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Added PlayerPreLoginEvent
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@ -539,6 +539,15 @@ public abstract class Entity implements Viewable, EventHandler, DataContainer {
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return uuid;
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}
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/**
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* Change the internal entity UUID, mostly unsafe
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*
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* @param uuid the new entity uuid
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*/
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protected void setUuid(UUID uuid) {
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this.uuid = uuid;
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}
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/**
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* Return false just after instantiation, set to true after calling {@link #setInstance(Instance)}
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*
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@ -2,6 +2,7 @@ package net.minestom.server.entity;
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import net.minestom.server.MinecraftServer;
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import net.minestom.server.event.player.PlayerLoginEvent;
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import net.minestom.server.event.player.PlayerPreLoginEvent;
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import net.minestom.server.instance.Chunk;
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import net.minestom.server.instance.Instance;
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import net.minestom.server.instance.InstanceManager;
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@ -9,8 +10,10 @@ import net.minestom.server.utils.thread.MinestomThread;
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import net.minestom.server.utils.validate.Check;
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import java.util.Set;
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import java.util.UUID;
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import java.util.concurrent.ConcurrentLinkedQueue;
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import java.util.concurrent.ExecutorService;
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import java.util.function.Consumer;
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public final class EntityManager {
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@ -178,8 +181,38 @@ public final class EntityManager {
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}
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}
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/**
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* Call the player initialization callbacks and the event {@link PlayerPreLoginEvent}
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* If the player hasn't been kicked, add him to the waiting list
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* <p>
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* Can be considered as a pre-init thing
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*
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* @param player the player to add
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*/
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public void addWaitingPlayer(Player player) {
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// Init player (register events)
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for (Consumer<Player> playerInitialization : MinecraftServer.getConnectionManager().getPlayerInitializations()) {
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playerInitialization.accept(player);
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}
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// Call pre login event
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PlayerPreLoginEvent playerPreLoginEvent = new PlayerPreLoginEvent(player, player.getUsername(), player.getUuid());
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player.callEvent(PlayerPreLoginEvent.class, playerPreLoginEvent);
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// Ignore the player if he has been disconnected (kick)
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final boolean online = player.isOnline();
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if (!online)
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return;
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// Add him to the list and change his username/uuid if changed
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this.waitingPlayers.add(player);
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String username = playerPreLoginEvent.getUsername();
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UUID uuid = playerPreLoginEvent.getPlayerUuid();
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player.setUsername(username);
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player.setUuid(uuid);
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}
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/**
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@ -167,12 +167,6 @@ public class Player extends LivingEntity implements CommandSender {
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* Init the player and spawn him
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*/
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protected void init() {
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// Init player (register events)
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for (Consumer<Player> playerInitialization : MinecraftServer.getConnectionManager().getPlayerInitializations()) {
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playerInitialization.accept(this);
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}
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// TODO complete login sequence with optionals packets
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JoinGamePacket joinGamePacket = new JoinGamePacket();
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joinGamePacket.entityId = getEntityId();
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@ -950,6 +944,16 @@ public class Player extends LivingEntity implements CommandSender {
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return username;
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}
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/**
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* Change the internal player name, used for the {@link PlayerPreLoginEvent}
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* mostly unsafe outside of it
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*
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* @param username the new player name
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*/
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protected void setUsername(String username) {
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this.username = username;
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}
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private void sendChangeGameStatePacket(ChangeGameStatePacket.Reason reason, float value) {
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ChangeGameStatePacket changeGameStatePacket = new ChangeGameStatePacket();
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changeGameStatePacket.reason = reason;
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@ -1289,6 +1293,7 @@ public class Player extends LivingEntity implements CommandSender {
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disconnectPacket.message = Chat.toJsonString(textComponent);
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playerConnection.sendPacket(disconnectPacket);
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playerConnection.disconnect();
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playerConnection.refreshOnline(false);
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}
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/**
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@ -0,0 +1,71 @@
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package net.minestom.server.event.player;
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import net.minestom.server.entity.Player;
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import net.minestom.server.event.Event;
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import net.minestom.server.utils.validate.Check;
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import java.util.UUID;
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/**
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* Called before the player initialization, it can be used to kick the player before any connection
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* or to change its final username/uuid
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*/
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public class PlayerPreLoginEvent extends Event {
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private Player player;
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private String username;
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private UUID playerUuid;
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public PlayerPreLoginEvent(Player player, String username, UUID playerUuid) {
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this.player = player;
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this.username = username;
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this.playerUuid = playerUuid;
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}
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/**
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* Get the player who is trying to connect
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*
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* @return the player
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*/
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public Player getPlayer() {
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return player;
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}
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/**
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* Get the player username
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*
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* @return the player username
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*/
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public String getUsername() {
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return username;
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}
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/**
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* Change the player username
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*
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* @param username the new player username
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*/
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public void setUsername(String username) {
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Check.notNull(username, "The player username cannot be null");
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this.username = username;
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}
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/**
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* Get the player uuid
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*
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* @return the player uuid
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*/
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public UUID getPlayerUuid() {
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return playerUuid;
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}
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/**
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* Change the player uuid
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*
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* @param playerUuid the new player uuid
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*/
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public void setPlayerUuid(UUID playerUuid) {
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Check.notNull(playerUuid, "The player uuid cannot be null");
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this.playerUuid = playerUuid;
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}
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}
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