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Add static parse for ArgumentBlockState
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e95cc4d295
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@ -20,6 +20,18 @@ public class ArgumentBlockState extends Argument<Block> {
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@Override
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public @NotNull Block parse(@NotNull String input) throws ArgumentSyntaxException {
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return staticParse(input);
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}
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@Override
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public void processNodes(@NotNull NodeMaker nodeMaker, boolean executable) {
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DeclareCommandsPacket.Node argumentNode = simpleArgumentNode(this, executable, false, false);
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argumentNode.parser = "minecraft:block_state";
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nodeMaker.addNodes(new DeclareCommandsPacket.Node[]{argumentNode});
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}
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public static Block staticParse(@NotNull String input) throws ArgumentSyntaxException {
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final int nbtIndex = input.indexOf("[");
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if (nbtIndex == 0)
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throw new ArgumentSyntaxException("No block type", input, NO_BLOCK);
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@ -46,14 +58,6 @@ public class ArgumentBlockState extends Argument<Block> {
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}
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}
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@Override
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public void processNodes(@NotNull NodeMaker nodeMaker, boolean executable) {
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DeclareCommandsPacket.Node argumentNode = simpleArgumentNode(this, executable, false, false);
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argumentNode.parser = "minecraft:block_state";
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nodeMaker.addNodes(new DeclareCommandsPacket.Node[]{argumentNode});
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}
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@Override
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public String toString() {
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return String.format("BlockState<%s>", getId());
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