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https://github.com/Minestom/Minestom.git
synced 2025-01-04 23:47:59 +01:00
fix: bad collision shape parsing
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parent
d8ef618d08
commit
666bb98957
@ -25,6 +25,7 @@ public class Main {
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public static void main(String[] args) {
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System.setProperty("minestom.use-new-chunk-sending", "true");
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System.setProperty("minestom.experiment.pose-updates", "true");
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MinecraftServer minecraftServer = MinecraftServer.init();
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@ -161,27 +161,55 @@ public final class BoundingBox implements Shape {
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return relativeEnd().z();
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}
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public enum AxisMask {
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X,
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Y,
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Z,
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NONE
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}
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public Iterator<Point> getBlocks(Point point) {
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return new PointIterator(this, point);
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return new PointIterator(this, point, AxisMask.NONE, 0);
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}
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public Iterator<Point> getBlocks(Point point, AxisMask axisMask, double axis) {
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return new PointIterator(this, point, axisMask, axis);
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}
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static class PointIterator implements Iterator<Point> {
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int x = 0;
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int y = 0;
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int z = 0;
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private final double sx, sy, sz;
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double x, y, z;
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private double minX, minY, minZ, maxX, maxY, maxZ;
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private final int minX, minY, minZ, maxX, maxY, maxZ;
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public PointIterator(BoundingBox boundingBox, Point p) {
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public PointIterator(BoundingBox boundingBox, Point p, AxisMask axisMask, double axis) {
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minX = (int) Math.floor(boundingBox.minX() + p.x());
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minY = (int) Math.floor(boundingBox.minY() + p.y());
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minZ = (int) Math.floor(boundingBox.minZ() + p.z());
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maxX = (int) Math.floor(boundingBox.maxX() + p.x());
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maxY = (int) Math.floor(boundingBox.maxY() + p.y());
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maxZ = (int) Math.floor(boundingBox.maxZ() + p.z());
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x = minX;
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y = minY;
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z = minZ;
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sx = boundingBox.minX() + p.x() - minX;
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sy = boundingBox.minY() + p.y() - minY;
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sz = boundingBox.minZ() + p.z() - minZ;
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if (axisMask == AxisMask.X) {
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x = axis + p.x();
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minX = x;
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maxX = x;
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} else if (axisMask == AxisMask.Y) {
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y = axis + p.y();
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minY = y;
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maxY = y;
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} else if (axisMask == AxisMask.Z) {
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z = axis + p.z();
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minZ = z;
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maxZ = z;
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}
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}
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@Override
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@ -191,7 +219,7 @@ public final class BoundingBox implements Shape {
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@Override
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public Point next() {
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var res = new Vec(x, y, z);
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var res = new Vec(x + sx, y + sy, z + sz);
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x++;
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if (x > maxX) {
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@ -202,7 +230,6 @@ public final class BoundingBox implements Shape {
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z++;
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}
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}
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return res;
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}
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}
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@ -61,7 +61,7 @@ public final class ShapeImpl implements Shape {
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this.blockOcclusion = fullFaces;
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}
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static private BoundingBox[] parseRegistryBoundingBoxString(String str) {
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private static BoundingBox[] parseRegistryBoundingBoxString(String str) {
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final Matcher matcher = PATTERN.matcher(str);
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DoubleList vals = new DoubleArrayList();
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while (matcher.find()) {
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@ -804,7 +804,7 @@ public class Player extends LivingEntity implements CommandSender, Localizable,
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var pos = iter.next();
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var hit = instance.getBlock(pos, Block.Getter.Condition.TYPE)
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.registry().collisionShape()
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.intersectBox(position.sub(pos), bb);
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.intersectBox(position.sub(pos.blockX(), pos.blockY(), pos.blockZ()), bb);
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if (hit) return false;
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}
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@ -54,7 +54,10 @@ public class BlockIterator implements Iterator<Point> {
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*/
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public BlockIterator(@NotNull Vec start, @NotNull Vec direction, double yOffset, double maxDistance, boolean smooth) {
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start = start.add(0, yOffset, 0);
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end = start.add(direction.normalize().mul(maxDistance));
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if (maxDistance != 0) end = start.add(direction.normalize().mul(maxDistance));
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else end = null;
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if (direction.isZero()) this.foundEnd = true;
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this.smooth = smooth;
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@ -75,21 +78,17 @@ public class BlockIterator implements Iterator<Point> {
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deltaDistZ = (ray.z() == 0) ? 1e30 : Math.abs(1 / ray.z()); // This works by calculating and storing the distance to the next grid intersection on the x, y and z axis
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//calculate step and initial sideDist
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if (ray.x() < 0) {
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sideDistX = (start.x() - mapX) * deltaDistX;
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} else {
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sideDistX = (mapX + 1.0 - start.x()) * deltaDistX;
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}
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if (ray.y() < 0) {
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sideDistY = (start.y() - mapY) * deltaDistY;
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} else {
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sideDistY = (mapY + 1.0 - start.y()) * deltaDistY;
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}
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if (ray.z() < 0) {
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sideDistZ = (start.z() - mapZ) * deltaDistZ;
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} else {
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sideDistZ = (mapZ + 1.0 - start.z()) * deltaDistZ;
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}
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if (ray.x() < 0) sideDistX = (start.x() - mapX) * deltaDistX;
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else if (ray.x() > 0) sideDistX = (mapX + signums[0] - start.x()) * deltaDistX;
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else sideDistX = Double.MAX_VALUE;
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if (ray.y() < 0) sideDistY = (start.y() - mapY) * deltaDistY;
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else if (ray.y() > 0) sideDistY = (mapY + signums[1] - start.y()) * deltaDistY;
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else sideDistY = Double.MAX_VALUE;
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if (ray.z() < 0) sideDistZ = (start.z() - mapZ) * deltaDistZ;
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else if (ray.z() > 0) sideDistZ = (mapZ + signums[2] - start.z()) * deltaDistZ;
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else sideDistZ = Double.MAX_VALUE;
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}
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/**
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@ -204,17 +203,17 @@ public class BlockIterator implements Iterator<Point> {
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if (foundEnd) throw new NoSuchElementException();
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if (!extraPoints.isEmpty()) {
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var res = extraPoints.poll();
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if (res.sameBlock(end)) foundEnd = true;
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if (end != null && res.sameBlock(end)) foundEnd = true;
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return res;
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}
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var current = new Vec(mapX, mapY, mapZ);
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if (current.sameBlock(end)) foundEnd = true;
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if (end != null && current.sameBlock(end)) foundEnd = true;
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double closest = Math.min(sideDistX, Math.min(sideDistY, sideDistZ));
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boolean needsX = sideDistX - closest < 1e-10;
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boolean needsY = sideDistY - closest < 1e-10;
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boolean needsZ = sideDistZ - closest < 1e-10;
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boolean needsX = sideDistX - closest < 1e-10 && signums[0] != 0;
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boolean needsY = sideDistY - closest < 1e-10 && signums[1] != 0;
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boolean needsZ = sideDistZ - closest < 1e-10 && signums[2] != 0;
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if (needsZ) {
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sideDistZ += deltaDistZ;
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@ -232,8 +231,13 @@ public class BlockIterator implements Iterator<Point> {
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}
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if (needsX && needsY && needsZ) {
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extraPoints.add(new Vec(signums[0] + current.x(), current.y(), current.z()));
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extraPoints.add(new Vec(signums[0] + current.x(), signums[1] + current.y(), current.z()));
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if (smooth) return current;
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extraPoints.add(new Vec(current.x(), signums[1] + current.y(), signums[2] + current.z()));
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extraPoints.add(new Vec(signums[0] + current.x(), current.y(), signums[2] + current.z()));
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extraPoints.add(new Vec(signums[0] + current.x(), current.y(), current.z()));
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extraPoints.add(new Vec(current.x(), signums[1] + current.y(), current.z()));
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extraPoints.add(new Vec(current.x(), current.y(), signums[2] + current.z()));
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} else if (needsX && needsY) {
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@ -252,4 +256,4 @@ public class BlockIterator implements Iterator<Point> {
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return current;
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}
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}
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}
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