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Misc network improvement
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parent
54fd65eded
commit
71b6e8df90
@ -2,14 +2,12 @@ package net.minestom.server.network;
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import net.kyori.adventure.text.Component;
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import net.kyori.adventure.text.format.NamedTextColor;
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import net.minestom.server.MinecraftServer;
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import net.minestom.server.entity.Player;
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import net.minestom.server.event.EventDispatcher;
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import net.minestom.server.event.player.AsyncPlayerPreLoginEvent;
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import net.minestom.server.event.player.PlayerLoginEvent;
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import net.minestom.server.instance.Instance;
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import net.minestom.server.network.packet.server.login.LoginSuccessPacket;
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import net.minestom.server.network.packet.server.play.DisconnectPacket;
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import net.minestom.server.network.packet.server.play.KeepAlivePacket;
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import net.minestom.server.network.player.PlayerConnection;
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import net.minestom.server.utils.StringUtils;
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@ -45,8 +43,6 @@ public final class ConnectionManager {
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// The player provider to have your own Player implementation
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private volatile PlayerProvider playerProvider = Player::new;
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private Component shutdownText = Component.text("The server is shutting down.", NamedTextColor.RED);
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/**
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* Gets the {@link Player} linked to a {@link PlayerConnection}.
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*
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@ -167,25 +163,6 @@ public final class ConnectionManager {
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return playerProvider;
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}
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/**
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* Gets the kick reason when the server is shutdown using {@link MinecraftServer#stopCleanly()}.
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*
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* @return the kick reason in case on a shutdown
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*/
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public @NotNull Component getShutdownText() {
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return shutdownText;
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}
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/**
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* Changes the kick reason in case of a shutdown.
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*
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* @param shutdownText the new shutdown kick reason
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* @see #getShutdownText()
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*/
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public void setShutdownText(@NotNull Component shutdownText) {
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this.shutdownText = shutdownText;
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}
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public synchronized void registerPlayer(@NotNull Player player) {
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this.players.add(player);
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this.connectionPlayerMap.put(player.getPlayerConnection(), player);
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@ -220,12 +197,8 @@ public final class ConnectionManager {
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// Call pre login event
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AsyncPlayerPreLoginEvent asyncPlayerPreLoginEvent = new AsyncPlayerPreLoginEvent(player);
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EventDispatcher.call(asyncPlayerPreLoginEvent);
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// Close the player channel if he has been disconnected (kick)
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if (!player.isOnline()) {
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playerConnection.flush();
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//playerConnection.disconnect();
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return;
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}
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if (!player.isOnline())
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return; // Player has been kicked
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// Change UUID/Username based on the event
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{
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final String eventUsername = asyncPlayerPreLoginEvent.getUsername();
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@ -265,14 +238,6 @@ public final class ConnectionManager {
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* Shutdowns the connection manager by kicking all the currently connected players.
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*/
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public synchronized void shutdown() {
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DisconnectPacket disconnectPacket = new DisconnectPacket(shutdownText);
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for (Player player : getOnlinePlayers()) {
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final PlayerConnection playerConnection = player.getPlayerConnection();
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playerConnection.sendPacket(disconnectPacket);
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playerConnection.flush();
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player.remove();
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playerConnection.disconnect();
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}
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this.players.clear();
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this.connectionPlayerMap.clear();
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}
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@ -1,6 +1,5 @@
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package net.minestom.server.network.player;
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import net.minestom.server.MinecraftServer;
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import net.minestom.server.entity.Player;
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import net.minestom.server.entity.fakeplayer.FakePlayer;
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import net.minestom.server.entity.fakeplayer.FakePlayerController;
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@ -27,13 +26,6 @@ public class FakePlayerConnection extends PlayerConnection {
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return new InetSocketAddress(0);
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}
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@Override
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public void disconnect() {
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super.disconnect();
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if (getFakePlayer().getOption().isRegistered())
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MinecraftServer.getConnectionManager().removePlayer(this);
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}
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public FakePlayer getFakePlayer() {
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return (FakePlayer) getPlayer();
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}
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@ -3,6 +3,7 @@ package net.minestom.server.network.player;
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import net.kyori.adventure.text.Component;
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import net.kyori.adventure.text.format.NamedTextColor;
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import net.minestom.server.MinecraftServer;
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import net.minestom.server.entity.Entity;
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import net.minestom.server.entity.Player;
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import net.minestom.server.listener.manager.PacketListenerManager;
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import net.minestom.server.network.ConnectionState;
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@ -95,15 +96,6 @@ public abstract class PlayerConnection {
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sendPackets(List.of(packets));
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}
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/**
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* Flush waiting data to the connection.
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* <p>
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* Might not do anything depending on the implementation.
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*/
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public void flush() {
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// Empty
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}
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/**
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* Gets the remote address of the client.
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*
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@ -148,6 +140,11 @@ public abstract class PlayerConnection {
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*/
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public void disconnect() {
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this.online = false;
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MinecraftServer.getConnectionManager().removePlayer(this);
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final Player player = getPlayer();
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if (player != null && !player.isRemoved()) {
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player.scheduleNextTick(Entity::remove);
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}
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}
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/**
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@ -182,11 +182,6 @@ public class PlayerSocketConnection extends PlayerConnection {
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write(buffer, buffer.position(), buffer.remaining());
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}
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@Override
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public void flush() {
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this.workerQueue.relaxedOffer(this::flushSync);
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}
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@Override
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public @NotNull SocketAddress getRemoteAddress() {
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return remoteAddress;
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@ -377,7 +372,6 @@ public class PlayerSocketConnection extends PlayerConnection {
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}
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var buffer = PacketUtils.createFramedPacket(serverPacket, compressed);
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writeBufferSync0(buffer, 0, buffer.limit());
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if (player == null) flushSync(); // Player is probably not logged yet
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}
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private void writeBufferSync(@NotNull ByteBuffer buffer, int index, int length) {
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@ -418,10 +412,8 @@ public class PlayerSocketConnection extends PlayerConnection {
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}
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}
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public void flushSync() {
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try {
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public void flushSync() throws IOException {
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if (!channel.isConnected()) throw new ClosedChannelException();
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try {
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if (waitingBuffers.isEmpty() && tickBuffer.getPlain().writeChannel(channel))
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return; // Fast exit if the tick buffer can be reused
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@ -441,13 +433,6 @@ public class PlayerSocketConnection extends PlayerConnection {
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iterator.remove();
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PooledBuffers.add(waitingBuffer);
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}
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} catch (IOException e) { // Couldn't write to the socket
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MinecraftServer.getExceptionManager().handleException(e);
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throw new ClosedChannelException();
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}
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} catch (ClosedChannelException e) {
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disconnect();
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}
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}
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private BinaryBuffer updateLocalBuffer() {
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@ -1,8 +1,6 @@
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package net.minestom.server.network.socket;
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import net.minestom.server.MinecraftServer;
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import net.minestom.server.entity.Entity;
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import net.minestom.server.entity.Player;
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import net.minestom.server.network.player.PlayerSocketConnection;
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import net.minestom.server.thread.MinestomThread;
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import net.minestom.server.utils.binary.BinaryBuffer;
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@ -49,17 +47,27 @@ public final class Worker extends MinestomThread {
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MinecraftServer.getExceptionManager().handleException(e);
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}
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// Flush all connections if needed
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for (PlayerSocketConnection connection : connectionMap.values()) {
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try {
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connectionMap.values().forEach(PlayerSocketConnection::flushSync);
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connection.flushSync();
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} catch (Exception e) {
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MinecraftServer.getExceptionManager().handleException(e);
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connection.disconnect();
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}
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}
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// Wait for an event
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this.selector.select(key -> {
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final SocketChannel channel = (SocketChannel) key.channel();
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if (!channel.isOpen()) return;
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if (!key.isReadable()) return;
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PlayerSocketConnection connection = connectionMap.get(channel);
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final PlayerSocketConnection connection = connectionMap.get(channel);
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if (connection == null) {
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try {
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channel.close();
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} catch (IOException e) {
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// Empty
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}
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return;
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}
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try {
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BinaryBuffer readBuffer = BinaryBuffer.wrap(PooledBuffers.packetBuffer());
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// Consume last incomplete packet
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@ -84,17 +92,14 @@ public final class Worker extends MinestomThread {
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public void disconnect(PlayerSocketConnection connection, SocketChannel channel) {
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assert !connection.isOnline();
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assert Thread.currentThread() == this;
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connection.flushSync();
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try {
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channel.close();
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this.connectionMap.remove(channel);
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MinecraftServer.getConnectionManager().removePlayer(connection);
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Player player = connection.getPlayer();
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if (player != null && !player.isRemoved()) {
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player.scheduleNextTick(Entity::remove);
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}
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if (channel.isOpen()) {
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try {
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connection.flushSync();
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channel.close();
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} catch (IOException e) {
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e.printStackTrace();
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// Socket operation may fail if the socket is already closed
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}
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}
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}
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