Documentation for the ResponseData and ResponseDataConsumer

This commit is contained in:
R0bbyYT 2020-12-11 22:44:15 +01:00
parent e9dd1a1366
commit 8542cebd1d
2 changed files with 145 additions and 88 deletions

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@ -2,101 +2,150 @@ package net.minestom.server.ping;
import com.google.gson.JsonArray;
import com.google.gson.JsonObject;
import java.util.ArrayList;
import java.util.List;
import java.util.UUID;
/**
* Represents the data sent to the player when refreshing the server list.
* <p>
* Filled by {@link ResponseDataConsumer} and specified in {@link net.minestom.server.MinecraftServer#start(String, int, ResponseDataConsumer)}.
*
* <p>Filled by {@link ResponseDataConsumer} and specified in {@link
* net.minestom.server.MinecraftServer#start(String, int, ResponseDataConsumer)}.
*/
public class ResponseData {
private final JsonObject jsonObject = new JsonObject();
private final JsonObject jsonObject;
private final JsonObject versionObject = new JsonObject();
private final JsonObject playersObject = new JsonObject();
private final JsonArray sampleArray = new JsonArray();
private final JsonObject descriptionObject = new JsonObject();
private final JsonObject versionObject;
private final JsonObject playersObject;
private final JsonArray sampleArray;
private final JsonObject descriptionObject;
private final List<PingPlayer> pingPlayers;
private String name;
private int protocol;
private int maxPlayer;
private int online;
private String description;
private String favicon;
/** Constructs a new {@link ResponseData}. */
public ResponseData() {
this.jsonObject = new JsonObject();
this.versionObject = new JsonObject();
this.playersObject = new JsonObject();
this.sampleArray = new JsonArray();
this.descriptionObject = new JsonObject();
this.pingPlayers = new ArrayList<>();
}
/**
* Sets the name for the response.
*
* @param name The name for the response data.
*/
public void setName(String name) {
this.name = name;
}
/**
* Sets the response protocol version.
*
* @param protocol The protocol version for the response data.
*/
public void setProtocol(int protocol) {
this.protocol = protocol;
}
/**
* Sets the response maximum player count.
*
* @param maxPlayer The maximum player count for the response data.
*/
public void setMaxPlayer(int maxPlayer) {
this.maxPlayer = maxPlayer;
}
/**
* Sets the response online count.
*
* @param online The online count for the response data.
*/
public void setOnline(int online) {
this.online = online;
}
/**
* Adds a player to the response.
*
* @param name The name of the player.
* @param uuid The unique identifier of the player.
*/
public void addPlayer(String name, UUID uuid) {
PingPlayer pingPlayer = new PingPlayer();
pingPlayer.name = name;
pingPlayer.uuid = uuid;
this.pingPlayers.add(pingPlayer);
}
/**
* Removes all of the ping players from this {@link #pingPlayers}. The {@link #pingPlayers} list
* will be empty this call returns.
*/
public void clearPlayers() {
this.pingPlayers.clear();
}
/**
* Sets the response description.
*
* @param description The description for the response data.
*/
public void setDescription(String description) {
this.description = description;
}
/**
* Sets the response favicon.
*
* @param favicon The favicon for the response data.
*/
public void setFavicon(String favicon) {
this.favicon = favicon;
}
/**
* Converts the response data into a {@link JsonObject}.
*
* @return The converted response data as a json tree.
*/
public JsonObject build() {
versionObject.addProperty("name", name);
versionObject.addProperty("protocol", protocol);
playersObject.addProperty("max", maxPlayer);
playersObject.addProperty("online", online);
for (PingPlayer pingPlayer : pingPlayers) {
JsonObject pingPlayerObject = new JsonObject();
pingPlayerObject.addProperty("name", pingPlayer.name);
pingPlayerObject.addProperty("id", pingPlayer.uuid.toString());
sampleArray.add(pingPlayerObject);
}
playersObject.add("sample", sampleArray);
descriptionObject.addProperty("text", description);
jsonObject.add("version", versionObject);
jsonObject.add("players", playersObject);
jsonObject.add("description", descriptionObject);
jsonObject.addProperty("favicon", favicon);
return jsonObject;
}
/** Represents a player line in the server list hover. */
private static class PingPlayer {
private String name;
private int protocol;
private int maxPlayer;
private int online;
private final List<PingPlayer> pingPlayers = new ArrayList<>();
private String description;
private String favicon;
public void setName(String name) {
this.name = name;
}
public void setProtocol(int protocol) {
this.protocol = protocol;
}
public void setMaxPlayer(int maxPlayer) {
this.maxPlayer = maxPlayer;
}
public void setOnline(int online) {
this.online = online;
}
public void addPlayer(String name, UUID uuid) {
PingPlayer pingPlayer = new PingPlayer();
pingPlayer.name = name;
pingPlayer.uuid = uuid;
this.pingPlayers.add(pingPlayer);
}
public void setDescription(String description) {
this.description = description;
}
public void setFavicon(String favicon) {
this.favicon = favicon;
}
/**
* Converts the response data into a {@link JsonObject}.
*
* @return the converted json data
*/
public JsonObject build() {
versionObject.addProperty("name", name);
versionObject.addProperty("protocol", protocol);
playersObject.addProperty("max", maxPlayer);
playersObject.addProperty("online", online);
for (PingPlayer pingPlayer : pingPlayers) {
JsonObject pingPlayerObject = new JsonObject();
pingPlayerObject.addProperty("name", pingPlayer.name);
pingPlayerObject.addProperty("id", pingPlayer.uuid.toString());
sampleArray.add(pingPlayerObject);
}
playersObject.add("sample", sampleArray);
descriptionObject.addProperty("text", description);
jsonObject.add("version", versionObject);
jsonObject.add("players", playersObject);
jsonObject.add("description", descriptionObject);
jsonObject.addProperty("favicon", favicon);
return jsonObject;
}
/**
* Represents a player line in the server list hover.
*/
private static class PingPlayer {
private String name;
private UUID uuid;
}
private UUID uuid;
}
}

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@ -4,10 +4,18 @@ import net.minestom.server.network.player.PlayerConnection;
/**
* Consumer used to fill a {@link ResponseData} object before being sent to a connection.
* <p>
* Can be specified in {@link net.minestom.server.MinecraftServer#start(String, int, ResponseDataConsumer)}.
*
* <p>Can be specified in {@link net.minestom.server.MinecraftServer#start(String, int,
* ResponseDataConsumer)}.
*/
@FunctionalInterface
public interface ResponseDataConsumer {
void accept(PlayerConnection playerConnection, ResponseData responseData);
/**
* A method to fill the data of the response.
*
* @param playerConnection The player connection to which the response should be sent.
* @param responseData The data for the response.
*/
void accept(PlayerConnection playerConnection, ResponseData responseData);
}