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Fix attributes not being fully sent for the first player login
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parent
459e65da72
commit
84fd568c0c
@ -13,6 +13,10 @@ public class Attribute {
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private static final Map<String, Attribute> ATTRIBUTES = new HashMap<>();
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static {
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Attributes.init();
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}
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private final String key;
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private final float defaultValue;
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private final float maxValue;
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@ -24,6 +24,7 @@ public class AttributeInstance {
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this.attribute = attribute;
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this.propertyChangeListener = listener;
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this.baseValue = attribute.getDefaultValue();
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refreshCachedValue();
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}
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/**
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@ -90,6 +91,7 @@ public class AttributeInstance {
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*
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* @return the modifiers.
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*/
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@NotNull
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public Collection<AttributeModifier> getModifiers() {
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return modifiers.values();
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}
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@ -107,18 +109,19 @@ public class AttributeInstance {
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* Recalculate the value of this attribute instance using the modifiers.
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*/
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protected void refreshCachedValue() {
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final Collection<AttributeModifier> modifiers = getModifiers();
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float base = getBaseValue();
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for (var modifier : modifiers.values().stream().filter(mod -> mod.getOperation() == AttributeOperation.ADDITION).toArray(AttributeModifier[]::new)) {
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for (var modifier : modifiers.stream().filter(mod -> mod.getOperation() == AttributeOperation.ADDITION).toArray(AttributeModifier[]::new)) {
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base += modifier.getAmount();
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}
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float result = base;
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for (var modifier : modifiers.values().stream().filter(mod -> mod.getOperation() == AttributeOperation.MULTIPLY_BASE).toArray(AttributeModifier[]::new)) {
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for (var modifier : modifiers.stream().filter(mod -> mod.getOperation() == AttributeOperation.MULTIPLY_BASE).toArray(AttributeModifier[]::new)) {
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result += (base * modifier.getAmount());
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}
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for (var modifier : modifiers.values().stream().filter(mod -> mod.getOperation() == AttributeOperation.MULTIPLY_TOTAL).toArray(AttributeModifier[]::new)) {
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for (var modifier : modifiers.stream().filter(mod -> mod.getOperation() == AttributeOperation.MULTIPLY_TOTAL).toArray(AttributeModifier[]::new)) {
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result *= (1.0f + modifier.getAmount());
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}
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@ -4,6 +4,7 @@ package net.minestom.server.attribute;
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* The Minecraft, vanilla, standards attributes.
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*/
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public final class Attributes {
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public static final Attribute MAX_HEALTH = (new Attribute("generic.max_health", true, 20, 1024)).register();
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public static final Attribute FOLLOW_RANGE = (new Attribute("generic.follow_range", true, 32, 2048)).register();
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public static final Attribute KNOCKBACK_RESISTANCE = (new Attribute("generic.knockback_resistance", true, 0, 1)).register();
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@ -21,4 +22,8 @@ public final class Attributes {
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private Attributes() throws IllegalAccessException {
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throw new IllegalAccessException("Cannot instantiate a static class");
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}
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protected static void init() {
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// Empty, here to register all the vanilla attributes
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}
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}
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@ -31,11 +31,7 @@ import net.minestom.server.utils.validate.Check;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.Nullable;
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import java.util.ArrayList;
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import java.util.Iterator;
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import java.util.List;
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import java.util.Map;
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import java.util.Set;
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import java.util.*;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.function.Consumer;
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@ -507,12 +503,15 @@ public abstract class LivingEntity extends Entity implements EquipmentHandler {
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*/
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@NotNull
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protected EntityPropertiesPacket getPropertiesPacket() {
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// Get all the attributes which should be sent to the client
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final AttributeInstance[] instances = attributeModifiers.values().stream()
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.filter(i -> i.getAttribute().isShared())
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.toArray(AttributeInstance[]::new);
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EntityPropertiesPacket propertiesPacket = new EntityPropertiesPacket();
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propertiesPacket.entityId = getEntityId();
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AttributeInstance[] instances = attributeModifiers.values().stream()
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.filter(i -> i.getAttribute().isShared())
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.toArray(AttributeInstance[]::new);
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EntityPropertiesPacket.Property[] properties = new EntityPropertiesPacket.Property[instances.length];
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for (int i = 0; i < properties.length; ++i) {
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EntityPropertiesPacket.Property property = new EntityPropertiesPacket.Property();
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@ -535,7 +534,8 @@ public abstract class LivingEntity extends Entity implements EquipmentHandler {
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*/
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private void setupAttributes() {
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for (Attribute attribute : Attribute.values()) {
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attributeModifiers.put(attribute.getKey(), new AttributeInstance(attribute, this::onAttributeChanged));
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final AttributeInstance attributeInstance = new AttributeInstance(attribute, this::onAttributeChanged);
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this.attributeModifiers.put(attribute.getKey(), attributeInstance);
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}
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}
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