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Merge pull request #305 from stefvanschie/master
Changing item drag events
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commit
82a351492b
@ -9,8 +9,14 @@ public enum ClickType {
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START_SHIFT_CLICK,
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SHIFT_CLICK,
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START_DRAGGING,
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DRAGGING,
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START_LEFT_DRAGGING,
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START_RIGHT_DRAGGING,
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LEFT_DRAGGING,
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RIGHT_DRAGGING,
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END_LEFT_DRAGGING,
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END_RIGHT_DRAGGING,
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START_DOUBLE_CLICK,
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DOUBLE_CLICK,
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@ -232,7 +232,7 @@ public class InventoryClickProcessor {
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@NotNull ItemStack clicked, @NotNull ItemStack cursor,
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@NotNull Int2ObjectFunction<ItemStack> itemGetter,
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@NotNull BiConsumer<Integer, ItemStack> itemSetter) {
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InventoryClickResult clickResult = startCondition(inventory, player, slot, ClickType.START_DRAGGING, clicked, cursor);
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InventoryClickResult clickResult = null;
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final StackingRule stackingRule = cursor.getStackingRule();
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@ -240,10 +240,16 @@ public class InventoryClickProcessor {
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// Start or end left/right drag
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if (button == 0) {
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// Start left
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this.leftDraggingMap.put(player, new IntOpenHashSet());
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clickResult = startCondition(inventory, player, slot, ClickType.START_LEFT_DRAGGING, clicked, cursor);
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if (!clickResult.isCancel())
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this.leftDraggingMap.put(player, new IntOpenHashSet());
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} else if (button == 4) {
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// Start right
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this.rightDraggingMap.put(player, new IntOpenHashSet());
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clickResult = startCondition(inventory, player, slot, ClickType.START_RIGHT_DRAGGING, clicked, cursor);
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if (!clickResult.isCancel())
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this.rightDraggingMap.put(player, new IntOpenHashSet());
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} else if (button == 2) {
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// End left
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if (!leftDraggingMap.containsKey(player))
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@ -253,39 +259,58 @@ public class InventoryClickProcessor {
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final int cursorAmount = stackingRule.getAmount(cursor);
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if (slotCount > cursorAmount)
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return null;
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// Should be size of each defined slot (if not full)
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final int slotSize = (int) ((float) cursorAmount / (float) slotCount);
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int finalCursorAmount = cursorAmount;
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boolean cancel = false;
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for (int s : slots) {
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ItemStack slotItem = itemGetter.apply(s);
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clickResult = startCondition(inventory, player, s, ClickType.DRAGGING, slotItem, cursor);
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if (clickResult.isCancel())
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clickResult = startCondition(inventory, player, s, ClickType.LEFT_DRAGGING, slotItem, cursor);
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if (clickResult.isCancel()) {
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cancel = true;
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break;
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StackingRule slotItemRule = slotItem.getStackingRule();
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final int maxSize = stackingRule.getMaxSize(cursor);
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if (stackingRule.canBeStacked(cursor, slotItem)) {
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final int amount = slotItemRule.getAmount(slotItem);
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if (stackingRule.canApply(slotItem, amount + slotSize)) {
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slotItem = stackingRule.apply(slotItem, a -> a + slotSize);
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finalCursorAmount -= slotSize;
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} else {
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final int removedAmount = maxSize - amount;
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slotItem = stackingRule.apply(slotItem, maxSize);
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finalCursorAmount -= removedAmount;
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}
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} else if (slotItem.isAir()) {
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slotItem = stackingRule.apply(cursor, slotSize);
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finalCursorAmount -= slotSize;
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}
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itemSetter.accept(s, slotItem);
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callClickEvent(player, inventory, s, ClickType.DRAGGING, slotItem, cursor);
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}
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cursor = stackingRule.apply(cursor, finalCursorAmount);
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clickResult.setCursor(cursor);
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cancel |= startCondition(inventory, player, slot, ClickType.END_LEFT_DRAGGING, clicked, cursor).isCancel();
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// Should be size of each defined slot (if not full)
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final int slotSize = (int) ((float) cursorAmount / (float) slotCount);
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int finalCursorAmount = cursorAmount;
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if (!cancel) {
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for (int s : slots) {
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ItemStack slotItem = itemGetter.apply(s);
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StackingRule slotItemRule = slotItem.getStackingRule();
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final int maxSize = stackingRule.getMaxSize(cursor);
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if (stackingRule.canBeStacked(cursor, slotItem)) {
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final int amount = slotItemRule.getAmount(slotItem);
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if (stackingRule.canApply(slotItem, amount + slotSize)) {
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slotItem = stackingRule.apply(slotItem, a -> a + slotSize);
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finalCursorAmount -= slotSize;
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} else {
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final int removedAmount = maxSize - amount;
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slotItem = stackingRule.apply(slotItem, maxSize);
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finalCursorAmount -= removedAmount;
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}
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} else if (slotItem.isAir()) {
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slotItem = stackingRule.apply(cursor, slotSize);
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finalCursorAmount -= slotSize;
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}
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itemSetter.accept(s, slotItem);
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callClickEvent(player, inventory, s, ClickType.LEFT_DRAGGING, slotItem, cursor);
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}
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// If no slots were dragged over, no need to apply any kind of stacking rules
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if (clickResult != null) {
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cursor = stackingRule.apply(cursor, finalCursorAmount);
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clickResult.setCursor(cursor);
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}
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}
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leftDraggingMap.remove(player);
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} else if (button == 6) {
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@ -297,32 +322,51 @@ public class InventoryClickProcessor {
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int cursorAmount = stackingRule.getAmount(cursor);
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if (size > cursorAmount)
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return null;
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boolean cancel = false;
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for (int s : slots) {
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ItemStack draggedItem = cursor;
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ItemStack slotItem = itemGetter.apply(s);
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clickResult = startCondition(inventory, player, s, ClickType.DRAGGING, slotItem, cursor);
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if (clickResult.isCancel())
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break;
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clickResult = startCondition(inventory, player, s, ClickType.RIGHT_DRAGGING, slotItem, cursor);
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StackingRule slotItemRule = slotItem.getStackingRule();
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if (stackingRule.canBeStacked(draggedItem, slotItem)) {
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final int amount = slotItemRule.getAmount(slotItem) + 1;
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if (stackingRule.canApply(slotItem, amount)) {
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slotItem = stackingRule.apply(slotItem, amount);
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itemSetter.accept(s, slotItem);
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if (clickResult.isCancel()) {
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cancel = true;
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break;
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}
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}
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cancel |= startCondition(inventory, player, slot, ClickType.END_RIGHT_DRAGGING, clicked, cursor).isCancel();
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if (!cancel) {
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for (int s : slots) {
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ItemStack draggedItem = cursor;
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ItemStack slotItem = itemGetter.apply(s);
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StackingRule slotItemRule = slotItem.getStackingRule();
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if (stackingRule.canBeStacked(draggedItem, slotItem)) {
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final int amount = slotItemRule.getAmount(slotItem) + 1;
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if (stackingRule.canApply(slotItem, amount)) {
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slotItem = stackingRule.apply(slotItem, amount);
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itemSetter.accept(s, slotItem);
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cursorAmount -= 1;
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}
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} else if (slotItem.isAir()) {
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draggedItem = stackingRule.apply(draggedItem, 1);
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itemSetter.accept(s, draggedItem);
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cursorAmount -= 1;
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}
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} else if (slotItem.isAir()) {
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draggedItem = stackingRule.apply(draggedItem, 1);
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itemSetter.accept(s, draggedItem);
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cursorAmount -= 1;
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callClickEvent(player, inventory, s, ClickType.RIGHT_DRAGGING, draggedItem, cursor);
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}
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callClickEvent(player, inventory, s, ClickType.DRAGGING, draggedItem, cursor);
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// If no slots were dragged over, no need to apply any kind of stacking rules
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if (clickResult != null) {
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cursor = stackingRule.apply(cursor, cursorAmount);
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clickResult.setCursor(cursor);
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}
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}
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cursor = stackingRule.apply(cursor, cursorAmount);
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clickResult.setCursor(cursor);
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rightDraggingMap.remove(player);
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