fix: do not overwrite default movement speed attribute

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mworzala 2024-06-27 09:54:28 -04:00
parent 2c73b4b8f0
commit 66dc936cd6
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@ -33,7 +33,6 @@ import net.minestom.server.coordinate.Point;
import net.minestom.server.coordinate.Pos;
import net.minestom.server.coordinate.Vec;
import net.minestom.server.effects.Effects;
import net.minestom.server.entity.attribute.Attribute;
import net.minestom.server.entity.damage.DamageType;
import net.minestom.server.entity.metadata.LivingEntityMeta;
import net.minestom.server.entity.metadata.PlayerMeta;
@ -260,7 +259,6 @@ public class Player extends LivingEntity implements CommandSender, Localizable,
this.gameMode = GameMode.SURVIVAL;
this.dimensionTypeId = DIMENSION_TYPE_REGISTRY.getId(DimensionType.OVERWORLD); // Default dimension
this.levelFlat = true;
getAttribute(Attribute.GENERIC_MOVEMENT_SPEED).setBaseValue(0.1);
// FakePlayer init its connection there
playerConnectionInit();