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Stop hardcoding version name
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@ -59,6 +59,7 @@ public class MinecraftServer {
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@Getter
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private final static Logger LOGGER = LoggerFactory.getLogger(MinecraftServer.class);
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public static final String VERSION_NAME = "1.16.2";
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public static final int PROTOCOL_VERSION = 751;
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// Threads
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@ -89,7 +90,8 @@ public class MinecraftServer {
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private static final int MS_TO_SEC = 1000;
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public static final int TICK_MS = MS_TO_SEC / TICK_PER_SECOND;
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@Getter @Setter
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@Getter
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@Setter
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private static boolean hardcoreLook = false;
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//Extras
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@ -187,7 +189,7 @@ public class MinecraftServer {
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// Registry
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try {
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ResourceGatherer.ensureResourcesArePresent("1.16.2", null); // TODO: provide a way to give a path override, probably via launch arguments?
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ResourceGatherer.ensureResourcesArePresent(VERSION_NAME, null); // TODO: provide a way to give a path override, probably via launch arguments?
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} catch (IOException e) {
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LOGGER.error("An error happened during resource gathering. Minestom will attempt to load anyway, but things may not work, and crashes can happen.", e);
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}
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@ -451,7 +453,7 @@ public class MinecraftServer {
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nettyServer.start(address, port);
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long t1 = -System.nanoTime();
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pluginManager.loadPlugins();
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LOGGER.info("Plugins loaded in " + (t1+System.nanoTime())/1_000_000D + "ms");
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LOGGER.info("Plugins loaded in " + (t1 + System.nanoTime()) / 1_000_000D + "ms");
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LOGGER.info("Minestom server started successfully.");
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}
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@ -132,10 +132,10 @@ public class LegacyPingHandler extends ChannelInboundHandlerAdapter {
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private String formatResponse(int playerProtocol) {
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// todo server motd, online and slots
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final String motd = "Minestom";
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final String version = "1.16.2";
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final String version = MinecraftServer.VERSION_NAME;
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final int online = MinecraftServer.getConnectionManager().getOnlinePlayers().size();
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final int max = 0;
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final int protocol = MinecraftServer.PROTOCOL_VERSION; // 1.15.2
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final int protocol = MinecraftServer.PROTOCOL_VERSION;
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if (playerProtocol == -2) {
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return String.format(
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@ -17,7 +17,7 @@ public class StatusRequestPacket implements ClientPreplayPacket {
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ResponseData responseData = new ResponseData();
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// Fill default params
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responseData.setName("1.16.2");
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responseData.setName(MinecraftServer.VERSION_NAME);
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responseData.setProtocol(MinecraftServer.PROTOCOL_VERSION);
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responseData.setMaxPlayer(0);
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responseData.setOnline(0);
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