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Added precison to the InventoryModifier comments
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@ -7,12 +7,12 @@ import org.jetbrains.annotations.NotNull;
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import java.util.List;
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/**
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* Represents an inventory where its items can be modified/retrieved.
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* Represents an inventory where items can be modified/retrieved.
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*/
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public interface InventoryModifier {
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/**
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* Sets an {@link ItemStack} at the specified slot.
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* Sets an {@link ItemStack} at the specified slot and send relevant update to the viewer(s).
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*
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* @param slot the slot to set the item
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* @param itemStack the item to set
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@ -20,7 +20,9 @@ public interface InventoryModifier {
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void setItemStack(int slot, @NotNull ItemStack itemStack);
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/**
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* Adds an {@link ItemStack} to the inventory.
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* Adds an {@link ItemStack} to the inventory and send relevant update to the viewer(s).
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* <p>
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* Even the item cannot be fully added, the amount of {@code itemStack} will be updated.
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*
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* @param itemStack the item to add
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* @return true if the item has been successfully fully added, false otherwise
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@ -28,7 +30,7 @@ public interface InventoryModifier {
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boolean addItemStack(@NotNull ItemStack itemStack);
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/**
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* Clears the inventory.
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* Clears the inventory and send relevant update to the viewer(s).
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*/
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void clear();
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@ -59,7 +61,7 @@ public interface InventoryModifier {
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/**
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* Gets all the {@link InventoryCondition} of this inventory.
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*
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* @return the inventory conditions
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* @return a modifiable {@link List} containing all the inventory conditions
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*/
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@NotNull
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List<InventoryCondition> getInventoryConditions();
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@ -205,7 +205,7 @@ public class InventoryClickProcessor {
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if (!clickedRule.canApply(clicked, amount + 1))
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continue;
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int totalAmount = clickedRule.getAmount(resultClicked) + amount;
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final int totalAmount = clickedRule.getAmount(resultClicked) + amount;
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if (!clickedRule.canApply(clicked, totalAmount)) {
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item = itemRule.apply(item, itemRule.getMaxSize());
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itemSetter.accept(index, item);
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@ -278,7 +278,7 @@ public class InventoryClickProcessor {
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int finalCursorAmount = cursorAmount;
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for (Integer s : slots) {
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ItemStack draggedItem = cursor.copy();
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final ItemStack draggedItem = cursor.copy();
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ItemStack slotItem = itemGetter.apply(s);
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clickResult = startCondition(clickResult, inventory, player, s, ClickType.DRAGGING, slotItem, cursor);
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