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Dont hardcode thread count
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@ -78,13 +78,15 @@ public final class MinecraftServer {
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public static final String THREAD_NAME_TICK = "Ms-Tick";
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public static final String THREAD_NAME_BLOCK_BATCH = "Ms-BlockBatchPool";
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public static final int THREAD_COUNT_BLOCK_BATCH = 4;
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public static final int THREAD_COUNT_BLOCK_BATCH = getThreadCount("minestom.block-thread-count",
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Runtime.getRuntime().availableProcessors() / 2);
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public static final String THREAD_NAME_SCHEDULER = "Ms-SchedulerPool";
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public static final int THREAD_COUNT_SCHEDULER = 1;
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public static final int THREAD_COUNT_SCHEDULER = getThreadCount("minestom.scheduler-thread-count",
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Runtime.getRuntime().availableProcessors() / 2);
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public static final String THREAD_NAME_PARALLEL_CHUNK_SAVING = "Ms-ParallelChunkSaving";
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public static final int THREAD_COUNT_PARALLEL_CHUNK_SAVING = 4;
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public static final int THREAD_COUNT_PARALLEL_CHUNK_SAVING = getThreadCount("minestom.save-thread-count", 2);
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// Config
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// Can be modified at performance cost when increased
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@ -823,4 +825,8 @@ public final class MinecraftServer {
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"You cannot access the manager before MinecraftServer#init, " +
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"if you are developing an extension be sure to retrieve them at least after Extension#preInitialize");*/
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}
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private static int getThreadCount(@NotNull String property, int count) {
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return Integer.getInteger(property, Math.min(1, count));
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}
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}
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