mirror of
https://github.com/Minestom/Minestom.git
synced 2024-11-17 08:05:25 +01:00
Merge remote-tracking branch 'origin/1.16.2' into 1.16.2
This commit is contained in:
commit
84d1f1bdaa
@ -112,7 +112,7 @@ dependencies {
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annotationProcessor 'org.projectlombok:lombok:1.18.12'
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||||
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||||
// Path finding
|
||||
api 'com.github.MadMartian:hydrazine-path-finding:1.3.0'
|
||||
api 'com.github.MadMartian:hydrazine-path-finding:1.3.1'
|
||||
|
||||
api "org.jetbrains.kotlin:kotlin-stdlib-jdk8"
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api 'com.github.jglrxavpok:Hephaistos:v1.0.5'
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|
@ -1 +1 @@
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Subproject commit f81048bc208feab0db9bbb759debb7e7fe426b0c
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Subproject commit 5466efe528108c7228ebe737ad5ac70af243e2e7
|
@ -16,6 +16,7 @@ import net.minestom.server.map.MapColors;
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import net.minestom.server.map.framebuffers.LargeDirectFramebuffer;
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import net.minestom.server.map.framebuffers.LargeGLFWFramebuffer;
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import net.minestom.server.map.framebuffers.LargeGraphics2DFramebuffer;
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import net.minestom.server.map.framebuffers.MapColorRenderer;
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import net.minestom.server.network.packet.server.play.MapDataPacket;
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import net.minestom.server.utils.Position;
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import net.minestom.server.utils.time.TimeUnit;
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@ -43,17 +44,16 @@ public class Demo {
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LargeGraphics2DFramebuffer graphics2DFramebuffer = new LargeGraphics2DFramebuffer(512, 512);
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LargeGLFWFramebuffer glfwFramebuffer = new LargeGLFWFramebuffer(512, 512);
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glfwFramebuffer.useMapColors();
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glfwFramebuffer.changeRenderingThreadToCurrent();
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OpenGLRendering.init();
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MapColorRenderer renderer = new MapColorRenderer(glfwFramebuffer, OpenGLRendering::render);
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glfwFramebuffer.unbindContextFromThread();
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// renderingLoop(0, directFramebuffer, Demo::directRendering);
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// renderingLoop(101, graphics2DFramebuffer, Demo::graphics2DRendering);
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renderingLoop(201, glfwFramebuffer, f -> {});
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glfwFramebuffer.setupRenderLoop(15, TimeUnit.MILLISECOND, () -> OpenGLRendering.render(glfwFramebuffer));
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glfwFramebuffer.setupRenderLoop(15, TimeUnit.MILLISECOND, renderer);
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for (int x = -2; x <= 2; x++) {
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for (int z = -2; z <= 2; z++) {
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@ -1,14 +1,14 @@
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package net.minestom.demo.largeframebuffers;
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import net.minestom.server.map.MapColors;
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import net.minestom.server.map.framebuffers.LargeGLFWFramebuffer;
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import org.joml.Matrix4f;
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import org.lwjgl.BufferUtils;
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import org.lwjgl.opengl.GLUtil;
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import javax.imageio.ImageIO;
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import java.awt.image.BufferedImage;
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import java.io.*;
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import java.io.BufferedReader;
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import java.io.IOException;
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import java.io.InputStreamReader;
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import java.nio.ByteBuffer;
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import java.util.stream.Collectors;
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@ -64,13 +64,11 @@ public final class OpenGLRendering {
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private static int projectionUniform;
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private static int viewUniform;
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private static int modelUniform;
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private static int paletteTexture;
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private static int boxTexture;
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static void init() {
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GLUtil.setupDebugMessageCallback();
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paletteTexture = loadTexture("palette");
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boxTexture = loadTexture("box");
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vbo = glGenBuffers();
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@ -81,15 +79,6 @@ public final class OpenGLRendering {
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuffer);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, indices, GL_STATIC_DRAW);
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glBindBuffer(GL_ARRAY_BUFFER, vbo);
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glEnableVertexAttribArray(0);
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glVertexAttribPointer(0, 3, GL_FLOAT, false, VERTEX_SIZE, 0); // position
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glEnableVertexAttribArray(1);
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glVertexAttribPointer(1, 2, GL_FLOAT, false, VERTEX_SIZE, 3*4); // color
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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// prepare matrices and shader
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renderShader = glCreateProgram();
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projectionMatrix = new Matrix4f().setPerspective((float) (Math.PI/4f), 1f, 0.001f, 100f);
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@ -107,8 +96,6 @@ public final class OpenGLRendering {
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projectionUniform = glGetUniformLocation(renderShader, "projection");
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viewUniform = glGetUniformLocation(renderShader, "view");
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modelUniform = glGetUniformLocation(renderShader, "model");
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int paletteSizeUniform = glGetUniformLocation(renderShader, "paletteSize");
|
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int paletteUniform = glGetUniformLocation(renderShader, "palette");
|
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int boxUniform = glGetUniformLocation(renderShader, "box");
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glUseProgram(renderShader); {
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@ -116,9 +103,8 @@ public final class OpenGLRendering {
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uploadMatrix(viewUniform, viewMatrix);
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glUniform1i(boxUniform, 0); // texture unit 0
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glUniform1i(paletteUniform, 1); // texture unit 1
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glUniform1f(paletteSizeUniform, 236);
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}
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glUseProgram(0);
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}
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private static int loadTexture(String filename) {
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@ -166,7 +152,6 @@ public final class OpenGLRendering {
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private static int createShader(String filename, int type) {
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int shader = glCreateShader(type);
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try(BufferedReader reader = new BufferedReader(new InputStreamReader(OpenGLRendering.class.getResourceAsStream(filename)))) {
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StringBuffer buffer = new StringBuffer();
|
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String source = reader.lines().collect(Collectors.joining("\n"));
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glShaderSource(shader, source);
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glCompileShader(shader);
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@ -180,7 +165,7 @@ public final class OpenGLRendering {
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private static int frame = 0;
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static void render(LargeGLFWFramebuffer framebuffer) {
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static void render() {
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if(frame % 100 == 0) {
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long time = System.currentTimeMillis();
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long dt = time-lastTime;
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@ -192,23 +177,24 @@ public final class OpenGLRendering {
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frame++;
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glClearColor(MapColors.COLOR_BLACK.multiply53()/255.0f, 0f, 0f, 1f);
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glClearColor(0f, 0f, 0f, 1f);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glEnable(GL_DEPTH_TEST);
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modelMatrix.rotateY((float) (Math.PI/60f));
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// TODO: render texture
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glUseProgram(renderShader); {
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glActiveTexture(GL_TEXTURE1);
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glBindTexture(GL_TEXTURE_2D, paletteTexture);
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|
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_2D, boxTexture);
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uploadMatrix(modelUniform, modelMatrix);
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glBindBuffer(GL_ARRAY_BUFFER, vbo);
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glEnableVertexAttribArray(0);
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glVertexAttribPointer(0, 3, GL_FLOAT, false, VERTEX_SIZE, 0); // position
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glEnableVertexAttribArray(1);
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glVertexAttribPointer(1, 2, GL_FLOAT, false, VERTEX_SIZE, 3*4); // color
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuffer);
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glDrawElements(GL_TRIANGLES, indices.length, GL_UNSIGNED_INT, 0);
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}
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@ -1,6 +1,4 @@
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||||
package net.minestom.demo.largeframebuffers;
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||||
import net.minestom.server.map.MapColors;
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||||
package net.minestom.server.map;
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||||
|
||||
import javax.imageio.ImageIO;
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||||
import java.awt.image.BufferedImage;
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@ -17,7 +17,7 @@ import static org.lwjgl.glfw.GLFW.*;
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||||
import static org.lwjgl.glfw.GLFW.glfwTerminate;
|
||||
import static org.lwjgl.opengl.GL11.*;
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||||
|
||||
abstract class GLFWCapableBuffer {
|
||||
public abstract class GLFWCapableBuffer {
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||||
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protected final byte[] colors;
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private final ByteBuffer pixels;
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@ -0,0 +1,257 @@
|
||||
package net.minestom.server.map.framebuffers;
|
||||
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||||
import org.lwjgl.BufferUtils;
|
||||
|
||||
import javax.imageio.ImageIO;
|
||||
import java.awt.image.BufferedImage;
|
||||
import java.io.BufferedReader;
|
||||
import java.io.IOException;
|
||||
import java.io.InputStreamReader;
|
||||
import java.nio.ByteBuffer;
|
||||
import java.util.stream.Collectors;
|
||||
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||||
import static org.lwjgl.opengl.GL30.*;
|
||||
|
||||
/**
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* Helper class designed to help OpenGL users to convert their RGB values to map colors inside a post processing pass
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* with a shader provided by Minestom.
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||||
*
|
||||
* When rendering to a {@link GLFWFramebuffer} or a {@link LargeGLFWFramebuffer}, wrap your rendering in a MapColorRenderer to render to the GLFW with map colors.
|
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*
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||||
* {@link MapColorRenderer} sets up an OpenGL framebuffer with the size of the underlying framebuffer and renders to it.
|
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* The initialization of the framebuffer is done in the constructor.
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* Therefore, the constructor call should be done inside the thread linked to the OpenGL context. The context can
|
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* be moved through {@link GLFWCapableBuffer#changeRenderingThreadToCurrent()} and {@link GLFWCapableBuffer#unbindContextFromThread()}
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*
|
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* <hr>
|
||||
* Resources created in constructor are:
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* <ul>
|
||||
* <li>Framebuffer</li>
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* <li>Color texture (if default fbo initialization chosen)</li>
|
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* <li>Depth24 Stencil8 render buffer (if default fbo initialization chosen)</li>
|
||||
* <li>Post processing shader program</li>
|
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* <li>Palette texture</li>
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* <li>Screen quad VAO</li>
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* <li>Screen quad index buffer</li>
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||||
* </ul>
|
||||
*
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||||
* The constructor also puts the given buffer in map color mode.
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*/
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public class MapColorRenderer implements Runnable {
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private final int fboID;
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private final GLFWCapableBuffer framebuffer;
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private final Runnable renderCode;
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private final int colorTextureID;
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private final int width;
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private final int height;
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private final int renderShader;
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private final int screenQuadIndices;
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private int paletteTexture;
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private float paletteSize;
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private final int screenQuadVAO;
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public MapColorRenderer(GLFWCapableBuffer framebuffer, Runnable renderCode) {
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this(framebuffer, renderCode, MapColorRenderer.defaultFramebuffer(framebuffer.width(), framebuffer.height()));
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}
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public MapColorRenderer(GLFWCapableBuffer framebuffer, Runnable renderCode, FboInitialization fboInitialization) {
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this.framebuffer = framebuffer;
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this.framebuffer.useMapColors();
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this.renderCode = renderCode;
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this.width = framebuffer.width();
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this.height = framebuffer.height();
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this.fboID = glGenFramebuffers();
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glBindFramebuffer(GL_FRAMEBUFFER, fboID);
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this.colorTextureID = fboInitialization.initFbo(fboID);
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if(glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
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throw new RuntimeException("Framebuffer is not complete!");
|
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}
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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// create post-process shader
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this.renderShader = glCreateProgram();
|
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int vertexShader = createShader("/shaders/mapcolorconvert.vertex.glsl", GL_VERTEX_SHADER);
|
||||
int fragmentShader = createShader("/shaders/mapcolorconvert.fragment.glsl", GL_FRAGMENT_SHADER);
|
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glAttachShader(renderShader, vertexShader);
|
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glAttachShader(renderShader, fragmentShader);
|
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glLinkProgram(renderShader);
|
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if(glGetProgrami(renderShader, GL_LINK_STATUS) == 0) {
|
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throw new RuntimeException("Link error: "+glGetProgramInfoLog(renderShader));
|
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}
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||||
|
||||
loadPalette("palette");
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||||
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||||
// create screen quad VAO
|
||||
screenQuadVAO = glGenBuffers();
|
||||
glBindBuffer(GL_ARRAY_BUFFER, screenQuadVAO);
|
||||
glBufferData(GL_ARRAY_BUFFER, new float[] {
|
||||
-1f, -1f,
|
||||
1f, -1f,
|
||||
1f, 1f,
|
||||
-1f, 1f
|
||||
}, GL_STATIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
|
||||
screenQuadIndices = glGenBuffers();
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, screenQuadIndices);
|
||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER, new int[] {0,1,2, 2,3,0}, GL_STATIC_DRAW);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
|
||||
int paletteSizeUniform = glGetUniformLocation(renderShader, "paletteSize");
|
||||
int paletteUniform = glGetUniformLocation(renderShader, "palette");
|
||||
int frameUniform = glGetUniformLocation(renderShader, "frame");
|
||||
|
||||
glUseProgram(renderShader); {
|
||||
glUniform1i(frameUniform, 0); // texture unit 0
|
||||
glUniform1i(paletteUniform, 1); // texture unit 1
|
||||
glUniform1f(paletteSizeUniform, paletteSize);
|
||||
}
|
||||
glUseProgram(0);
|
||||
}
|
||||
|
||||
private static FboInitialization defaultFramebuffer(int width, int height) {
|
||||
return fboId -> defaultFramebufferInit(fboId, width, height);
|
||||
}
|
||||
|
||||
private static int defaultFramebufferInit(int fbo, int width, int height) {
|
||||
// color
|
||||
int colorTexture = glGenTextures();
|
||||
glBindTexture(GL_TEXTURE_2D, colorTexture);
|
||||
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0L);
|
||||
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
|
||||
// attach to framebuffer
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, colorTexture, 0);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
// depth
|
||||
int depthStencilBuffer = glGenRenderbuffers();
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, depthStencilBuffer);
|
||||
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, width, height);
|
||||
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilBuffer);
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, 0);
|
||||
return colorTexture;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void run() {
|
||||
glViewport(0, 0, width, height);
|
||||
// run user code inside of framebuffer
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, fboID);
|
||||
renderCode.run();
|
||||
|
||||
// run post processing to display on screen
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
glClearColor(0f, 0f, 0f, 1f); // 0 on RED channel makes maps use NONE
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, colorTextureID);
|
||||
|
||||
glActiveTexture(GL_TEXTURE1);
|
||||
glBindTexture(GL_TEXTURE_2D, paletteTexture);
|
||||
|
||||
glUseProgram(renderShader); {
|
||||
// render post processing quad
|
||||
glBindBuffer(GL_ARRAY_BUFFER, screenQuadVAO);
|
||||
glEnableVertexAttribArray(0);
|
||||
glVertexAttribPointer(0, 2, GL_FLOAT, false, 2*4, 0); // position
|
||||
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, screenQuadIndices);
|
||||
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0);
|
||||
};
|
||||
|
||||
glUseProgram(0);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
|
||||
glActiveTexture(GL_TEXTURE1);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
}
|
||||
|
||||
/**
|
||||
* Frees OpenGL resources used by this renderer.
|
||||
* You should NOT render with this renderer after this call.
|
||||
*/
|
||||
public void cleanupResources() {
|
||||
glDeleteFramebuffers(fboID);
|
||||
glDeleteProgram(renderShader);
|
||||
glDeleteTextures(paletteTexture);
|
||||
// TODO: more cleanup
|
||||
}
|
||||
|
||||
private void loadPalette(String filename) {
|
||||
int tex = glGenTextures();
|
||||
glBindTexture(GL_TEXTURE_2D, tex);
|
||||
BufferedImage image;
|
||||
try {
|
||||
image = ImageIO.read(MapColorRenderer.class.getResourceAsStream("/textures/"+filename+".png"));
|
||||
} catch (IOException e) {
|
||||
e.printStackTrace();
|
||||
throw new RuntimeException("Missing image "+filename, e);
|
||||
}
|
||||
ByteBuffer pixels = BufferUtils.createByteBuffer(image.getWidth()*image.getHeight()*4);
|
||||
for (int y = 0; y < image.getHeight(); y++) {
|
||||
for (int x = 0; x < image.getWidth(); x++) {
|
||||
int rgb = image.getRGB(x, y);
|
||||
int alpha = (rgb >> 24) & 0xFF;
|
||||
int red = (rgb >> 16) & 0xFF;
|
||||
int green = (rgb >> 8) & 0xFF;
|
||||
int blue = rgb & 0xFF;
|
||||
pixels.put((byte) red);
|
||||
pixels.put((byte) green);
|
||||
pixels.put((byte) blue);
|
||||
pixels.put((byte) alpha);
|
||||
}
|
||||
}
|
||||
pixels.flip();
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, image.getWidth(), image.getHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
||||
|
||||
// closest neighbor required here, as pixels can have very different rgb values, and interpolation will break palette lookup
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
this.paletteTexture = tex;
|
||||
this.paletteSize = image.getWidth();
|
||||
}
|
||||
|
||||
private static int createShader(String filename, int type) {
|
||||
int shader = glCreateShader(type);
|
||||
try(BufferedReader reader = new BufferedReader(new InputStreamReader(MapColorRenderer.class.getResourceAsStream(filename)))) {
|
||||
String source = reader.lines().collect(Collectors.joining("\n"));
|
||||
glShaderSource(shader, source);
|
||||
glCompileShader(shader);
|
||||
} catch (IOException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
return shader;
|
||||
}
|
||||
|
||||
@FunctionalInterface
|
||||
public interface FboInitialization {
|
||||
|
||||
/**
|
||||
* Initializes the given framebuffer
|
||||
* @param fboId
|
||||
* @return the texture ID of the color texture, used for post processing.
|
||||
*/
|
||||
int initFbo(int fboId);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
@ -5,29 +5,8 @@ in vec2 uv;
|
||||
out vec4 fragColor;
|
||||
|
||||
uniform sampler2D box;
|
||||
uniform sampler2D palette;
|
||||
uniform float paletteSize;
|
||||
|
||||
void main() {
|
||||
vec3 vertexColor = texture(box, uv).rgb;
|
||||
|
||||
|
||||
// render in map colors
|
||||
int closest = 0;
|
||||
uint closestDistance = uint(2147483647);
|
||||
for(int i = 4; i < paletteSize; i++) {
|
||||
vec3 mapColor = texture(palette, vec2((i+0.5f)/paletteSize, 0.0)).rgb;
|
||||
int dr = int((mapColor.r - vertexColor.r)*255);
|
||||
int dg = int((mapColor.g - vertexColor.g)*255);
|
||||
int db = int((mapColor.b - vertexColor.b)*255);
|
||||
|
||||
uint d = uint(dr*dr)+uint(dg*dg)+uint(db*db);
|
||||
if(d < closestDistance) {
|
||||
closestDistance = d;
|
||||
closest = i;
|
||||
}
|
||||
}
|
||||
|
||||
fragColor = vec4(closest/255.0, closest/255.0, closest/255.0, 1.0);
|
||||
//fragColor = vec4(vertexColor, 1.0);
|
||||
fragColor = vec4(vertexColor, 1.0);
|
||||
}
|
32
src/lwjgl/resources/shaders/mapcolorconvert.fragment.glsl
Normal file
32
src/lwjgl/resources/shaders/mapcolorconvert.fragment.glsl
Normal file
@ -0,0 +1,32 @@
|
||||
#version 330
|
||||
|
||||
in vec2 fragCoords;
|
||||
out vec4 fragColor;
|
||||
|
||||
uniform sampler2D frame;
|
||||
uniform sampler2D palette;
|
||||
uniform float paletteSize;
|
||||
|
||||
void main() {
|
||||
vec2 uv = fragCoords;
|
||||
uv.y = -uv.y;
|
||||
vec3 fragmentColor = texture(frame, uv).rgb;
|
||||
|
||||
// render in map colors
|
||||
int closest = 0;
|
||||
uint closestDistance = uint(2147483647);
|
||||
for(int i = 4; i < paletteSize; i++) {
|
||||
vec3 mapColor = texture(palette, vec2((i+0.5f)/paletteSize, 0.0)).rgb;
|
||||
int dr = int((mapColor.r - fragmentColor.r)*255);
|
||||
int dg = int((mapColor.g - fragmentColor.g)*255);
|
||||
int db = int((mapColor.b - fragmentColor.b)*255);
|
||||
|
||||
uint d = uint(dr*dr)+uint(dg*dg)+uint(db*db);
|
||||
if(d < closestDistance) {
|
||||
closestDistance = d;
|
||||
closest = i;
|
||||
}
|
||||
}
|
||||
|
||||
fragColor = vec4(closest/255.0, closest/255.0, closest/255.0, 1.0);
|
||||
}
|
10
src/lwjgl/resources/shaders/mapcolorconvert.vertex.glsl
Normal file
10
src/lwjgl/resources/shaders/mapcolorconvert.vertex.glsl
Normal file
@ -0,0 +1,10 @@
|
||||
#version 330
|
||||
|
||||
layout(location = 0) in vec2 pos;
|
||||
|
||||
out vec2 fragCoords;
|
||||
|
||||
void main() {
|
||||
fragCoords = (pos+vec2(1.0))/2.0;
|
||||
gl_Position = vec4(pos, 0.0, 1.0);
|
||||
}
|
@ -94,6 +94,10 @@ public class MinecraftServer {
|
||||
@Setter
|
||||
private static boolean fixLighting = true;
|
||||
|
||||
//Rate Limiting
|
||||
@Getter @Setter
|
||||
private static int rateLimit = 0;
|
||||
|
||||
// Networking
|
||||
private static PacketProcessor packetProcessor;
|
||||
private static PacketListenerManager packetListenerManager;
|
||||
|
@ -339,8 +339,7 @@ public abstract class Entity implements Viewable, EventHandler, DataContainer {
|
||||
return;
|
||||
}
|
||||
|
||||
boolean chunkUnloaded = !ChunkUtils.isLoaded(instance, position.getX(), position.getZ());
|
||||
if (chunkUnloaded) {
|
||||
if (!ChunkUtils.isLoaded(instance, position.getX(), position.getZ())) {
|
||||
// No update for entities in unloaded chunk
|
||||
return;
|
||||
}
|
||||
@ -392,6 +391,11 @@ public abstract class Entity implements Viewable, EventHandler, DataContainer {
|
||||
);
|
||||
onGround = CollisionUtils.handlePhysics(this, deltaPos, newPosition, newVelocityOut);
|
||||
|
||||
// Check chunk
|
||||
if (!ChunkUtils.isLoaded(instance, newPosition.getX(), newPosition.getZ())) {
|
||||
return;
|
||||
}
|
||||
|
||||
// World border collision
|
||||
{
|
||||
final WorldBorder worldBorder = instance.getWorldBorder();
|
||||
@ -461,10 +465,11 @@ public abstract class Entity implements Viewable, EventHandler, DataContainer {
|
||||
for (int y = minY; y <= maxY; y++) {
|
||||
for (int x = minX; x <= maxX; x++) {
|
||||
for (int z = minZ; z <= maxZ; z++) {
|
||||
chunkUnloaded = !ChunkUtils.isLoaded(instance, x, z);
|
||||
if (chunkUnloaded)
|
||||
final Chunk chunk = instance.getChunkAt(x, z);
|
||||
if (!ChunkUtils.isLoaded(chunk))
|
||||
continue;
|
||||
final CustomBlock customBlock = instance.getCustomBlock(x, y, z);
|
||||
|
||||
final CustomBlock customBlock = chunk.getCustomBlock(x, y, z);
|
||||
if (customBlock != null) {
|
||||
tmpPosition.setX(x);
|
||||
tmpPosition.setY(y);
|
||||
@ -979,7 +984,7 @@ public abstract class Entity implements Viewable, EventHandler, DataContainer {
|
||||
final boolean isPlayer = this instanceof Player;
|
||||
|
||||
if (isPlayer)
|
||||
((Player) this).onChunkChange(lastChunk, newChunk); // Refresh loaded chunk
|
||||
((Player) this).onChunkChange(newChunk); // Refresh loaded chunk
|
||||
|
||||
// Refresh entity viewable list
|
||||
final long[] lastVisibleChunksEntity = ChunkUtils.getChunksInRange(new Position(16 * lastChunk.getChunkX(), 0, 16 * lastChunk.getChunkZ()), MinecraftServer.ENTITY_VIEW_DISTANCE);
|
||||
|
@ -287,6 +287,8 @@ public class Player extends LivingEntity implements CommandSender {
|
||||
// Flush all pending packets
|
||||
playerConnection.flush();
|
||||
|
||||
playerConnection.updateStats();
|
||||
|
||||
// Process received packets
|
||||
ClientPlayPacket packet;
|
||||
while ((packet = packets.poll()) != null) {
|
||||
@ -558,7 +560,8 @@ public class Player extends LivingEntity implements CommandSender {
|
||||
viewableChunks.add(chunk);
|
||||
chunk.addViewer(this);
|
||||
instance.sendChunk(this, chunk);
|
||||
updateViewPosition(chunk);
|
||||
if (chunk.getChunkX() == Math.floorDiv((int) getPosition().getX(), 16) && chunk.getChunkZ() == Math.floorDiv((int) getPosition().getZ(), 16))
|
||||
updateViewPosition(chunk);
|
||||
}
|
||||
final boolean isLast = counter.get() == length - 1;
|
||||
if (isLast) {
|
||||
@ -1166,12 +1169,16 @@ public class Player extends LivingEntity implements CommandSender {
|
||||
* It does remove and add the player from the chunks viewers list when removed or added
|
||||
* It also calls the events {@link PlayerChunkUnloadEvent} and {@link PlayerChunkLoadEvent}
|
||||
*
|
||||
* @param lastChunk the last player chunk
|
||||
* @param newChunk the current/new player chunk
|
||||
*/
|
||||
protected void onChunkChange(Chunk lastChunk, Chunk newChunk) {
|
||||
final long[] lastVisibleChunks = ChunkUtils.getChunksInRange(new Position(16 * lastChunk.getChunkX(), 0, 16 * lastChunk.getChunkZ()), MinecraftServer.CHUNK_VIEW_DISTANCE);
|
||||
final long[] updatedVisibleChunks = ChunkUtils.getChunksInRange(new Position(16 * newChunk.getChunkX(), 0, 16 * newChunk.getChunkZ()), MinecraftServer.CHUNK_VIEW_DISTANCE);
|
||||
protected void onChunkChange(Chunk newChunk) {
|
||||
final long[] lastVisibleChunks = new long[viewableChunks.size()];
|
||||
Chunk[] lastViewableChunks = viewableChunks.toArray(new Chunk[0]);
|
||||
for (int i = 0; i < lastViewableChunks.length; i++) {
|
||||
Chunk lastViewableChunk = lastViewableChunks[i];
|
||||
lastVisibleChunks[i] = ChunkUtils.getChunkIndex(lastViewableChunk.getChunkX(), lastViewableChunk.getChunkZ());
|
||||
}
|
||||
final long[] updatedVisibleChunks = ChunkUtils.getChunksInRange(new Position(16 * newChunk.getChunkX(), 0, 16 * newChunk.getChunkZ()), getChunkRange());
|
||||
final int[] oldChunks = ArrayUtils.getDifferencesBetweenArray(lastVisibleChunks, updatedVisibleChunks);
|
||||
final int[] newChunks = ArrayUtils.getDifferencesBetweenArray(updatedVisibleChunks, lastVisibleChunks);
|
||||
|
||||
@ -1184,6 +1191,7 @@ public class Player extends LivingEntity implements CommandSender {
|
||||
playerConnection.sendPacket(unloadChunkPacket);
|
||||
|
||||
Chunk chunk = instance.getChunk(chunkPos[0], chunkPos[1]);
|
||||
viewableChunks.remove(chunk);
|
||||
if (chunk != null)
|
||||
chunk.removeViewer(this);
|
||||
}
|
||||
|
@ -650,7 +650,7 @@ public abstract class Instance implements BlockModifier, EventHandler, DataConta
|
||||
* @param z the Z position
|
||||
* @return the chunk at the given position, null if not loaded
|
||||
*/
|
||||
public Chunk getChunkAt(double x, double z) {
|
||||
public Chunk getChunkAt(float x, float z) {
|
||||
final int chunkX = ChunkUtils.getChunkCoordinate((int) x);
|
||||
final int chunkZ = ChunkUtils.getChunkCoordinate((int) z);
|
||||
return getChunk(chunkX, chunkZ);
|
||||
|
@ -508,14 +508,18 @@ public class InventoryClickProcessor {
|
||||
slot = slot - inventorySlot + PlayerInventoryUtils.OFFSET;
|
||||
}
|
||||
|
||||
{
|
||||
if (clicked != null) {
|
||||
clicked.onInventoryClick(player, clickType, slot, isPlayerInventory);
|
||||
}
|
||||
}
|
||||
|
||||
// Reset the didCloseInventory field
|
||||
// Wait for inventory conditions + events to possibly close the inventory
|
||||
player.UNSAFE_changeDidCloseInventory(false);
|
||||
|
||||
final List<InventoryCondition> inventoryConditions = isPlayerInventory ?
|
||||
player.getInventory().getInventoryConditions() : inventory.getInventoryConditions();
|
||||
if (!inventoryConditions.isEmpty()) {
|
||||
|
||||
// PreClickEvent
|
||||
{
|
||||
InventoryPreClickEvent inventoryPreClickEvent = new InventoryPreClickEvent(player, inventory, slot, clickType, clicked, cursor);
|
||||
player.callEvent(InventoryPreClickEvent.class, inventoryPreClickEvent);
|
||||
cursor = inventoryPreClickEvent.getCursorItem();
|
||||
@ -525,6 +529,12 @@ public class InventoryClickProcessor {
|
||||
if (inventoryPreClickEvent.isCancelled()) {
|
||||
clickResult.setRefresh(true);
|
||||
}
|
||||
}
|
||||
|
||||
// Inventory conditions
|
||||
final List<InventoryCondition> inventoryConditions = isPlayerInventory ?
|
||||
player.getInventory().getInventoryConditions() : inventory.getInventoryConditions();
|
||||
if (!inventoryConditions.isEmpty()) {
|
||||
|
||||
for (InventoryCondition inventoryCondition : inventoryConditions) {
|
||||
InventoryConditionResult result = new InventoryConditionResult(clicked, cursor);
|
||||
|
@ -3,10 +3,14 @@ package net.minestom.server.item;
|
||||
import net.minestom.server.chat.ColoredText;
|
||||
import net.minestom.server.data.Data;
|
||||
import net.minestom.server.data.DataContainer;
|
||||
import net.minestom.server.entity.Player;
|
||||
import net.minestom.server.inventory.click.ClickType;
|
||||
import net.minestom.server.item.attribute.ItemAttribute;
|
||||
import net.minestom.server.item.metadata.*;
|
||||
import net.minestom.server.item.rule.VanillaStackingRule;
|
||||
import net.minestom.server.registry.Registries;
|
||||
import net.minestom.server.utils.BlockPosition;
|
||||
import net.minestom.server.utils.Direction;
|
||||
import net.minestom.server.utils.NBTUtils;
|
||||
import net.minestom.server.utils.validate.Check;
|
||||
import org.jglrxavpok.hephaistos.nbt.NBTCompound;
|
||||
@ -613,4 +617,51 @@ public class ItemStack implements DataContainer {
|
||||
}
|
||||
return compound;
|
||||
}
|
||||
|
||||
// Callback events
|
||||
|
||||
/**
|
||||
* Called when the player right clicks with this item
|
||||
*
|
||||
* @param player the player who used the item
|
||||
* @param hand the hand used
|
||||
*/
|
||||
public void onRightClick(Player player, Player.Hand hand) {
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the player left clicks with this item
|
||||
*
|
||||
* @param player the player who used the item
|
||||
* @param hand the hand used
|
||||
*/
|
||||
public void onLeftClick(Player player, Player.Hand hand) {
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the player right clicks with this item on a block
|
||||
*
|
||||
* @param player the player who used the item
|
||||
* @param hand the hand used
|
||||
* @param position the position of the interacted block
|
||||
* @param blockFace the block face
|
||||
* @return true if it prevents normal item use (placing blocks for instance)
|
||||
*/
|
||||
public boolean onUseOnBlock(Player player, Player.Hand hand, BlockPosition position, Direction blockFace) {
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the player click on this item on an inventory
|
||||
* <p>
|
||||
* Executed before any events
|
||||
*
|
||||
* @param player the player who clicked on the item
|
||||
* @param clickType the click type
|
||||
* @param slot the slot clicked
|
||||
* @param playerInventory true if the click is in the player inventory
|
||||
*/
|
||||
public void onInventoryClick(Player player, ClickType clickType, int slot, boolean playerInventory) {
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -2,12 +2,15 @@ package net.minestom.server.listener;
|
||||
|
||||
import net.minestom.server.entity.Player;
|
||||
import net.minestom.server.event.player.PlayerHandAnimationEvent;
|
||||
import net.minestom.server.item.ItemStack;
|
||||
import net.minestom.server.network.packet.client.play.ClientAnimationPacket;
|
||||
|
||||
public class AnimationListener {
|
||||
|
||||
public static void animationListener(ClientAnimationPacket packet, Player player) {
|
||||
final Player.Hand hand = packet.hand;
|
||||
final ItemStack itemStack = player.getItemInHand(hand);
|
||||
itemStack.onLeftClick(player, hand);
|
||||
PlayerHandAnimationEvent handAnimationEvent = new PlayerHandAnimationEvent(player, hand);
|
||||
player.callCancellableEvent(PlayerHandAnimationEvent.class, handAnimationEvent, () -> {
|
||||
switch (hand) {
|
||||
|
@ -20,6 +20,7 @@ import net.minestom.server.item.ItemStack;
|
||||
import net.minestom.server.item.Material;
|
||||
import net.minestom.server.network.packet.client.play.ClientPlayerBlockPlacementPacket;
|
||||
import net.minestom.server.utils.BlockPosition;
|
||||
import net.minestom.server.utils.Direction;
|
||||
import net.minestom.server.utils.chunk.ChunkUtils;
|
||||
|
||||
import java.util.Set;
|
||||
@ -31,13 +32,19 @@ public class BlockPlacementListener {
|
||||
final Player.Hand hand = packet.hand;
|
||||
final BlockFace blockFace = packet.blockFace;
|
||||
final BlockPosition blockPosition = packet.blockPosition;
|
||||
final Direction direction = blockFace.toDirection();
|
||||
|
||||
final Instance instance = player.getInstance();
|
||||
if (instance == null)
|
||||
return;
|
||||
|
||||
final ItemStack usedItem = player.getItemInHand(hand);
|
||||
|
||||
// Interact at block
|
||||
final boolean cancel = usedItem.onUseOnBlock(player, hand, blockPosition, direction);
|
||||
PlayerBlockInteractEvent playerBlockInteractEvent = new PlayerBlockInteractEvent(player, blockPosition, hand, blockFace);
|
||||
playerBlockInteractEvent.setCancelled(cancel);
|
||||
playerBlockInteractEvent.setBlockingItemUse(cancel);
|
||||
player.callCancellableEvent(PlayerBlockInteractEvent.class, playerBlockInteractEvent, () -> {
|
||||
final CustomBlock customBlock = instance.getCustomBlock(blockPosition);
|
||||
if (customBlock != null) {
|
||||
@ -54,7 +61,6 @@ public class BlockPlacementListener {
|
||||
}
|
||||
|
||||
// Check if item at hand is a block
|
||||
final ItemStack usedItem = hand == Player.Hand.MAIN ? playerInventory.getItemInMainHand() : playerInventory.getItemInOffHand();
|
||||
final Material material = usedItem.getMaterial();
|
||||
if (material == Material.AIR) {
|
||||
return;
|
||||
@ -123,7 +129,7 @@ public class BlockPlacementListener {
|
||||
}
|
||||
} else {
|
||||
// Player didn't try to place a block but interacted with one
|
||||
PlayerUseItemOnBlockEvent event = new PlayerUseItemOnBlockEvent(player, hand, usedItem, blockPosition, blockFace.toDirection());
|
||||
PlayerUseItemOnBlockEvent event = new PlayerUseItemOnBlockEvent(player, hand, usedItem, blockPosition, direction);
|
||||
player.callEvent(PlayerUseItemOnBlockEvent.class, event);
|
||||
refreshChunk = true;
|
||||
}
|
||||
|
@ -16,6 +16,7 @@ public class UseItemListener {
|
||||
final PlayerInventory inventory = player.getInventory();
|
||||
final Player.Hand hand = packet.hand;
|
||||
final ItemStack itemStack = hand == Player.Hand.MAIN ? inventory.getItemInMainHand() : inventory.getItemInOffHand();
|
||||
itemStack.onRightClick(player, hand);
|
||||
PlayerUseItemEvent useItemEvent = new PlayerUseItemEvent(player, hand, itemStack);
|
||||
player.callEvent(PlayerUseItemEvent.class, useItemEvent);
|
||||
|
||||
|
@ -46,6 +46,9 @@ public class PacketProcessor {
|
||||
channel, c -> new NettyPlayerConnection((SocketChannel) channel.channel())
|
||||
);
|
||||
|
||||
if (MinecraftServer.getRateLimit() > 0)
|
||||
playerConnection.getPacketCounter().incrementAndGet();
|
||||
|
||||
final ConnectionState connectionState = playerConnection.getConnectionState();
|
||||
|
||||
//if (!printBlackList.contains(id)) {
|
||||
|
@ -59,6 +59,7 @@ public class NettyPlayerConnection extends PlayerConnection {
|
||||
|
||||
@Override
|
||||
public void writePacket(ByteBuf buffer, boolean copy) {
|
||||
//System.out.println(getConnectionState() + " out");
|
||||
if ((encrypted || compressed) && copy) {
|
||||
buffer = buffer.copy();
|
||||
buffer.retain();
|
||||
|
@ -3,11 +3,16 @@ package net.minestom.server.network.player;
|
||||
import io.netty.buffer.ByteBuf;
|
||||
import lombok.Getter;
|
||||
import lombok.Setter;
|
||||
import net.minestom.server.MinecraftServer;
|
||||
import net.minestom.server.chat.ColoredText;
|
||||
import net.minestom.server.entity.Player;
|
||||
import net.minestom.server.network.ConnectionState;
|
||||
import net.minestom.server.network.packet.server.ServerPacket;
|
||||
import net.minestom.server.network.packet.server.login.LoginDisconnect;
|
||||
import net.minestom.server.network.packet.server.play.DisconnectPacket;
|
||||
|
||||
import java.net.SocketAddress;
|
||||
import java.util.concurrent.atomic.AtomicInteger;
|
||||
|
||||
/**
|
||||
* A PlayerConnection is an object needed for all created player
|
||||
@ -27,11 +32,40 @@ public abstract class PlayerConnection {
|
||||
private ConnectionState connectionState;
|
||||
private boolean online;
|
||||
|
||||
private static final ColoredText rateLimitKickMessage = ColoredText.of("Too Many Packets");
|
||||
|
||||
//Connection Stats
|
||||
@Getter
|
||||
private final AtomicInteger packetCounter = new AtomicInteger(0);
|
||||
private short tickCounter = 0;
|
||||
|
||||
public PlayerConnection() {
|
||||
this.online = true;
|
||||
this.connectionState = ConnectionState.UNKNOWN;
|
||||
}
|
||||
|
||||
public void updateStats() {
|
||||
if (MinecraftServer.getRateLimit() > 0) {
|
||||
tickCounter++;
|
||||
if (tickCounter % 20 == 0 && tickCounter > 0) {
|
||||
tickCounter = 0;
|
||||
int i = packetCounter.get();
|
||||
packetCounter.set(0);
|
||||
if (i > MinecraftServer.getRateLimit()) {
|
||||
if (connectionState == ConnectionState.LOGIN) {
|
||||
sendPacket(new LoginDisconnect("Too Many Packets"));
|
||||
} else {
|
||||
DisconnectPacket disconnectPacket = new DisconnectPacket();
|
||||
disconnectPacket.message = rateLimitKickMessage;
|
||||
sendPacket(disconnectPacket);
|
||||
}
|
||||
disconnect();
|
||||
refreshOnline(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public abstract void enableCompression(int threshold);
|
||||
|
||||
/**
|
||||
|
@ -109,9 +109,7 @@ public class PerGroupChunkProvider extends ThreadProvider {
|
||||
|
||||
ArrayList<Future<?>> futures = new ArrayList<>();
|
||||
|
||||
instanceInstanceMap.entrySet().forEach(entry -> {
|
||||
final Instance instance = entry.getKey();
|
||||
final Map<LongSet, Instance> instanceMap = entry.getValue();
|
||||
instanceInstanceMap.forEach((instance, instanceMap) -> {
|
||||
|
||||
// True if the instance ended its tick call
|
||||
AtomicBoolean instanceUpdated = new AtomicBoolean(false);
|
||||
@ -157,7 +155,7 @@ public class PerGroupChunkProvider extends ThreadProvider {
|
||||
}
|
||||
|
||||
private Map<LongSet, Instance> getInstanceMap(Instance instance) {
|
||||
return instanceInstanceMap.computeIfAbsent(instance, inst -> new HashMap<>());
|
||||
return instanceInstanceMap.computeIfAbsent(instance, inst -> new ConcurrentHashMap<>());
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -70,4 +70,12 @@ public final class MathUtils {
|
||||
public static float setBetween(float number, float min, float max) {
|
||||
return number > max ? max : number < min ? min : number;
|
||||
}
|
||||
|
||||
public static int clamp(int value, int min, int max) {
|
||||
if (value < min) {
|
||||
return min;
|
||||
} else {
|
||||
return Math.min(value, max);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user