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Prevent compression from blocking the thread too much
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57166b2d23
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@ -43,7 +43,7 @@ public class PacketCompressor extends ByteToMessageCodec<ByteBuf> {
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@Override
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protected void encode(ChannelHandlerContext ctx, ByteBuf from, ByteBuf to) {
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PacketUtils.compressBuffer(deflater, buffer, from, to);
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PacketUtils.compressBuffer(deflater, buffer, from, to, false);
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}
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@Override
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@ -68,13 +68,11 @@ public class PacketCompressor extends ByteToMessageCodec<ByteBuf> {
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buf.readBytes(input);
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inflater.setInput(input);
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byte[] output = new byte[i];
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inflater.inflate(output);
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out.add(Unpooled.wrappedBuffer(output));
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inflater.reset();
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out.add(Unpooled.wrappedBuffer(output));
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}
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}
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}
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@ -16,6 +16,9 @@ import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.Nullable;
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import java.util.Collection;
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import java.util.List;
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import java.util.concurrent.CopyOnWriteArrayList;
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import java.util.concurrent.ThreadLocalRandom;
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import java.util.zip.Deflater;
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/**
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@ -26,8 +29,14 @@ public final class PacketUtils {
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private static final PacketListenerManager PACKET_LISTENER_MANAGER = MinecraftServer.getPacketListenerManager();
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private final static Deflater deflater = new Deflater(3);
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private final static byte[] buffer = new byte[8192];
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private static final int DEFLATER_COUNT = 10;
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private static final List<Deflater> DEFLATERS = new CopyOnWriteArrayList<>();
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static {
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for (int i = 0; i < DEFLATER_COUNT; i++) {
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DEFLATERS.add(new Deflater(3));
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}
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}
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private PacketUtils() {
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@ -191,28 +200,47 @@ public final class PacketUtils {
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* {@code packetBuffer} needs to be the packet content without any header (if you want to use it to write a Minecraft packet).
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*
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* @param deflater the deflater for zlib compression
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* @param buffer a cached buffer which will be used to store temporary the deflater output
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* @param buffer a cached buffer which will be used to store temporary the deflater output,
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* null if you prefer the buffer to be allocated dynamically when required
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* @param packetBuffer the buffer containing all the packet fields
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* @param compressionTarget the buffer which will receive the compressed version of {@code packetBuffer}
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*/
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public static void compressBuffer(@NotNull Deflater deflater, @NotNull byte[] buffer, @NotNull ByteBuf packetBuffer, @NotNull ByteBuf compressionTarget) {
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public static void compressBuffer(@NotNull Deflater deflater, @Nullable byte[] buffer,
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@NotNull ByteBuf packetBuffer, @NotNull ByteBuf compressionTarget,
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boolean synchronization) {
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final int packetLength = packetBuffer.readableBytes();
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if (packetLength < MinecraftServer.getCompressionThreshold()) {
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Utils.writeVarIntBuf(compressionTarget, 0);
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compressionTarget.writeBytes(packetBuffer);
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} else {
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Utils.writeVarIntBuf(compressionTarget, packetLength);
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deflater.setInput(packetBuffer.nioBuffer());
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deflater.finish();
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final Runnable compressor = () -> {
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// Allocate buffer if not already
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byte[] output = buffer != null ? buffer : new byte[8192];
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while (!deflater.finished()) {
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final int length = deflater.deflate(buffer);
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compressionTarget.writeBytes(buffer, 0, length);
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deflater.setInput(packetBuffer.nioBuffer());
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deflater.finish();
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while (!deflater.finished()) {
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final int length = deflater.deflate(output);
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compressionTarget.writeBytes(output, 0, length);
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}
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deflater.reset();
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;
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};
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// Synchronize only if asked
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if (synchronization) {
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synchronized (deflater) {
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compressor.run();
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}
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} else {
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compressor.run();
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}
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deflater.reset();
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}
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}
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@ -231,12 +259,13 @@ public final class PacketUtils {
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ByteBuf packetBuf = writePacket(serverPacket);
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if (MinecraftServer.getCompressionThreshold() > 0) {
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ByteBuf compressedBuf = directBuffer ? BufUtils.getBuffer(true) : Unpooled.buffer();
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ByteBuf framedBuf = directBuffer ? BufUtils.getBuffer(true) : Unpooled.buffer();
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synchronized (deflater) {
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compressBuffer(deflater, buffer, packetBuf, compressedBuf);
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}
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// Get a random deflater
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final Deflater deflater = DEFLATERS.get(ThreadLocalRandom.current().nextInt(DEFLATER_COUNT));
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compressBuffer(deflater, null, packetBuf, compressedBuf, true);
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packetBuf.release();
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frameBuffer(compressedBuf, framedBuf);
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