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Makes the HologramEntity accessible and adds documentation.
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@ -26,6 +26,14 @@ public class Hologram implements Viewable {
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private boolean removed;
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/**
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* Constructs a new {@link Hologram} with the given parameters.
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*
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* @param instance The instance where the hologram should be spawned.
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* @param spawnPosition The spawn position of this hologram.
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* @param text The text of this hologram.
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* @param autoViewable {@code true}if the hologram should be visible automatically, otherwise {@code false}.
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*/
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public Hologram(Instance instance, Position spawnPosition, JsonMessage text, boolean autoViewable) {
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this.entity = new HologramEntity(spawnPosition.clone().add(0, OFFSET_Y, 0));
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this.entity.setInstance(instance);
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@ -35,6 +43,13 @@ public class Hologram implements Viewable {
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setText(text);
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}
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/**
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* Constructs a new {@link Hologram} with the given parameters.
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*
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* @param instance The instance where the hologram should be spawned.
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* @param spawnPosition The spawn position of this hologram.
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* @param text The text of this hologram.
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*/
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public Hologram(Instance instance, Position spawnPosition, JsonMessage text) {
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this(instance, spawnPosition, text, true);
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}
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@ -106,29 +121,46 @@ public class Hologram implements Viewable {
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return entity;
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}
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/**
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* {@inheritDoc}
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*/
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@Override
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public boolean addViewer(@NotNull Player player) {
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return entity.addViewer(player);
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}
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/**
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* {@inheritDoc}
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*/
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@Override
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public boolean removeViewer(@NotNull Player player) {
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return entity.removeViewer(player);
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}
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/**
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* {@inheritDoc}
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*/
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@NotNull
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@Override
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public Set<Player> getViewers() {
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return entity.getViewers();
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}
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/**
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* @see #isRemoved()
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*/
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private void checkRemoved() {
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Check.stateCondition(isRemoved(), "You cannot interact with a removed Hologram");
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}
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private static class HologramEntity extends EntityArmorStand {
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public static class HologramEntity extends EntityArmorStand {
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/**
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* Constructs a new {@link HologramEntity} with the given {@code spawnPosition}.
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*
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* @param spawnPosition The spawn position of this hologram entity.
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*/
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public HologramEntity(Position spawnPosition) {
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super(spawnPosition);
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setSmall(true);
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