mirror of
https://github.com/Minestom/Minestom.git
synced 2024-11-01 00:10:19 +01:00
Send Lighting Immediately (#131)
Fix lighting (cherry picked from commit 0494ee0b97c0ce28ffd6d744a494c65fa8308658)
This commit is contained in:
parent
12da0c7e4a
commit
8aedd5fc26
@ -72,6 +72,7 @@ public class Main {
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commandManager.register(new ConfigCommand());
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commandManager.register(new SidebarCommand());
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commandManager.register(new SetEntityType());
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commandManager.register(new RelightCommand());
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commandManager.setUnknownCommandCallback((sender, command) -> sender.sendMessage(Component.text("Unknown command", NamedTextColor.RED)));
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@ -166,8 +166,16 @@ public class PlayerInit {
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InstanceManager instanceManager = MinecraftServer.getInstanceManager();
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InstanceContainer instanceContainer = instanceManager.createInstanceContainer(DimensionType.OVERWORLD);
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instanceContainer.setGenerator(unit -> unit.modifier().fillHeight(0, 40, Block.STONE));
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instanceContainer.setGenerator(unit -> {
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unit.modifier().fillHeight(0, 40, Block.STONE);
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if (unit.absoluteStart().blockY() < 40 && unit.absoluteEnd().blockY() > 40) {
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unit.modifier().setBlock(unit.absoluteStart().blockX(), 40, unit.absoluteStart().blockZ(), Block.TORCH);
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}
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});
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instanceContainer.setChunkSupplier(LightingChunk::new);
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instanceContainer.setTimeRate(0);
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instanceContainer.setTime(18000);
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// var i2 = new InstanceContainer(UUID.randomUUID(), DimensionType.OVERWORLD, null, NamespaceID.from("minestom:demo"));
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// instanceManager.registerInstance(i2);
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@ -181,6 +189,8 @@ public class PlayerInit {
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// CompletableFuture.runAsync(() -> {
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// CompletableFuture.allOf(chunks.toArray(CompletableFuture[]::new)).join();
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// System.out.println("load end");
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// LightingChunk.relight(instanceContainer, instanceContainer.getChunks());
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// System.out.println("light end");
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// });
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inventory = new Inventory(InventoryType.CHEST_1_ROW, Component.text("Test inventory"));
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@ -0,0 +1,21 @@
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package net.minestom.demo.commands;
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import net.minestom.server.command.builder.Command;
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import net.minestom.server.entity.Player;
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import net.minestom.server.instance.LightingChunk;
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public class RelightCommand extends Command {
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public RelightCommand() {
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super("relight");
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setDefaultExecutor((source, args) -> {
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if (source instanceof Player player) {
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long start = System.currentTimeMillis();
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source.sendMessage("Relighting...");
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LightingChunk.relight(player.getInstance(), player.getInstance().getChunks());
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source.sendMessage("Relighted " + player.getInstance().getChunks().size() + " chunks in " + (System.currentTimeMillis() - start) + "ms");
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player.getInstance().getChunks().forEach(chunk -> chunk.sendChunk(player));
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source.sendMessage("Chunks Received");
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}
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});
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}
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}
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@ -210,24 +210,7 @@ public class DynamicChunk extends Chunk {
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}
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private @NotNull ChunkDataPacket createChunkPacket() {
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final NBTCompound heightmapsNBT;
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// TODO: don't hardcode heightmaps
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// Heightmap
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{
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int dimensionHeight = getInstance().getDimensionType().getHeight();
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int[] motionBlocking = new int[16 * 16];
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int[] worldSurface = new int[16 * 16];
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for (int x = 0; x < 16; x++) {
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for (int z = 0; z < 16; z++) {
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motionBlocking[x + z * 16] = 0;
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worldSurface[x + z * 16] = dimensionHeight - 1;
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}
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}
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final int bitsForHeight = MathUtils.bitsToRepresent(dimensionHeight);
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heightmapsNBT = NBT.Compound(Map.of(
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"MOTION_BLOCKING", NBT.LongArray(encodeBlocks(motionBlocking, bitsForHeight)),
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"WORLD_SURFACE", NBT.LongArray(encodeBlocks(worldSurface, bitsForHeight))));
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}
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final NBTCompound heightmapsNBT = computeHeightmap();
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// Data
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final byte[] data;
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@ -238,44 +221,35 @@ public class DynamicChunk extends Chunk {
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}));
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}
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if (this instanceof LightingChunk light) {
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if (light.lightCache.isValid()) {
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return new ChunkDataPacket(chunkX, chunkZ,
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new ChunkData(heightmapsNBT, data, entries),
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createLightData(true));
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} else {
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// System.out.println("Regenerating light for chunk " + chunkX + " " + chunkZ);
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LightingChunk.updateAfterGeneration(light);
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return new ChunkDataPacket(chunkX, chunkZ,
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new ChunkData(heightmapsNBT, data, entries),
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createEmptyLight());
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}
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}
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return new ChunkDataPacket(chunkX, chunkZ,
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new ChunkData(heightmapsNBT, data, entries),
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createLightData(true)
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createLightData()
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);
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}
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protected NBTCompound computeHeightmap() {
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// TODO: don't hardcode heightmaps
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// Heightmap
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int dimensionHeight = getInstance().getDimensionType().getHeight();
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int[] motionBlocking = new int[16 * 16];
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int[] worldSurface = new int[16 * 16];
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for (int x = 0; x < 16; x++) {
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for (int z = 0; z < 16; z++) {
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motionBlocking[x + z * 16] = 0;
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worldSurface[x + z * 16] = dimensionHeight - 1;
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}
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}
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final int bitsForHeight = MathUtils.bitsToRepresent(dimensionHeight);
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return NBT.Compound(Map.of(
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"MOTION_BLOCKING", NBT.LongArray(encodeBlocks(motionBlocking, bitsForHeight)),
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"WORLD_SURFACE", NBT.LongArray(encodeBlocks(worldSurface, bitsForHeight))));
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}
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@NotNull UpdateLightPacket createLightPacket() {
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return new UpdateLightPacket(chunkX, chunkZ, createLightData(false));
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return new UpdateLightPacket(chunkX, chunkZ, createLightData());
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}
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private LightData createEmptyLight() {
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BitSet skyMask = new BitSet();
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BitSet blockMask = new BitSet();
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BitSet emptySkyMask = new BitSet();
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BitSet emptyBlockMask = new BitSet();
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List<byte[]> skyLights = new ArrayList<>();
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List<byte[]> blockLights = new ArrayList<>();
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return new LightData(skyMask, blockMask,
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emptySkyMask, emptyBlockMask,
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skyLights, blockLights);
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}
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protected LightData createLightData(boolean sendLater) {
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protected LightData createLightData() {
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BitSet skyMask = new BitSet();
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BitSet blockMask = new BitSet();
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BitSet emptySkyMask = new BitSet();
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@ -346,7 +320,7 @@ public class DynamicChunk extends Chunk {
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70409299, 70409299, 0, 69273666, 69273666, 0, 68174084, 68174084, 0, Integer.MIN_VALUE,
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0, 5};
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private static long[] encodeBlocks(int[] blocks, int bitsPerEntry) {
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static long[] encodeBlocks(int[] blocks, int bitsPerEntry) {
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final long maxEntryValue = (1L << bitsPerEntry) - 1;
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final char valuesPerLong = (char) (64 / bitsPerEntry);
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final int magicIndex = 3 * (valuesPerLong - 1);
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@ -1,7 +1,5 @@
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package net.minestom.server.instance;
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import it.unimi.dsi.fastutil.longs.LongOpenHashSet;
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import it.unimi.dsi.fastutil.longs.LongSet;
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import net.minestom.server.MinecraftServer;
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import net.minestom.server.ServerFlag;
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import net.minestom.server.collision.Shape;
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@ -13,21 +11,22 @@ import net.minestom.server.instance.block.BlockHandler;
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import net.minestom.server.instance.light.Light;
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import net.minestom.server.network.ConnectionState;
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import net.minestom.server.network.packet.server.CachedPacket;
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import net.minestom.server.network.packet.server.ServerPacket;
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import net.minestom.server.network.packet.server.play.UpdateLightPacket;
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import net.minestom.server.network.packet.server.play.data.LightData;
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import net.minestom.server.timer.ExecutionType;
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import net.minestom.server.timer.Task;
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import net.minestom.server.timer.TaskSchedule;
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import net.minestom.server.utils.MathUtils;
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import net.minestom.server.utils.NamespaceID;
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import net.minestom.server.utils.chunk.ChunkUtils;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.Nullable;
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import org.jglrxavpok.hephaistos.nbt.NBT;
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import org.jglrxavpok.hephaistos.nbt.NBTCompound;
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import java.util.*;
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import java.util.concurrent.CompletableFuture;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.ExecutorService;
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import java.util.concurrent.Executors;
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import java.util.concurrent.atomic.AtomicInteger;
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import java.util.concurrent.locks.ReentrantLock;
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import static net.minestom.server.instance.light.LightCompute.emptyContent;
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@ -37,8 +36,9 @@ public class LightingChunk extends DynamicChunk {
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private int[] heightmap;
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final CachedPacket lightCache = new CachedPacket(this::createLightPacket);
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boolean sendNeighbours = true;
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boolean chunkLoaded = false;
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private int highestBlock;
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private boolean initialLightingSent = false;
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enum LightType {
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SKY,
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@ -132,17 +132,32 @@ public class LightingChunk extends DynamicChunk {
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@Override
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protected void onLoad() {
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// Prefetch the chunk packet so that lazy lighting is computed
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chunkLoaded = true;
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updateAfterGeneration(this);
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}
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public int[] calculateHeightMap() {
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public boolean isLightingCalculated() {
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return initialLightingSent;
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}
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@Override
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protected NBTCompound computeHeightmap() {
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// Heightmap
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int[] heightmap = getHeightmap();
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int dimensionHeight = getInstance().getDimensionType().getHeight();
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final int bitsForHeight = MathUtils.bitsToRepresent(dimensionHeight);
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return NBT.Compound(Map.of(
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"MOTION_BLOCKING", NBT.LongArray(encodeBlocks(heightmap, bitsForHeight)),
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"WORLD_SURFACE", NBT.LongArray(encodeBlocks(heightmap, bitsForHeight))));
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}
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// Lazy compute heightmap
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public int[] getHeightmap() {
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if (this.heightmap != null) return this.heightmap;
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var heightmap = new int[CHUNK_SIZE_X * CHUNK_SIZE_Z];
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int minY = instance.getDimensionType().getMinY();
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int maxY = instance.getDimensionType().getMinY() + instance.getDimensionType().getHeight();
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highestBlock = minY;
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synchronized (this) {
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for (int x = 0; x < CHUNK_SIZE_X; x++) {
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@ -154,6 +169,7 @@ public class LightingChunk extends DynamicChunk {
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height--;
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}
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heightmap[z << 4 | x] = (height + 1);
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if (height > highestBlock) highestBlock = height;
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}
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}
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}
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@ -163,7 +179,12 @@ public class LightingChunk extends DynamicChunk {
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}
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@Override
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protected LightData createLightData(boolean sendLater) {
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protected LightData createLightData() {
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if (lightCache.isValid()) {
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ServerPacket packet = lightCache.packet(ConnectionState.PLAY);
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return ((UpdateLightPacket) packet).lightData();
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}
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synchronized (lightCache) {
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BitSet skyMask = new BitSet();
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BitSet blockMask = new BitSet();
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@ -172,20 +193,25 @@ public class LightingChunk extends DynamicChunk {
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List<byte[]> skyLights = new ArrayList<>();
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List<byte[]> blockLights = new ArrayList<>();
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Set<Chunk> combined = new HashSet<>();
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int chunkMin = instance.getDimensionType().getMinY();
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int index = 0;
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for (Section section : sections) {
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boolean wasUpdatedBlock = false;
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boolean wasUpdatedSky = false;
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if (section.blockLight().requiresUpdate()) {
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relightSection(instance, this.chunkX, index + minSection, chunkZ, LightType.BLOCK);
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var needsSend = relightSection(instance, this.chunkX, index + minSection, chunkZ, LightType.BLOCK);
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combined.addAll(needsSend);
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wasUpdatedBlock = true;
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} else if (section.blockLight().requiresSend()) {
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wasUpdatedBlock = true;
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}
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if (section.skyLight().requiresUpdate()) {
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relightSection(instance, this.chunkX, index + minSection, chunkZ, LightType.SKY);
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var needsSend = relightSection(instance, this.chunkX, index + minSection, chunkZ, LightType.SKY);
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combined.addAll(needsSend);
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wasUpdatedSky = true;
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} else if (section.skyLight().requiresSend()) {
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wasUpdatedSky = true;
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@ -195,8 +221,9 @@ public class LightingChunk extends DynamicChunk {
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final byte[] skyLight = section.skyLight().array();
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final byte[] blockLight = section.blockLight().array();
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final int sectionMaxY = index * 16 + chunkMin;
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if ((wasUpdatedSky || sendLater) && this.instance.getDimensionType().isSkylightEnabled()) {
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if ((wasUpdatedSky) && this.instance.getDimensionType().isSkylightEnabled() && sectionMaxY <= (highestBlock + 16)) {
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if (skyLight.length != 0 && skyLight != emptyContent) {
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skyLights.add(skyLight);
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skyMask.set(index);
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@ -205,7 +232,7 @@ public class LightingChunk extends DynamicChunk {
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}
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}
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if (wasUpdatedBlock || sendLater) {
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if (wasUpdatedBlock) {
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if (blockLight.length != 0 && blockLight != emptyContent) {
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blockLights.add(blockLight);
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blockMask.set(index);
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@ -215,10 +242,27 @@ public class LightingChunk extends DynamicChunk {
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}
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}
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if (sendNeighbours) {
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updateAfterGeneration(this);
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sendNeighbours = false;
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}
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MinecraftServer.getSchedulerManager().scheduleNextTick(() -> {
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for (Chunk chunk : combined) {
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if (chunk instanceof LightingChunk light) {
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if (light.initialLightingSent) {
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light.lightCache.invalidate();
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light.chunkCache.invalidate();
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// Compute Lighting. This will ensure lighting is computed even with no players
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lightCache.body(ConnectionState.PLAY);
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light.sendLighting();
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light.sections.forEach(s -> {
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s.blockLight().setRequiresSend(true);
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s.skyLight().setRequiresSend(true);
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});
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}
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}
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}
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this.initialLightingSent = true;
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});
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return new LightData(skyMask, blockMask,
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emptySkyMask, emptyBlockMask,
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@ -226,100 +270,23 @@ public class LightingChunk extends DynamicChunk {
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}
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}
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private static final LongSet queuedChunks = new LongOpenHashSet();
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private static final List<LightingChunk> sendQueue = new ArrayList<>();
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private static Task sendingTask = null;
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private static final ReentrantLock lightLock = new ReentrantLock();
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private static final ReentrantLock queueLock = new ReentrantLock();
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static void updateAfterGeneration(LightingChunk chunk) {
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for (int i = -1; i <= 1; i++) {
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for (int j = -1; j <= 1; j++) {
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Chunk neighborChunk = chunk.instance.getChunk(chunk.chunkX + i, chunk.chunkZ + j);
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if (neighborChunk == null) continue;
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if (neighborChunk instanceof LightingChunk lightingChunk) {
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queueLock.lock();
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if (queuedChunks.add(ChunkUtils.getChunkIndex(lightingChunk.chunkX, lightingChunk.chunkZ))) {
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sendQueue.add(lightingChunk);
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}
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queueLock.unlock();
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}
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}
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}
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lightLock.lock();
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if (sendingTask != null) {
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lightLock.unlock();
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return;
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}
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sendingTask = MinecraftServer.getSchedulerManager().scheduleTask(() -> {
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queueLock.lock();
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var copy = new ArrayList<>(sendQueue);
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sendQueue.clear();
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queuedChunks.clear();
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queueLock.unlock();
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// if (copy.size() != 0) {
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// System.out.println("Sending lighting for " + copy.size() + " chunks");
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// }
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int count = 0;
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for (LightingChunk f : copy) {
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f.sections.forEach(s -> {
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s.blockLight().invalidate();
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s.skyLight().invalidate();
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});
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f.chunkCache.invalidate();
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f.lightCache.invalidate();
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}
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// Load all the lighting
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for (LightingChunk f : copy) {
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if (f.isLoaded()) {
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f.lightCache.body(ConnectionState.PLAY);
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}
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}
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// Send it slowly
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for (LightingChunk f : copy) {
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if (f.isLoaded()) {
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f.sendLighting();
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if (f.getViewers().size() == 0) continue;
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}
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count++;
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if (count % ServerFlag.LIGHTING_CHUNKS_PER_SEND == 0) {
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// System.out.println("Sent " + count + " lighting chunks " + (count * 100 / copy.size()) + "%");
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try {
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Thread.sleep(ServerFlag.LIGHTING_CHUNKS_SEND_DELAY);
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} catch (InterruptedException e) {
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e.printStackTrace();
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}
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}
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}
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}, TaskSchedule.immediate(), TaskSchedule.tick(20), ExecutionType.ASYNC);
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lightLock.unlock();
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}
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private static void flushQueue(Instance instance, Set<Point> queue, LightType type, QueueType queueType) {
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AtomicInteger count = new AtomicInteger(0);
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private static Set<Chunk> flushQueue(Instance instance, Set<Point> queue, LightType type, QueueType queueType) {
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Set<Light> sections = ConcurrentHashMap.newKeySet();
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Set<Point> newQueue = ConcurrentHashMap.newKeySet();
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Set<Chunk> responseChunks = ConcurrentHashMap.newKeySet();
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List<CompletableFuture<Void>> tasks = new ArrayList<>();
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for (Point point : queue) {
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Chunk chunk = instance.getChunk(point.blockX(), point.blockZ());
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if (chunk == null) {
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count.getAndIncrement();
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continue;
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}
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if (chunk == null) continue;
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var light = type == LightType.BLOCK ? chunk.getSection(point.blockY()).blockLight() : chunk.getSection(point.blockY()).skyLight();
|
||||
var section = chunk.getSection(point.blockY());
|
||||
responseChunks.add(chunk);
|
||||
|
||||
pool.submit(() -> {
|
||||
var light = type == LightType.BLOCK ? section.blockLight() : section.skyLight();
|
||||
|
||||
CompletableFuture<Void> task = CompletableFuture.runAsync(() -> {
|
||||
if (queueType == QueueType.INTERNAL) light.calculateInternal(instance, chunk.getChunkX(), point.blockY(), chunk.getChunkZ());
|
||||
else light.calculateExternal(instance, chunk, point.blockY());
|
||||
|
||||
@ -327,16 +294,19 @@ public class LightingChunk extends DynamicChunk {
|
||||
|
||||
var toAdd = light.flip();
|
||||
if (toAdd != null) newQueue.addAll(toAdd);
|
||||
}, pool);
|
||||
|
||||
count.incrementAndGet();
|
||||
});
|
||||
tasks.add(task);
|
||||
}
|
||||
|
||||
while (count.get() < queue.size()) { }
|
||||
tasks.forEach(CompletableFuture::join);
|
||||
|
||||
if (newQueue.size() > 0) {
|
||||
flushQueue(instance, newQueue, type, QueueType.EXTERNAL);
|
||||
if (!newQueue.isEmpty()) {
|
||||
var newResponse = flushQueue(instance, newQueue, type, QueueType.EXTERNAL);
|
||||
responseChunks.addAll(newResponse);
|
||||
}
|
||||
|
||||
return responseChunks;
|
||||
}
|
||||
|
||||
public static void relight(Instance instance, Collection<Chunk> chunks) {
|
||||
@ -345,10 +315,12 @@ public class LightingChunk extends DynamicChunk {
|
||||
for (Chunk chunk : chunks) {
|
||||
if (chunk == null) continue;
|
||||
for (int section = chunk.minSection; section < chunk.maxSection; section++) {
|
||||
chunk.getSection(section).blockLight().invalidate();
|
||||
chunk.getSection(section).skyLight().invalidate();
|
||||
if (chunk instanceof LightingChunk) {
|
||||
chunk.getSection(section).blockLight().invalidate();
|
||||
chunk.getSection(section).skyLight().invalidate();
|
||||
|
||||
sections.add(new Vec(chunk.getChunkX(), section, chunk.getChunkZ()));
|
||||
sections.add(new Vec(chunk.getChunkX(), section, chunk.getChunkZ()));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -358,10 +330,23 @@ public class LightingChunk extends DynamicChunk {
|
||||
}
|
||||
}
|
||||
|
||||
private static Set<Point> getNearbyRequired(Instance instance, Point point) {
|
||||
private static Set<Point> getNearbyRequired(Instance instance, Point point, LightType type) {
|
||||
Set<Point> collected = new HashSet<>();
|
||||
collected.add(point);
|
||||
|
||||
int highestRegionPoint = instance.getDimensionType().getMinY();
|
||||
|
||||
for (int x = point.blockX() - 1; x <= point.blockX() + 1; x++) {
|
||||
for (int z = point.blockZ() - 1; z <= point.blockZ() + 1; z++) {
|
||||
Chunk chunkCheck = instance.getChunk(x, z);
|
||||
if (chunkCheck == null) continue;
|
||||
|
||||
if (chunkCheck instanceof LightingChunk lighting) {
|
||||
if (lighting.highestBlock > highestRegionPoint) highestRegionPoint = lighting.highestBlock;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (int x = point.blockX() - 1; x <= point.blockX() + 1; x++) {
|
||||
for (int z = point.blockZ() - 1; z <= point.blockZ() + 1; z++) {
|
||||
Chunk chunkCheck = instance.getChunk(x, z);
|
||||
@ -369,6 +354,8 @@ public class LightingChunk extends DynamicChunk {
|
||||
|
||||
for (int y = point.blockY() - 1; y <= point.blockY() + 1; y++) {
|
||||
Point sectionPosition = new Vec(x, y, z);
|
||||
int sectionHeight = instance.getDimensionType().getMinY() + 16 * y;
|
||||
if ((sectionHeight + 16) > highestRegionPoint && type == LightType.SKY) continue;
|
||||
|
||||
if (sectionPosition.blockY() < chunkCheck.getMaxSection() && sectionPosition.blockY() >= chunkCheck.getMinSection()) {
|
||||
Section s = chunkCheck.getSection(sectionPosition.blockY());
|
||||
@ -383,16 +370,16 @@ public class LightingChunk extends DynamicChunk {
|
||||
return collected;
|
||||
}
|
||||
|
||||
private static Set<Point> collectRequiredNearby(Instance instance, Point point) {
|
||||
private static Set<Point> collectRequiredNearby(Instance instance, Point point, LightType type) {
|
||||
final Set<Point> found = new HashSet<>();
|
||||
final ArrayDeque<Point> toCheck = new ArrayDeque<>();
|
||||
|
||||
toCheck.add(point);
|
||||
found.add(point);
|
||||
|
||||
while (toCheck.size() > 0) {
|
||||
while (!toCheck.isEmpty()) {
|
||||
final Point current = toCheck.poll();
|
||||
final Set<Point> nearby = getNearbyRequired(instance, current);
|
||||
final Set<Point> nearby = getNearbyRequired(instance, current, type);
|
||||
nearby.forEach(p -> {
|
||||
if (!found.contains(p)) {
|
||||
found.add(p);
|
||||
@ -404,25 +391,24 @@ public class LightingChunk extends DynamicChunk {
|
||||
return found;
|
||||
}
|
||||
|
||||
static void relightSection(Instance instance, int chunkX, int sectionY, int chunkZ) {
|
||||
relightSection(instance, chunkX, sectionY, chunkZ, LightType.BLOCK);
|
||||
relightSection(instance, chunkX, sectionY, chunkZ, LightType.SKY);
|
||||
static Set<Chunk> relightSection(Instance instance, int chunkX, int sectionY, int chunkZ) {
|
||||
var res = new HashSet<>(relightSection(instance, chunkX, sectionY, chunkZ, LightType.BLOCK));
|
||||
res.addAll(relightSection(instance, chunkX, sectionY, chunkZ, LightType.SKY));
|
||||
return res;
|
||||
}
|
||||
|
||||
private static void relightSection(Instance instance, int chunkX, int sectionY, int chunkZ, LightType type) {
|
||||
private static Set<Chunk> relightSection(Instance instance, int chunkX, int sectionY, int chunkZ, LightType type) {
|
||||
Chunk c = instance.getChunk(chunkX, chunkZ);
|
||||
if (c == null) return;
|
||||
if (c == null) return Set.of();
|
||||
|
||||
synchronized (instance) {
|
||||
Set<Point> collected = collectRequiredNearby(instance, new Vec(chunkX, sectionY, chunkZ));
|
||||
// System.out.println("Calculating " + chunkX + " " + sectionY + " " + chunkZ + " | " + collected.size() + " | " + type);
|
||||
|
||||
relight(instance, collected, type);
|
||||
Set<Point> collected = collectRequiredNearby(instance, new Vec(chunkX, sectionY, chunkZ), type);
|
||||
return relight(instance, collected, type);
|
||||
}
|
||||
}
|
||||
|
||||
private static void relight(Instance instance, Set<Point> queue, LightType type) {
|
||||
flushQueue(instance, queue, type, QueueType.INTERNAL);
|
||||
private static Set<Chunk> relight(Instance instance, Set<Point> queue, LightType type) {
|
||||
return flushQueue(instance, queue, type, QueueType.INTERNAL);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -26,7 +26,7 @@ final class BlockLight implements Light {
|
||||
private byte[] contentPropagation;
|
||||
private byte[] contentPropagationSwap;
|
||||
|
||||
private boolean isValidBorders = true;
|
||||
private boolean isValidBorders = false;
|
||||
private boolean needsSend = true;
|
||||
|
||||
private Set<Point> toUpdateSet = new HashSet<>();
|
||||
@ -214,6 +214,11 @@ final class BlockLight implements Light {
|
||||
return res;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setRequiresSend(boolean b) {
|
||||
this.needsSend = b;
|
||||
}
|
||||
|
||||
private void clearCache() {
|
||||
this.contentPropagation = null;
|
||||
isValidBorders = true;
|
||||
|
@ -27,6 +27,7 @@ public interface Light {
|
||||
}
|
||||
|
||||
boolean requiresSend();
|
||||
void setRequiresSend(boolean b);
|
||||
|
||||
@ApiStatus.Internal
|
||||
byte[] array();
|
||||
|
@ -14,9 +14,7 @@ import org.jetbrains.annotations.NotNull;
|
||||
|
||||
import java.util.Arrays;
|
||||
import java.util.HashSet;
|
||||
import java.util.Map;
|
||||
import java.util.Set;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
|
||||
import static net.minestom.server.instance.light.LightCompute.*;
|
||||
|
||||
@ -27,7 +25,7 @@ final class SkyLight implements Light {
|
||||
private byte[] contentPropagation;
|
||||
private byte[] contentPropagationSwap;
|
||||
|
||||
private boolean isValidBorders = true;
|
||||
private boolean isValidBorders = false;
|
||||
private boolean needsSend = true;
|
||||
|
||||
private Set<Point> toUpdateSet = new HashSet<>();
|
||||
@ -59,7 +57,7 @@ final class SkyLight implements Light {
|
||||
ShortArrayFIFOQueue lightSources = new ShortArrayFIFOQueue();
|
||||
|
||||
if (c instanceof LightingChunk lc) {
|
||||
int[] heightmap = lc.calculateHeightMap();
|
||||
int[] heightmap = lc.getHeightmap();
|
||||
int maxY = c.getInstance().getDimensionType().getMinY() + c.getInstance().getDimensionType().getHeight();
|
||||
int sectionMaxY = (sectionY + 1) * 16 - 1;
|
||||
int sectionMinY = sectionY * 16;
|
||||
@ -240,6 +238,11 @@ final class SkyLight implements Light {
|
||||
return res;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setRequiresSend(boolean b) {
|
||||
this.needsSend = b;
|
||||
}
|
||||
|
||||
private void clearCache() {
|
||||
this.contentPropagation = null;
|
||||
isValidBorders = true;
|
||||
|
Loading…
Reference in New Issue
Block a user