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Added MinecraftServer#getPacketProcessor and allow to override client packet and instantiate packet instance from an id
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@ -114,6 +114,7 @@ public final class MinecraftServer {
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private static int maxPacketSize = 30_000;
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// Network
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private static PacketListenerManager packetListenerManager;
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private static PacketProcessor packetProcessor;
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private static NettyServer nettyServer;
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// In-Game Manager
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@ -181,7 +182,7 @@ public final class MinecraftServer {
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connectionManager = new ConnectionManager();
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// Networking
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final PacketProcessor packetProcessor = new PacketProcessor();
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packetProcessor = new PacketProcessor();
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packetListenerManager = new PacketListenerManager();
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instanceManager = new InstanceManager();
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@ -434,6 +435,18 @@ public final class MinecraftServer {
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return connectionManager;
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}
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/**
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* Gets the object handling the client packets processing.
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* <p>
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* Can be used if you want to convert a buffer to a client packet object.
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*
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* @return the packet processor
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*/
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public static PacketProcessor getPacketProcessor() {
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checkInitStatus(packetProcessor);
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return packetProcessor;
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}
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/**
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* Gets if the server is up and running.
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*
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@ -23,6 +23,16 @@ import org.slf4j.LoggerFactory;
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import java.util.Map;
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import java.util.concurrent.ConcurrentHashMap;
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/**
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* Responsible for processing client packets.
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* <p>
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* You can retrieve the different packet handlers per state (status/login/play)
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* from the {@link net.minestom.server.network.packet.client.handler.ClientPacketsHandler} class.
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* <p>
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* Packet handlers are cached here and can be retrieved with {@link #getStatusPacketsHandler()}, {@link #getLoginPacketsHandler()}
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* and {@link #getPlayPacketsHandler()}. The one to use depend on the type of packet you need to retrieve (the packet id 0 does not have
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* the same meaning as it is a login or play packet).
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*/
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public final class PacketProcessor {
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private final static Logger LOGGER = LoggerFactory.getLogger(PacketProcessor.class);
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@ -94,10 +104,22 @@ public final class PacketProcessor {
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return connectionPlayerConnectionMap.get(channel);
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}
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public void removePlayerConnection(ChannelHandlerContext channel) {
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public void removePlayerConnection(@NotNull ChannelHandlerContext channel) {
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connectionPlayerConnectionMap.remove(channel);
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}
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public ClientStatusPacketsHandler getStatusPacketsHandler() {
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return statusPacketsHandler;
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}
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public ClientLoginPacketsHandler getLoginPacketsHandler() {
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return loginPacketsHandler;
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}
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public ClientPlayPacketsHandler getPlayPacketsHandler() {
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return playPacketsHandler;
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}
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/**
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* Calls {@link Readable#read(BinaryReader)} and catch all the exceptions to be printed using the packet processor logger.
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*
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@ -1,10 +1,19 @@
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package net.minestom.server.network.packet.client.handler;
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import net.minestom.server.network.packet.client.ClientPacket;
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import net.minestom.server.utils.binary.BinaryReader;
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import org.jetbrains.annotations.NotNull;
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import java.util.function.Supplier;
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/**
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* Contains registered packets and a way to instantiate them.
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* <p>
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* Packets are register using {@link #register(int, ClientPacketSupplier)}
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* (you can override a packet id even if not recommended and not officially supported) and retrieved with {@link #getPacketInstance(int)}.
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* <p>
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* If you want to fill the packet from a buffer, consider using {@link ClientPacket#read(BinaryReader)} after getting the packet instance.
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*/
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public class ClientPacketsHandler {
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// Max packet id
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