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InventoryItemChangeEvent
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@ -4,6 +4,7 @@ import net.minestom.server.MinecraftServer;
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import net.minestom.server.event.entity.EntityTickEvent;
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import net.minestom.server.event.instance.InstanceChunkLoadEvent;
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import net.minestom.server.event.instance.InstanceTickEvent;
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import net.minestom.server.event.inventory.InventoryItemChangeEvent;
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import net.minestom.server.event.player.PlayerChunkLoadEvent;
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import net.minestom.server.event.player.PlayerMoveEvent;
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import net.minestom.server.event.player.PlayerPacketEvent;
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@ -23,4 +24,5 @@ public final class GlobalHandles {
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public static final ListenerHandle<InstanceTickEvent> INSTANCE_TICK = EventDispatcher.getHandle(InstanceTickEvent.class);
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public static final ListenerHandle<PlayerChunkLoadEvent> PLAYER_CHUNK_LOAD = EventDispatcher.getHandle(PlayerChunkLoadEvent.class);
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public static final ListenerHandle<InstanceChunkLoadEvent> INSTANCE_CHUNK_LOAD = EventDispatcher.getHandle(InstanceChunkLoadEvent.class);
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public static final ListenerHandle<InventoryItemChangeEvent> INVENTORY_ITEM_CHANGE_EVENT = EventDispatcher.getHandle(InventoryItemChangeEvent.class);
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}
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@ -0,0 +1,74 @@
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package net.minestom.server.event.inventory;
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import net.minestom.server.event.trait.InventoryEvent;
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import net.minestom.server.inventory.AbstractInventory;
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import net.minestom.server.inventory.Inventory;
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import net.minestom.server.inventory.PlayerInventory;
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import net.minestom.server.item.ItemStack;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.Nullable;
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/**
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* Called when {@link AbstractInventory#safeItemInsert(int, ItemStack)} is being invoked.
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* This event cannot be cancelled and items related to the change are already moved.
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*/
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@SuppressWarnings("JavadocReference")
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public class InventoryItemChangeEvent implements InventoryEvent {
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private final Inventory inventory;
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private final PlayerInventory playerInventory;
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private final int slot;
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private final ItemStack previousItem;
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private final ItemStack newItem;
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public InventoryItemChangeEvent(@Nullable Inventory inventory, @Nullable PlayerInventory playerInventory,
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int slot, @NotNull ItemStack previousItem, @NotNull ItemStack newItem) {
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this.inventory = inventory;
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this.playerInventory = playerInventory;
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this.slot = slot;
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this.previousItem = previousItem;
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this.newItem = newItem;
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}
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/**
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* Gets the changed slot number.
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*
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* @return the changed slot number.
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*/
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public int getSlot() {
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return slot;
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}
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/**
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* Gets a previous item that was on changed slot.
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*
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* @return a previous item that was on changed slot.
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*/
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public @NotNull ItemStack getPreviousItem() {
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return previousItem;
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}
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/**
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* Gets a new item on a changed slot.
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*
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* @return a new item on a changed slot.
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*/
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public @NotNull ItemStack getNewItem() {
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return newItem;
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}
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/**
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* Gets a player inventory in which an event has occurred.
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* If event happened in a regular (i.e. not player) inventory, the result is null.
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*
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* @return null or a player inventory in which an event has occurred.
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*/
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public @Nullable PlayerInventory getPlayerInventory() {
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return playerInventory;
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}
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@Override
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public @Nullable Inventory getInventory() {
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return inventory;
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}
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}
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@ -1,5 +1,7 @@
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package net.minestom.server.inventory;
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import net.minestom.server.event.GlobalHandles;
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import net.minestom.server.event.inventory.InventoryItemChangeEvent;
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import net.minestom.server.inventory.click.InventoryClickProcessor;
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import net.minestom.server.inventory.condition.InventoryCondition;
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import net.minestom.server.item.ItemStack;
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@ -52,7 +54,31 @@ public abstract class AbstractInventory implements InventoryClickHandler, TagHan
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safeItemInsert(slot, itemStack);
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}
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protected abstract void safeItemInsert(int slot, @NotNull ItemStack itemStack);
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/**
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* Inserts safely an item into the inventory.
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* <p>
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* This will update the slot for all viewers and warn the inventory that
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* the window items packet is not up-to-date.
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*
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* @param slot the internal slot id
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* @param itemStack the item to insert (use air instead of null)
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*
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* @throws IllegalArgumentException if the slot {@code slot} does not exist
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*/
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protected synchronized final void safeItemInsert(int slot, @NotNull ItemStack itemStack) {
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Check.argCondition(
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!MathUtils.isBetween(slot, 0, getSize()),
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"The slot {0} does not exist in this inventory",
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slot
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);
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ItemStack previous = itemStacks[slot];
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UNSAFE_itemInsert(slot, itemStack);
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GlobalHandles.INVENTORY_ITEM_CHANGE_EVENT.call(getItemChangeEvent(slot, previous, itemStack));
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}
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protected abstract void UNSAFE_itemInsert(int slot, @NotNull ItemStack itemStack);
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protected abstract InventoryItemChangeEvent getItemChangeEvent(int slot, @NotNull ItemStack previous, @NotNull ItemStack current);
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public synchronized <T> @NotNull T processItemStack(@NotNull ItemStack itemStack,
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@NotNull TransactionType type,
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@ -3,6 +3,7 @@ package net.minestom.server.inventory;
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import net.kyori.adventure.text.Component;
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import net.minestom.server.Viewable;
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import net.minestom.server.entity.Player;
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import net.minestom.server.event.inventory.InventoryItemChangeEvent;
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import net.minestom.server.inventory.click.ClickType;
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import net.minestom.server.inventory.click.InventoryClickResult;
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import net.minestom.server.item.ItemStack;
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@ -209,21 +210,17 @@ public class Inventory extends AbstractInventory implements Viewable {
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}
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}
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/**
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* Inserts safely an item into the inventory.
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* <p>
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* This will update the slot for all viewers and warn the inventory that
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* the window items packet is not up-to-date.
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*
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* @param slot the internal slot id
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* @param itemStack the item to insert
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*/
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@Override
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protected synchronized void safeItemInsert(int slot, @NotNull ItemStack itemStack) {
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this.itemStacks[slot] = itemStack;
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protected void UNSAFE_itemInsert(int slot, @NotNull ItemStack itemStack) {
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itemStacks[slot] = itemStack;
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sendPacketToViewers(new SetSlotPacket(getWindowId(), 0, (short) slot, itemStack));
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}
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@Override
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protected InventoryItemChangeEvent getItemChangeEvent(int slot, @NotNull ItemStack previous, @NotNull ItemStack current) {
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return new InventoryItemChangeEvent(this, null, slot, previous, current);
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}
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/**
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* Creates a complete new {@link WindowItemsPacket}.
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*
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@ -3,6 +3,7 @@ package net.minestom.server.inventory;
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import net.minestom.server.entity.EquipmentSlot;
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import net.minestom.server.entity.Player;
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import net.minestom.server.event.EventDispatcher;
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import net.minestom.server.event.inventory.InventoryItemChangeEvent;
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import net.minestom.server.event.item.EntityEquipEvent;
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import net.minestom.server.inventory.click.ClickType;
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import net.minestom.server.inventory.click.InventoryClickResult;
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@ -10,8 +11,6 @@ import net.minestom.server.inventory.condition.InventoryCondition;
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import net.minestom.server.item.ItemStack;
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import net.minestom.server.network.packet.server.play.SetSlotPacket;
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import net.minestom.server.network.packet.server.play.WindowItemsPacket;
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import net.minestom.server.utils.MathUtils;
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import net.minestom.server.utils.validate.Check;
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import org.jetbrains.annotations.NotNull;
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import static net.minestom.server.utils.inventory.PlayerInventoryUtils.*;
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@ -149,20 +148,8 @@ public class PlayerInventory extends AbstractInventory implements EquipmentHandl
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}
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}
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/**
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* Inserts an item safely (synchronized) in the appropriate slot.
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*
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* @param slot an internal slot
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* @param itemStack the item to insert at the slot
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* @throws IllegalArgumentException if the slot {@code slot} does not exist
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* @throws NullPointerException if {@code itemStack} is null
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*/
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@Override
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protected synchronized void safeItemInsert(int slot, @NotNull ItemStack itemStack) {
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Check.argCondition(!MathUtils.isBetween(slot, 0, getSize()),
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"The slot {0} does not exist for player", slot);
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Check.notNull(itemStack, "The ItemStack cannot be null, you can set air instead");
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protected void UNSAFE_itemInsert(int slot, @NotNull ItemStack itemStack) {
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EquipmentSlot equipmentSlot = null;
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if (slot == player.getHeldSlot()) {
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equipmentSlot = EquipmentSlot.MAIN_HAND;
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@ -191,6 +178,11 @@ public class PlayerInventory extends AbstractInventory implements EquipmentHandl
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sendSlotRefresh((short) convertToPacketSlot(slot), itemStack);
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}
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@Override
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protected InventoryItemChangeEvent getItemChangeEvent(int slot, @NotNull ItemStack previous, @NotNull ItemStack current) {
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return new InventoryItemChangeEvent(null, this, slot, previous, current);
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}
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/**
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* Refreshes an inventory slot.
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*
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