotNull;
/**
* Called when {@link AbstractInventory#safeItemInsert(int, ItemStack)} is being invoked on a {@link PlayerInventory}.
* This event cannot be cancelled and items related to the change are already moved.
*
* When this event is being called, {@link InventoryItemChangeEvent} listeners will also be triggered, so you can
* listen only for an ancestor event and check whether it is an instance of that class.
*/
@SuppressWarnings("JavadocReference")
public class PlayerInventoryItemChangeEvent extends InventoryItemChangeEvent implements PlayerEvent {
private final Player player;
public PlayerInventoryItemChangeEvent(@NotNull Player player, int slot, @NotNull ItemStack previousItem, @NotNull ItemStack newItem) {
super(null, slot, previousItem, newItem);
this.player = player;
}
@Override
public @NotNull Player getPlayer() {
return player;
}
}

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@ -7,6 +7,7 @@ import net.minestom.server.tag.Tag;
import net.minestom.server.tag.TagHandler;
import net.minestom.server.utils.MathUtils;
import net.minestom.server.utils.validate.Check;
import org.jetbrains.annotations.ApiStatus;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
import org.jglrxavpok.hephaistos.nbt.NBTCompound;
@ -20,6 +21,7 @@ import java.util.function.UnaryOperator;
/**
* Represents an inventory where items can be modified/retrieved.
*/
@ApiStatus.NonExtendable
public abstract class AbstractInventory implements InventoryClickHandler, TagHandler {
private final int size;
@ -52,7 +54,34 @@ public abstract class AbstractInventory implements InventoryClickHandler, TagHan
safeItemInsert(slot, itemStack);
}
protected abstract void safeItemInsert(int slot, @NotNull ItemStack itemStack);
/**
* Inserts safely an item into the inventory.
* <p>
* This will update the slot for all viewers and warn the inventory that
* the window items packet is not up-to-date.
*
* @param slot the internal slot id
* @param itemStack the item to insert (use air instead of null)
*
* @throws IllegalArgumentException if the slot {@code slot} does not exist
*/
protected final void safeItemInsert(int slot, @NotNull ItemStack itemStack) {
ItemStack previous;
synchronized (this) {
Check.argCondition(
!MathUtils.isBetween(slot, 0, getSize()),
"The slot {0} does not exist in this inventory",
slot
);
previous = itemStacks[slot];
UNSAFE_itemInsert(slot, itemStack);
}
callItemChangeEvent(slot, previous, itemStack);
}
protected abstract void UNSAFE_itemInsert(int slot, @NotNull ItemStack itemStack);
protected abstract void callItemChangeEvent(int slot, @NotNull ItemStack previous, @NotNull ItemStack current);
public synchronized <T> @NotNull T processItemStack(@NotNull ItemStack itemStack,
@NotNull TransactionType type,

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@ -3,6 +3,8 @@ package net.minestom.server.inventory;
import net.kyori.adventure.text.Component;
import net.minestom.server.Viewable;
import net.minestom.server.entity.Player;
import net.minestom.server.event.GlobalHandles;
import net.minestom.server.event.inventory.InventoryItemChangeEvent;
import net.minestom.server.inventory.click.ClickType;
import net.minestom.server.inventory.click.InventoryClickResult;
import net.minestom.server.item.ItemStack;
@ -209,21 +211,17 @@ public class Inventory extends AbstractInventory implements Viewable {
}
}
/**
* Inserts safely an item into the inventory.
* <p>
* This will update the slot for all viewers and warn the inventory that
* the window items packet is not up-to-date.
*
* @param slot the internal slot id
* @param itemStack the item to insert
*/
@Override
protected synchronized void safeItemInsert(int slot, @NotNull ItemStack itemStack) {
this.itemStacks[slot] = itemStack;
protected void UNSAFE_itemInsert(int slot, @NotNull ItemStack itemStack) {
itemStacks[slot] = itemStack;
sendPacketToViewers(new SetSlotPacket(getWindowId(), 0, (short) slot, itemStack));
}
@Override
protected void callItemChangeEvent(int slot, @NotNull ItemStack previous, @NotNull ItemStack current) {
GlobalHandles.INVENTORY_ITEM_CHANGE_EVENT.call(new InventoryItemChangeEvent(this, slot, previous, current));
}
/**
* Creates a complete new {@link WindowItemsPacket}.
*

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@ -3,6 +3,8 @@ package net.minestom.server.inventory;
import net.minestom.server.entity.EquipmentSlot;
import net.minestom.server.entity.Player;
import net.minestom.server.event.EventDispatcher;
import net.minestom.server.event.GlobalHandles;
import net.minestom.server.event.inventory.PlayerInventoryItemChangeEvent;
import net.minestom.server.event.item.EntityEquipEvent;
import net.minestom.server.inventory.click.ClickType;
import net.minestom.server.inventory.click.InventoryClickResult;
@ -10,8 +12,6 @@ import net.minestom.server.inventory.condition.InventoryCondition;
import net.minestom.server.item.ItemStack;
import net.minestom.server.network.packet.server.play.SetSlotPacket;
import net.minestom.server.network.packet.server.play.WindowItemsPacket;
import net.minestom.server.utils.MathUtils;
import net.minestom.server.utils.validate.Check;
import org.jetbrains.annotations.NotNull;
import static net.minestom.server.utils.inventory.PlayerInventoryUtils.*;
@ -149,20 +149,8 @@ public class PlayerInventory extends AbstractInventory implements EquipmentHandl
}
}
/**
* Inserts an item safely (synchronized) in the appropriate slot.
*
* @param slot an internal slot
* @param itemStack the item to insert at the slot
* @throws IllegalArgumentException if the slot {@code slot} does not exist
* @throws NullPointerException if {@code itemStack} is null
*/
@Override
protected synchronized void safeItemInsert(int slot, @NotNull ItemStack itemStack) {
Check.argCondition(!MathUtils.isBetween(slot, 0, getSize()),
"The slot {0} does not exist for player", slot);
Check.notNull(itemStack, "The ItemStack cannot be null, you can set air instead");
protected void UNSAFE_itemInsert(int slot, @NotNull ItemStack itemStack) {
EquipmentSlot equipmentSlot = null;
if (slot == player.getHeldSlot()) {
equipmentSlot = EquipmentSlot.MAIN_HAND;
@ -191,6 +179,11 @@ public class PlayerInventory extends AbstractInventory implements EquipmentHandl
sendSlotRefresh((short) convertToPacketSlot(slot), itemStack);
}
@Override
protected void callItemChangeEvent(int slot, @NotNull ItemStack previous, @NotNull ItemStack current) {
GlobalHandles.PLAYER_INVENTORY_ITEM_CHANGE_EVENT.call(new PlayerInventoryItemChangeEvent(player, slot, previous, current));
}
/**
* Refreshes an inventory slot.
*