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Update javadoc
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@ -102,7 +102,7 @@ public abstract class GLFWCapableBuffer {
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/**
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* Called in render after glFlush to read the pixel buffer contents and convert it to map colors.
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* Only call if you do not use {@link #render(Runnable)} nor {@link #setupRenderLoop(long, TemporalUnit, Runnable)}
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* Only call if you do not use {@link #render(Runnable)} nor {@link #setupRenderLoop}
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*/
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public void prepareMapColors() {
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if(onlyMapColors) {
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