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Small cleanup
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7bcca8ff9f
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@ -193,7 +193,7 @@ public class Player extends LivingEntity implements CommandSender {
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// Tick related
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private final PlayerTickEvent playerTickEvent = new PlayerTickEvent(this);
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public Player(UUID uuid, String username, PlayerConnection playerConnection) {
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public Player(@NotNull UUID uuid, @NotNull String username, @NotNull PlayerConnection playerConnection) {
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super(EntityType.PLAYER);
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this.uuid = uuid; // Override Entity#uuid defined in the constructor
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this.username = username;
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@ -214,7 +214,6 @@ public class Player extends LivingEntity implements CommandSender {
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this.gameMode = GameMode.SURVIVAL;
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this.dimensionType = DimensionType.OVERWORLD;
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this.levelFlat = true;
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refreshPosition(0, 0, 0);
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getAttribute(Attributes.MOVEMENT_SPEED).setBaseValue(0.1f);
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// FakePlayer init its connection there
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@ -3,6 +3,7 @@ package net.minestom.server.listener;
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import net.minestom.server.entity.Player;
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import net.minestom.server.event.player.PlayerMoveEvent;
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import net.minestom.server.instance.Chunk;
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import net.minestom.server.instance.Instance;
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import net.minestom.server.network.packet.client.play.ClientPlayerPacket;
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import net.minestom.server.network.packet.client.play.ClientPlayerPositionAndRotationPacket;
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import net.minestom.server.network.packet.client.play.ClientPlayerPositionPacket;
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@ -52,6 +53,13 @@ public class PlayerPositionListener {
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private static void processMovement(@NotNull Player player, float x, float y, float z,
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float yaw, float pitch, boolean onGround) {
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final Instance instance = player.getInstance();
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// Prevent moving before the player spawned, probably a modified client (or high latency?)
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if (instance == null) {
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return;
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}
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// Prevent the player from moving during a teleport
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final float distance = player.getPosition().getDistance(x, y, z);
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final int chunkRange = player.getChunkRange() * Chunk.CHUNK_SECTION_SIZE;
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@ -60,12 +68,12 @@ public class PlayerPositionListener {
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}
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// Try to move in an unloaded chunk, prevent it
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if (!ChunkUtils.isLoaded(player.getInstance(), x, z)) {
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if (!ChunkUtils.isLoaded(instance, x, z)) {
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player.teleport(player.getPosition());
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return;
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}
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final Position currentPosition = player.getPosition().copy();
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final Position currentPosition = player.getPosition().clone();
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Position newPosition = new Position(x, y, z, yaw, pitch);
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final Position cachedPosition = newPosition.clone();
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@ -138,7 +138,7 @@ public final class NettyServer {
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if (System.getProperty("io.netty.allocator.maxOrder") == null) {
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// The default page size is 8192 bytes, a bit shift of 5 makes it 262KB
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// largely enough for this kind of server
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// largely enough for this type of server
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System.setProperty("io.netty.allocator.maxOrder", "5");
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}
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}
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