Increased player synchronization group from 50 to 75

This commit is contained in:
themode 2020-11-21 08:14:25 +01:00
parent 500fc2e903
commit 6ecf53c863

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@ -81,7 +81,7 @@ public class Player extends LivingEntity implements CommandSender {
/**
* @see #getPlayerSynchronizationGroup()
*/
private static volatile int playerSynchronizationGroup = 50;
private static volatile int playerSynchronizationGroup = 75;
/**
* For the number of viewers that a player has, the position synchronization packet will be sent