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PlayerInventory field in player is now protected, to allow unsafe modifications when extending the class
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@ -137,7 +137,7 @@ public class Player extends LivingEntity implements CommandSender {
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private float exp;
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private float exp;
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private int level;
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private int level;
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private final PlayerInventory inventory;
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protected PlayerInventory inventory;
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private Inventory openInventory;
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private Inventory openInventory;
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// Used internally to allow the closing of inventory within the inventory listener
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// Used internally to allow the closing of inventory within the inventory listener
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private boolean didCloseInventory;
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private boolean didCloseInventory;
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