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Use a parallel stream for flushing
Signed-off-by: TheMode <themode@outlook.fr>
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@ -1,7 +1,6 @@
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package net.minestom.server;
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import net.minestom.server.acquirable.Acquirable;
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import net.minestom.server.entity.Player;
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import net.minestom.server.instance.Chunk;
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import net.minestom.server.instance.Instance;
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import net.minestom.server.instance.InstanceManager;
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@ -9,7 +8,6 @@ import net.minestom.server.monitoring.TickMonitor;
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import net.minestom.server.network.ConnectionManager;
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import net.minestom.server.thread.ThreadDispatcher;
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import net.minestom.server.utils.PacketUtils;
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import net.minestom.server.utils.async.AsyncUtils;
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import org.jetbrains.annotations.NotNull;
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import java.util.List;
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@ -201,12 +199,9 @@ public final class UpdateManager {
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}
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// Flush all waiting packets
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AsyncUtils.runAsync(() -> {
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PacketUtils.flush();
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for (Player player : MinecraftServer.getConnectionManager().getOnlinePlayers()) {
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player.getPlayerConnection().flush();
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}
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});
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PacketUtils.flush();
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connectionManager.getOnlinePlayers().parallelStream().forEach(player ->
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player.getPlayerConnection().flush());
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// Disable thread until next tick
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LockSupport.parkNanos((long) ((MinecraftServer.TICK_MS * 1e6) - tickTime));
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