Fix permission level resetting & make entity in EntityMeta nullable (#595)

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Moulberry 2022-01-29 21:56:45 +08:00 committed by GitHub
parent 87d5a33c76
commit 6a83fd6ac8
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3 changed files with 165 additions and 19 deletions

View File

@ -296,6 +296,7 @@ public class Player extends LivingEntity implements CommandSender, Localizable,
// Some client updates
this.playerConnection.sendPacket(getPropertiesPacket()); // Send default properties
triggerStatus((byte) (24 + permissionLevel)); // Set permission level
refreshHealth(); // Heal and send health packet
refreshAbilities(); // Send abilities packet
@ -424,6 +425,7 @@ public class Player extends LivingEntity implements CommandSender, Localizable,
RespawnPacket respawnPacket = new RespawnPacket(getDimensionType(), getDimensionType().getName().asString(),
0, gameMode, gameMode, false, levelFlat, true);
getPlayerConnection().sendPacket(respawnPacket);
PlayerRespawnEvent respawnEvent = new PlayerRespawnEvent(this);
EventDispatcher.call(respawnEvent);
triggerStatus((byte) (24 + permissionLevel)); // Set permission level
@ -433,6 +435,16 @@ public class Player extends LivingEntity implements CommandSender, Localizable,
teleport(respawnEvent.getRespawnPosition()).thenRun(this::refreshAfterTeleport);
}
/**
* Sends necessary packets to synchronize player data after a {@link RespawnPacket}
*/
private void refreshClientStateAfterRespawn() {
this.playerConnection.sendPacket(new UpdateHealthPacket(this.getHealth(), food, foodSaturation));
this.playerConnection.sendPacket(new SetExperiencePacket(exp, level, 0));
triggerStatus((byte) (24 + permissionLevel)); // Set permission level
refreshAbilities();
}
/**
* Refreshes the command list for this player. This checks the
* {@link net.minestom.server.command.builder.condition.CommandCondition}s
@ -901,6 +913,7 @@ public class Player extends LivingEntity implements CommandSender, Localizable,
playerConnection.sendPacket(destroyEntitiesPacket);
playerConnection.sendPacket(respawnPacket);
playerConnection.sendPacket(addPlayerPacket);
refreshClientStateAfterRespawn();
{
// Remove player
@ -1207,7 +1220,7 @@ public class Player extends LivingEntity implements CommandSender, Localizable,
}
/**
* Changes the player {@link GameMode}.
* Changes the player {@link GameMode}
*
* @param gameMode the new player GameMode
*/
@ -1219,6 +1232,27 @@ public class Player extends LivingEntity implements CommandSender, Localizable,
sendPacketToViewersAndSelf(new PlayerInfoPacket(PlayerInfoPacket.Action.UPDATE_GAMEMODE,
new PlayerInfoPacket.UpdateGameMode(getUuid(), gameMode)));
}
// The client updates their abilities based on the GameMode as follows
switch (gameMode) {
case CREATIVE -> {
this.allowFlying = true;
this.instantBreak = true;
this.invulnerable = true;
}
case SPECTATOR -> {
this.allowFlying = true;
this.instantBreak = false;
this.invulnerable = true;
this.flying = true;
}
default -> {
this.allowFlying = false;
this.instantBreak = false;
this.invulnerable = false;
this.flying = false;
}
}
}
/**
@ -1242,6 +1276,7 @@ public class Player extends LivingEntity implements CommandSender, Localizable,
this.dimensionType = dimensionType;
sendPacket(new RespawnPacket(dimensionType, dimensionType.getName().asString(),
0, gameMode, gameMode, false, levelFlat, true));
refreshClientStateAfterRespawn();
}
/**
@ -1465,10 +1500,13 @@ public class Player extends LivingEntity implements CommandSender, Localizable,
this.permissionLevel = permissionLevel;
// Magic values: https://wiki.vg/Entity_statuses#Player
// TODO remove magic values
final byte permissionLevelStatus = (byte) (24 + permissionLevel);
triggerStatus(permissionLevelStatus);
// Condition to prevent sending the packets before spawning the player
if (isActive()) {
// Magic values: https://wiki.vg/Entity_statuses#Player
// TODO remove magic values
final byte permissionLevelStatus = (byte) (24 + permissionLevel);
triggerStatus(permissionLevelStatus);
}
}
/**

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@ -32,20 +32,6 @@ public class EntityInstanceIntegrationTest {
assertEquals(instance, player.getInstance());
}
@Test
public void playerJoinPacket(Env env) {
var instance = env.createFlatInstance();
var connection = env.createConnection();
var tracker = connection.trackIncoming(JoinGamePacket.class);
var tracker2 = connection.trackIncoming(ServerPacket.class);
var player = connection.connect(instance, new Pos(0, 40, 0)).join();
assertEquals(instance, player.getInstance());
assertEquals(new Pos(0, 40, 0), player.getPosition());
assertEquals(1, tracker.collect().size());
assertTrue(tracker2.collect().size() > 1);
}
@Test
public void playerSwitch(Env env) {
var instance = env.createFlatInstance();

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@ -0,0 +1,122 @@
package net.minestom.server.entity.player;
import net.minestom.server.api.Env;
import net.minestom.server.api.EnvTest;
import net.minestom.server.api.TestConnection;
import net.minestom.server.coordinate.Pos;
import net.minestom.server.entity.GameMode;
import net.minestom.server.entity.Player;
import net.minestom.server.network.packet.server.ServerPacket;
import net.minestom.server.network.packet.server.play.*;
import net.minestom.server.utils.NamespaceID;
import net.minestom.server.world.DimensionType;
import org.junit.jupiter.api.Assertions;
import org.junit.jupiter.api.Test;
import java.time.Duration;
import java.util.ArrayList;
import java.util.List;
import static org.junit.jupiter.api.Assertions.*;
@EnvTest
public class PlayerIntegrationTest {
/**
* Test to see whether player abilities are updated correctly when changing gamemodes
*/
@Test
public void gamemodeTest(Env env) {
var instance = env.createFlatInstance();
var connection = env.createConnection();
var player = connection.connect(instance, new Pos(0, 42, 0)).join();
assertEquals(instance, player.getInstance());
player.setGameMode(GameMode.CREATIVE);
assertAbilities(player, true, false, true, true);
player.setGameMode(GameMode.SPECTATOR);
assertAbilities(player, true, true, true, false);
player.setGameMode(GameMode.CREATIVE);
assertAbilities(player, true, true, true, true);
player.setGameMode(GameMode.ADVENTURE);
assertAbilities(player, false, false, false, false);
player.setGameMode(GameMode.SURVIVAL);
assertAbilities(player, false, false, false, false);
}
private void assertAbilities(Player player, boolean isInvulnerable, boolean isFlying, boolean isAllowFlying,
boolean isInstantBreak) {
assertEquals(isInvulnerable, player.isInvulnerable());
assertEquals(isFlying, player.isFlying());
assertEquals(isAllowFlying, player.isAllowFlying());
assertEquals(isInstantBreak, player.isInstantBreak());
}
@Test
public void playerJoinPackets(Env env) {
var instance = env.createFlatInstance();
var connection = env.createConnection();
final var packets = List.of(
JoinGamePacket.class, ServerDifficultyPacket.class, SpawnPositionPacket.class,
DeclareCommandsPacket.class, EntityPropertiesPacket.class, EntityStatusPacket.class,
UpdateHealthPacket.class, PlayerAbilitiesPacket.class
);
final List<TestConnection.PacketTracker<?>> trackers = new ArrayList<>();
for (var packet : packets) {
trackers.add(connection.trackIncoming(packet));
}
var trackerAll = connection.trackIncoming(ServerPacket.class);
var player = connection.connect(instance, new Pos(0, 40, 0)).join();
assertEquals(instance, player.getInstance());
assertEquals(new Pos(0, 40, 0), player.getPosition());
for (var tracker : trackers) {
assertEquals(1, tracker.collect().size());
}
assertTrue(trackerAll.collect().size() > packets.size());
}
/**
* Test to see whether the packets from Player#refreshPlayer are sent
* when changing dimensions
*/
@Test
public void refreshPlayerTest(Env env) {
final int TEST_PERMISSION_LEVEL = 2;
final var testDimension = DimensionType.builder(NamespaceID.from("minestom:test_dimension")).build();
env.process().dimension().addDimension(testDimension);
var instance = env.createFlatInstance();
var instance2 = env.process().instance().createInstanceContainer(testDimension);
var connection = env.createConnection();
var player = connection.connect(instance, new Pos(0, 42, 0)).join();
assertEquals(instance, player.getInstance());
var tracker1 = connection.trackIncoming(UpdateHealthPacket.class);
var tracker2 = connection.trackIncoming(SetExperiencePacket.class);
var trackerStatus = connection.trackIncoming(EntityStatusPacket.class);
var tracker4 = connection.trackIncoming(PlayerAbilitiesPacket.class);
player.setPermissionLevel(TEST_PERMISSION_LEVEL);
// #join may cause the thread to hang as scheduled for the next tick when initially in a pool
Assertions.assertTimeout(Duration.ofSeconds(2), () -> player.setInstance(instance2).join());
assertEquals(instance2, player.getInstance());
assertEquals(1, tracker1.collect().size());
assertEquals(1, tracker2.collect().size());
assertEquals(2, trackerStatus.collect().size());
assertEquals(1, tracker4.collect().size());
// Ensure that the player was sent the permission levels
for (var statusPacket : trackerStatus.collect()) {
assertEquals(player.getEntityId(), statusPacket.entityId());
assertEquals(24 + TEST_PERMISSION_LEVEL, statusPacket.status()); // TODO: Remove magic value of 24
}
}
}