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fix: do not overwrite default movement speed attribute
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@ -33,7 +33,6 @@ import net.minestom.server.coordinate.Point;
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import net.minestom.server.coordinate.Pos;
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import net.minestom.server.coordinate.Vec;
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import net.minestom.server.effects.Effects;
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import net.minestom.server.entity.attribute.Attribute;
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import net.minestom.server.entity.damage.DamageType;
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import net.minestom.server.entity.metadata.LivingEntityMeta;
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import net.minestom.server.entity.metadata.PlayerMeta;
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@ -260,7 +259,6 @@ public class Player extends LivingEntity implements CommandSender, Localizable,
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this.gameMode = GameMode.SURVIVAL;
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this.dimensionTypeId = DIMENSION_TYPE_REGISTRY.getId(DimensionType.OVERWORLD); // Default dimension
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this.levelFlat = true;
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getAttribute(Attribute.GENERIC_MOVEMENT_SPEED).setBaseValue(0.1);
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// FakePlayer init its connection there
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playerConnectionInit();
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