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Prevent exception when connecting using an older client
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parent
2634105ad1
commit
7347c8df68
@ -51,27 +51,32 @@ public final class PacketProcessor {
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}
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}
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public void process(@NotNull ChannelHandlerContext channel, @NotNull InboundPacket packet) {
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public void process(@NotNull ChannelHandlerContext channel, @NotNull InboundPacket packet) {
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final SocketChannel socketChannel = (SocketChannel) channel.channel();
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// Create the netty player connection object if not existing
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// Create the netty player connection object if not existing
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PlayerConnection playerConnection = connectionPlayerConnectionMap.computeIfAbsent(
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PlayerConnection playerConnection = connectionPlayerConnectionMap.computeIfAbsent(
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channel, c -> new NettyPlayerConnection((SocketChannel) channel.channel())
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channel, c -> new NettyPlayerConnection(socketChannel)
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);
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);
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// Prevent the client from sending packets when disconnected (kick)
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// Prevent the client from sending packets when disconnected (kick)
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if (!playerConnection.isOnline()) {
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if (!playerConnection.isOnline() || !socketChannel.isActive()) {
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playerConnection.disconnect();
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playerConnection.disconnect();
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return;
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return;
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}
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}
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if (MinecraftServer.getRateLimit() > 0)
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// Increment packet count (checked in PlayerConnection#update)
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if (MinecraftServer.getRateLimit() > 0) {
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playerConnection.getPacketCounter().incrementAndGet();
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playerConnection.getPacketCounter().incrementAndGet();
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}
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final ConnectionState connectionState = playerConnection.getConnectionState();
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final ConnectionState connectionState = playerConnection.getConnectionState();
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BinaryReader binaryReader = new BinaryReader(packet.body);
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final int packetId = packet.getPacketId();
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BinaryReader binaryReader = new BinaryReader(packet.getBody());
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if (connectionState == ConnectionState.UNKNOWN) {
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if (connectionState == ConnectionState.UNKNOWN) {
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// Should be handshake packet
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// Should be handshake packet
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if (packet.packetId == 0) {
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if (packetId == 0) {
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HandshakePacket handshakePacket = new HandshakePacket();
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HandshakePacket handshakePacket = new HandshakePacket();
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safeRead(playerConnection, handshakePacket, binaryReader);
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safeRead(playerConnection, handshakePacket, binaryReader);
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handshakePacket.process(playerConnection);
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handshakePacket.process(playerConnection);
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@ -82,17 +87,18 @@ public final class PacketProcessor {
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switch (connectionState) {
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switch (connectionState) {
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case PLAY:
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case PLAY:
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final Player player = playerConnection.getPlayer();
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final Player player = playerConnection.getPlayer();
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ClientPlayPacket playPacket = (ClientPlayPacket) playPacketsHandler.getPacketInstance(packet.packetId);
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ClientPlayPacket playPacket = (ClientPlayPacket) playPacketsHandler.getPacketInstance(packetId);
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safeRead(playerConnection, playPacket, binaryReader);
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safeRead(playerConnection, playPacket, binaryReader);
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assert player != null;
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player.addPacketToQueue(playPacket);
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player.addPacketToQueue(playPacket);
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break;
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break;
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case LOGIN:
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case LOGIN:
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final ClientPreplayPacket loginPacket = (ClientPreplayPacket) loginPacketsHandler.getPacketInstance(packet.packetId);
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final ClientPreplayPacket loginPacket = (ClientPreplayPacket) loginPacketsHandler.getPacketInstance(packetId);
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safeRead(playerConnection, loginPacket, binaryReader);
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safeRead(playerConnection, loginPacket, binaryReader);
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loginPacket.process(playerConnection);
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loginPacket.process(playerConnection);
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break;
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break;
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case STATUS:
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case STATUS:
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final ClientPreplayPacket statusPacket = (ClientPreplayPacket) statusPacketsHandler.getPacketInstance(packet.packetId);
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final ClientPreplayPacket statusPacket = (ClientPreplayPacket) statusPacketsHandler.getPacketInstance(packetId);
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safeRead(playerConnection, statusPacket, binaryReader);
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safeRead(playerConnection, statusPacket, binaryReader);
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statusPacket.process(playerConnection);
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statusPacket.process(playerConnection);
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break;
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break;
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@ -1,5 +1,6 @@
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package net.minestom.server.network.netty.channel;
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package net.minestom.server.network.netty.channel;
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import io.netty.buffer.ByteBuf;
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import io.netty.channel.ChannelHandlerContext;
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import io.netty.channel.ChannelHandlerContext;
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import io.netty.channel.SimpleChannelInboundHandler;
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import io.netty.channel.SimpleChannelInboundHandler;
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import net.minestom.server.MinecraftServer;
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import net.minestom.server.MinecraftServer;
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@ -35,15 +36,21 @@ public class ClientChannel extends SimpleChannelInboundHandler<InboundPacket> {
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} catch (Exception e) {
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} catch (Exception e) {
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e.printStackTrace();
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e.printStackTrace();
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} finally {
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} finally {
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final int availableBytes = packet.body.readableBytes();
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// Check remaining
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final ByteBuf body = packet.getBody();
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final int packetId = packet.getPacketId();
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final int availableBytes = body.readableBytes();
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if (availableBytes > 0) {
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if (availableBytes > 0) {
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final PlayerConnection playerConnection = packetProcessor.getPlayerConnection(ctx);
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final PlayerConnection playerConnection = packetProcessor.getPlayerConnection(ctx);
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LOGGER.warn("WARNING: Packet 0x" + Integer.toHexString(packet.packetId)
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LOGGER.warn("WARNING: Packet 0x{} not fully read ({} bytes left), {}",
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+ " not fully read (" + availableBytes + " bytes left), " + playerConnection);
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Integer.toHexString(packetId),
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availableBytes,
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playerConnection);
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packet.body.skipBytes(availableBytes);
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body.skipBytes(availableBytes);
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}
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}
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}
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}
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}
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}
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@ -5,12 +5,20 @@ import org.jetbrains.annotations.NotNull;
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public class InboundPacket {
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public class InboundPacket {
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public final int packetId;
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private final int packetId;
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public final ByteBuf body;
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private final ByteBuf body;
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public InboundPacket(int id, @NotNull ByteBuf body) {
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public InboundPacket(int id, @NotNull ByteBuf body) {
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this.packetId = id;
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this.packetId = id;
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this.body = body;
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this.body = body;
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}
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}
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public int getPacketId() {
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return packetId;
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}
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@NotNull
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public ByteBuf getBody() {
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return body;
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}
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}
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}
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