From 92cbc4727c5cd56ce49a17e213247349e571fec1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?N=C3=A9meth=20Noel?= Date: Wed, 30 Jun 2021 13:37:37 +0200 Subject: [PATCH] Fix javadoc and optimize imports --- .../net/minestom/server/map/framebuffers/GLFWFramebuffer.java | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/src/lwjgl/java/net/minestom/server/map/framebuffers/GLFWFramebuffer.java b/src/lwjgl/java/net/minestom/server/map/framebuffers/GLFWFramebuffer.java index c02a5aff4..c34476c64 100644 --- a/src/lwjgl/java/net/minestom/server/map/framebuffers/GLFWFramebuffer.java +++ b/src/lwjgl/java/net/minestom/server/map/framebuffers/GLFWFramebuffer.java @@ -1,7 +1,6 @@ package net.minestom.server.map.framebuffers; import net.minestom.server.map.Framebuffer; -import net.minestom.server.utils.time.TimeUnit; import org.lwjgl.BufferUtils; import java.nio.ByteBuffer; @@ -22,7 +21,7 @@ import static org.lwjgl.glfw.GLFW.GLFW_OPENGL_API; * to automatically render to the offscreen buffer on a specialized thread. * * GLFWFramebuffer does not provide guarantee that the result of {@link #toMapColors()} is synchronized with rendering, but - * it will be updated after each frame rendered through {@link #render(Runnable)} or {@link #setupRenderLoop(long, TimeUnit, Runnable)}. + * it will be updated after each frame rendered through {@link #render(Runnable)} or {@link #setupRenderLoop(long, java.time.temporal.TemporalUnit, Runnable)}. * * This framebuffer is meant to render to a single map (ie it is only compatible with 128x128 rendering) */