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Moved the player init call
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parent
b797967151
commit
8ef5a0b394
@ -160,6 +160,8 @@ public class EntityManager {
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while ((waitingPlayer = waitingPlayers.poll()) != null) {
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final Player playerCache = waitingPlayer;
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playersPool.execute(() -> {
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playerCache.init();
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PlayerLoginEvent loginEvent = new PlayerLoginEvent();
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playerCache.callEvent(PlayerLoginEvent.class, loginEvent);
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Instance spawningInstance = loginEvent.getSpawningInstance();
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@ -137,42 +137,27 @@ public class Player extends LivingEntity {
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setRespawnPoint(new Position(0, 0, 0));
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// FakePlayer init its connection there
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playerConnectionInit();
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init();
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// Some client update
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getPlayerConnection().sendPacket(getPropertiesPacket()); // Send default properties
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refreshHealth();
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refreshAbilities();
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sendUpdateHealthPacket();
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this.settings = new PlayerSettings();
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this.inventory = new PlayerInventory(this);
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setCanPickupItem(true); // By default
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this.gameMode = GameMode.SURVIVAL;
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this.dimension = Dimension.OVERWORLD;
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this.levelType = LevelType.DEFAULT;
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refreshPosition(0, 0, 0);
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// FakePlayer init its connection there
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playerConnectionInit();
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MinecraftServer.getEntityManager().addWaitingPlayer(this);
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}
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/**
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* Used when the player is created
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* Used when the player is created ({@link EntityManager#waitingPlayersTick()})
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* Init the player and spawn him
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*/
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protected void init() {
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GameMode gameMode = GameMode.SURVIVAL;
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Dimension dimension = Dimension.OVERWORLD;
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LevelType levelType = LevelType.DEFAULT;
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final float x = 0;
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final float y = 0;
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final float z = 0;
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this.dimension = dimension;
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this.gameMode = gameMode;
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refreshLevelType(levelType);
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refreshPosition(x, y, z);
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// TODO complete login sequence with optionals packets
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JoinGamePacket joinGamePacket = new JoinGamePacket();
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@ -249,6 +234,13 @@ public class Player extends LivingEntity {
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}
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}
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// Recipes end
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// Some client update
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playerConnection.sendPacket(getPropertiesPacket()); // Send default properties
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refreshHealth();
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refreshAbilities();
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sendUpdateHealthPacket();
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}
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/**
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@ -1389,10 +1381,6 @@ public class Player extends LivingEntity {
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sendPacketToViewersAndSelf(playerInfoPacket);
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}
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protected void refreshLevelType(LevelType levelType) {
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this.levelType = levelType;
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}
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public void refreshOnGround(boolean onGround) {
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this.onGround = onGround;
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}
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@ -16,8 +16,11 @@ public class LoginStartPacket implements ClientPreplayPacket {
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@Override
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public void process(PlayerConnection connection, ConnectionManager connectionManager) {
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// TODO send encryption request OR directly login success
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UUID adam = UUID.fromString("58ffa9d8-aee1-4587-8b79-41b754f6f238");
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UUID playerUuid = UUID.fromString("ab70ecb4-2346-4c14-a52d-7a091507c24e");//UUID.randomUUID();
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// TODO: Skin
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//UUID adam = UUID.fromString("58ffa9d8-aee1-4587-8b79-41b754f6f238");
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//UUID mode = UUID.fromString("ab70ecb4-2346-4c14-a52d-7a091507c24e");
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UUID playerUuid = UUID.randomUUID();
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LoginSuccessPacket successPacket = new LoginSuccessPacket(playerUuid, username);
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connection.sendPacket(successPacket);
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