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AnvilLoader biome cleanup
Signed-off-by: TheMode <themode@outlook.fr>
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parent
1c523e1554
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@ -22,7 +22,6 @@ import java.io.RandomAccessFile;
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import java.nio.file.Files;
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import java.nio.file.Path;
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import java.nio.file.StandardCopyOption;
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import java.util.Arrays;
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import java.util.Map;
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import java.util.Objects;
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import java.util.concurrent.CompletableFuture;
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@ -89,17 +88,13 @@ public class AnvilLoader implements IChunkLoader {
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Chunk chunk = new DynamicChunk(instance, chunkX, chunkZ);
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// TODO Biomes
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Biome[] biomes;
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if (fileChunk.getGenerationStatus().compareTo(ChunkColumn.GenerationStatus.Biomes) > 0) {
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int[] fileChunkBiomes = fileChunk.getBiomes();
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biomes = new Biome[fileChunkBiomes.length];
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for (int i = 0; i < fileChunkBiomes.length; i++) {
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final int id = fileChunkBiomes[i];
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biomes[i] = Objects.requireNonNullElse(BIOME_MANAGER.getById(id), BIOME);
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final int[] fileChunkBiomes = fileChunk.getBiomes();
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for (int id : fileChunkBiomes) {
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// ((y >> 2) & 63) << 4 | ((z >> 2) & 3) << 2 | ((x >> 2) & 3)
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final Biome biome = Objects.requireNonNullElse(BIOME_MANAGER.getById(id), BIOME);
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chunk.setBiome(0, 0, 0, biome);
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}
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} else {
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biomes = new Biome[1024]; // TODO don't hardcode
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Arrays.fill(biomes, BIOME);
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}
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// Blocks
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loadBlocks(chunk, fileChunk);
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