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Added todo to optimize buffer allocation
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@ -152,6 +152,7 @@ public final class PacketUtils {
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private static ByteBuf createFramedPacket(@NotNull ServerPacket serverPacket) {
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ByteBuf packetBuf = writePacket(serverPacket);
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// TODO use pooled buffers instead of unpooled ones
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if (MinecraftServer.getCompressionThreshold() > 0) {
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ByteBuf compressedBuf = Unpooled.buffer();
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