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Increased player synchronization group from 50 to 75
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@ -81,7 +81,7 @@ public class Player extends LivingEntity implements CommandSender {
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/**
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* @see #getPlayerSynchronizationGroup()
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*/
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private static volatile int playerSynchronizationGroup = 50;
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private static volatile int playerSynchronizationGroup = 75;
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/**
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* For the number of viewers that a player has, the position synchronization packet will be sent
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