CombinedAttackGoal

This commit is contained in:
Konstantin Shandurenko 2021-03-01 19:47:29 +03:00
parent 1ae2cf78af
commit 818299db74

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package net.minestom.server.entity.ai.goal;
import net.minestom.server.entity.Entity;
import net.minestom.server.entity.EntityCreature;
import net.minestom.server.entity.EntityType;
import net.minestom.server.entity.ai.GoalSelector;
import net.minestom.server.entity.pathfinding.Navigator;
import net.minestom.server.entity.type.projectile.EntityProjectile;
import net.minestom.server.utils.Position;
import net.minestom.server.utils.time.CooldownUtils;
import net.minestom.server.utils.time.TimeUnit;
import net.minestom.server.utils.validate.Check;
import org.jetbrains.annotations.NotNull;
import java.util.function.Function;
/**
* Allows entity to perform both melee and ranged attacks.
*/
public class CombinedAttackGoal extends GoalSelector {
private final int meleeRangeSquared;
private final int meleeDelay;
private final TimeUnit meleeTimeUnit;
private final int rangedRangeSquared;
private final double rangedPower;
private final double rangedSpread;
private final int rangedDelay;
private final TimeUnit rangedTimeUnit;
private final int desirableRangeSquared;
private final boolean comeClose;
private Function<Entity, EntityProjectile> projectileGenerator;
private long lastAttack;
private boolean stop;
private Entity cachedTarget;
/**
* @param entityCreature the entity to add the goal to.
* @param meleeRange the allowed range the entity can hit others in melee.
* @param rangedRange the allowed range the entity can shoot others.
* @param rangedPower shot power (1 for normal).
* @param rangedSpread shot spread (0 for best accuracy).
* @param delay the delay between any attacks.
* @param timeUnit the unit of the delay.
* @param desirableRange the desirable range: the entity will try to stay no further than this distance.
* @param comeClose if entity should go as close as possible to the target whether target is not in line of sight for a ranged attack.
*/
public CombinedAttackGoal(@NotNull EntityCreature entityCreature,
int meleeRange, int rangedRange, double rangedPower, double rangedSpread,
int delay, TimeUnit timeUnit,
int desirableRange, boolean comeClose) {
this(
entityCreature,
meleeRange, delay, timeUnit,
rangedRange, rangedPower, rangedSpread, delay, timeUnit,
desirableRange, comeClose
);
}
/**
* @param entityCreature the entity to add the goal to.
* @param meleeRange the allowed range the entity can hit others in melee.
* @param meleeDelay the delay between melee attacks.
* @param meleeTimeUnit the unit of the melee delay.
* @param rangedRange the allowed range the entity can shoot others.
* @param rangedPower shot power (1 for normal).
* @param rangedSpread shot spread (0 for best accuracy).
* @param rangedDelay the delay between ranged attacks.
* @param rangedTimeUnit the unit of the ranged delay.
* @param desirableRange the desirable range: the entity will try to stay no further than this distance.
* @param comeClose if entity should go as close as possible to the target whether target is not in line of sight for a ranged attack.
*/
public CombinedAttackGoal(@NotNull EntityCreature entityCreature,
int meleeRange, int meleeDelay, TimeUnit meleeTimeUnit,
int rangedRange, double rangedPower, double rangedSpread, int rangedDelay, TimeUnit rangedTimeUnit,
int desirableRange, boolean comeClose) {
super(entityCreature);
this.meleeRangeSquared = meleeRange * meleeRange;
this.meleeDelay = meleeDelay;
this.meleeTimeUnit = meleeTimeUnit;
this.rangedRangeSquared = rangedRange * rangedRange;
this.rangedPower = rangedPower;
this.rangedSpread = rangedSpread;
this.rangedDelay = rangedDelay;
this.rangedTimeUnit = rangedTimeUnit;
this.desirableRangeSquared = desirableRange * desirableRange;
this.comeClose = comeClose;
Check.argCondition(desirableRange > rangedRange, "Desirable range can not exceed ranged range!");
}
public void setProjectileGenerator(Function<Entity, EntityProjectile> projectileGenerator) {
this.projectileGenerator = projectileGenerator;
}
@Override
public boolean shouldStart() {
this.cachedTarget = findTarget();
return this.cachedTarget != null;
}
@Override
public void start() {
this.entityCreature.getNavigator().setPathTo(this.cachedTarget.getPosition());
}
@Override
public void tick(long time) {
Entity target;
if (this.cachedTarget != null) {
target = this.cachedTarget;
this.cachedTarget = null;
} else {
target = findTarget();
}
if (target == null) {
this.stop = true;
return;
}
double distanceSquared = this.entityCreature.getDistanceSquared(target);
boolean comeClose = false;
if (distanceSquared <= this.meleeRangeSquared) {
if (!CooldownUtils.hasCooldown(time, this.lastAttack, this.meleeTimeUnit, this.meleeDelay)) {
this.entityCreature.attack(target, true);
this.lastAttack = time;
}
} else if (distanceSquared <= this.rangedRangeSquared) {
if (!CooldownUtils.hasCooldown(time, this.lastAttack, this.rangedTimeUnit, this.rangedDelay)) {
if (this.entityCreature.hasLineOfSight(target)) {
Position to = target.getPosition().clone().add(0D, target.getEyeHeight(), 0D);
Function<Entity, EntityProjectile> projectileGenerator = this.projectileGenerator;
if (projectileGenerator == null) {
projectileGenerator = shooter -> new EntityProjectile(shooter, EntityType.ARROW);
}
EntityProjectile projectile = projectileGenerator.apply(this.entityCreature);
projectile.setInstance(this.entityCreature.getInstance(), this.entityCreature.getPosition());
projectile.shoot(to, this.rangedPower, this.rangedSpread);
this.lastAttack = time;
} else {
comeClose = this.comeClose;
}
}
}
Navigator navigator = this.entityCreature.getNavigator();
Position pathPosition = navigator.getPathPosition();
if (!comeClose && distanceSquared <= this.desirableRangeSquared) {
if (pathPosition != null) {
navigator.setPathTo(null);
}
return;
}
Position targetPosition = target.getPosition();
if (pathPosition == null || !pathPosition.isSimilar(targetPosition)) {
navigator.setPathTo(targetPosition);
}
}
@Override
public boolean shouldEnd() {
return this.stop;
}
@Override
public void end() {
// Stop following the target
this.entityCreature.getNavigator().setPathTo(null);
}
}