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Added buffer length check in DynamicChunk#readChunk
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commit
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@ -6,6 +6,7 @@ import net.minestom.server.chat.ColoredText;
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import net.minestom.server.network.ConnectionState;
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import net.minestom.server.network.packet.client.ClientPreplayPacket;
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import net.minestom.server.network.packet.server.login.LoginDisconnect;
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import net.minestom.server.network.player.NettyPlayerConnection;
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import net.minestom.server.network.player.PlayerConnection;
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import net.minestom.server.utils.binary.BinaryReader;
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@ -36,8 +37,15 @@ public class HandshakePacket implements ClientPreplayPacket {
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connection.setConnectionState(ConnectionState.STATUS);
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break;
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case 2:
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if (protocolVersion == MinecraftServer.PROTOCOL_VERSION) {
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connection.setConnectionState(ConnectionState.LOGIN);
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if (protocolVersion != MinecraftServer.PROTOCOL_VERSION) {
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if (connection instanceof NettyPlayerConnection) {
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// Give to the connection the server info that the client used
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((NettyPlayerConnection) connection).refreshServerInformation(serverAddress, serverPort);
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}
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} else {
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// Incorrect client version
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connection.sendPacket(new LoginDisconnect(INVALID_VERSION_TEXT.toString()));
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connection.disconnect();
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}
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@ -10,6 +10,7 @@ import net.minestom.server.extras.mojangAuth.MojangCrypt;
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import net.minestom.server.network.netty.codec.PacketCompressor;
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import net.minestom.server.network.packet.server.ServerPacket;
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import net.minestom.server.network.packet.server.login.SetCompressionPacket;
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import net.minestom.server.utils.validate.Check;
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import javax.crypto.SecretKey;
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import java.net.SocketAddress;
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@ -27,12 +28,22 @@ public class NettyPlayerConnection extends PlayerConnection {
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@Getter
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private boolean compressed = false;
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private String serverAddress;
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private int serverPort;
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public NettyPlayerConnection(SocketChannel channel) {
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super();
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this.channel = channel;
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}
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/**
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* Sets the encryption key and add the channels to the pipeline.
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*
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* @param secretKey the secret key to use in the encryption
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* @throws IllegalStateException if encryption is already enabled for this connection
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*/
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public void setEncryptionKey(SecretKey secretKey) {
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Check.stateCondition(encrypted, "Encryption is already enabled!");
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this.encrypted = true;
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getChannel().pipeline().addBefore("framer", "decrypt", new Decrypter(MojangCrypt.getCipher(2, secretKey)));
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getChannel().pipeline().addBefore("framer", "encrypt", new Encrypter(MojangCrypt.getCipher(1, secretKey)));
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@ -93,4 +104,36 @@ public class NettyPlayerConnection extends PlayerConnection {
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return channel;
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}
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/**
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* Get the server address that the client used to connect.
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* <p>
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* WARNING: it is given by the client, it is possible for it to be wrong.
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*
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* @return the server address used
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*/
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public String getServerAddress() {
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return serverAddress;
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}
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/**
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* Get the server port that the client used to connect.
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* <p>
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* WARNING: it is given by the client, it is possible for it to be wrong.
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*
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* @return the server port used
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*/
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public int getServerPort() {
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return serverPort;
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}
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/**
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* Used in {@link net.minestom.server.network.packet.client.handshake.HandshakePacket} to change the internal fields.
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*
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* @param serverAddress the server address which the client used
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* @param serverPort the server port which the client used
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*/
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public void refreshServerInformation(String serverAddress, int serverPort) {
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this.serverAddress = serverAddress;
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this.serverPort = serverPort;
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}
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}
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