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Added entity class argument
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@ -3,17 +3,22 @@ package demo.commands;
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import net.minestom.server.command.CommandSender;
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import net.minestom.server.command.builder.Command;
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import net.minestom.server.command.builder.CommandContext;
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import net.minestom.server.command.builder.arguments.ArgumentEnum;
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import net.minestom.server.command.builder.arguments.ArgumentType;
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import net.minestom.server.command.builder.arguments.minecraft.registry.ArgumentEntityType;
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import net.minestom.server.command.builder.arguments.relative.ArgumentRelativeVec3;
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import net.minestom.server.command.builder.condition.Conditions;
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import net.minestom.server.entity.Entity;
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import net.minestom.server.entity.EntityCreature;
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import net.minestom.server.entity.EntityType;
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import net.minestom.server.entity.LivingEntity;
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import org.jetbrains.annotations.NotNull;
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public class SummonCommand extends Command {
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private final ArgumentEntityType entity;
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private final ArgumentRelativeVec3 pos;
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private final ArgumentEnum<EntityClass> entityClass;
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public SummonCommand() {
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super("summon");
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@ -21,12 +26,35 @@ public class SummonCommand extends Command {
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entity = ArgumentType.EntityType("entity type");
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pos = ArgumentType.RelativeVec3("pos");
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addSyntax(this::execute, entity, pos);
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entityClass = ArgumentType.Enum("class", EntityClass.class);
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entityClass.setFormat(ArgumentEnum.Format.LOWER_CASED);
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addSyntax(this::execute, entity, pos, entityClass);
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setDefaultExecutor((sender, context) -> sender.sendMessage("Usage: /summon <type> <x> <y> <z> <class>"));
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}
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private void execute(@NotNull CommandSender commandSender, @NotNull CommandContext commandContext) {
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final Entity entity = new Entity(commandContext.get(this.entity));
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final Entity entity = commandContext.get(entityClass).instantiate(commandContext.get(this.entity));
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//noinspection ConstantConditions - One couldn't possibly execute a command without being in an instance
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entity.setInstance(commandSender.asPlayer().getInstance(), commandContext.get(pos).from(commandSender.asPlayer()).toPosition());
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}
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@SuppressWarnings("unused")
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enum EntityClass {
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BASE(Entity::new),
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LIVING(LivingEntity::new),
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CREATURE(EntityCreature::new);
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private final EntityFactory factory;
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EntityClass(EntityFactory factory) {
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this.factory = factory;
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}
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public Entity instantiate(EntityType type) {
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return factory.newInstance(type);
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}
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}
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interface EntityFactory {
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Entity newInstance(EntityType type);
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}
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}
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