Fix BlockHandler#onInteract return, simplify block placement code

This commit is contained in:
TheMode 2021-07-17 21:28:00 +02:00
parent 518aab3a44
commit ac3cbce278
3 changed files with 87 additions and 105 deletions

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@ -1,11 +1,11 @@
package net.minestom.server.instance.block;
import net.minestom.server.coordinate.Point;
import net.minestom.server.entity.Entity;
import net.minestom.server.entity.Player;
import net.minestom.server.instance.Instance;
import net.minestom.server.tag.Tag;
import net.minestom.server.utils.NamespaceID;
import net.minestom.server.coordinate.Point;
import org.jetbrains.annotations.ApiStatus;
import org.jetbrains.annotations.NotNull;
@ -42,10 +42,10 @@ public interface BlockHandler {
* menu, this prevents the player from placing a block when opening it for instance).
*
* @param interaction the interaction details
* @return true if this block blocks normal item use, false otherwise
* @return true to let the block interaction happens, false to cancel
*/
default boolean onInteract(@NotNull Interaction interaction) {
return false;
return true;
}
/**

View File

@ -2,7 +2,6 @@ package net.minestom.server.listener;
import net.minestom.server.MinecraftServer;
import net.minestom.server.coordinate.Point;
import net.minestom.server.coordinate.Vec;
import net.minestom.server.entity.Entity;
import net.minestom.server.entity.EntityType;
import net.minestom.server.entity.GameMode;
@ -31,7 +30,6 @@ import net.minestom.server.utils.validate.Check;
import java.util.Set;
public class BlockPlacementListener {
private static final BlockManager BLOCK_MANAGER = MinecraftServer.getBlockManager();
public static void listener(ClientPlayerBlockPlacementPacket packet, Player player) {
@ -58,133 +56,112 @@ public class BlockPlacementListener {
// FIXME: onUseOnBlock
PlayerBlockInteractEvent playerBlockInteractEvent = new PlayerBlockInteractEvent(player, hand, interactedBlock, blockPosition, blockFace);
EventDispatcher.call(playerBlockInteractEvent);
boolean blockUse = playerBlockInteractEvent.isBlockingItemUse();
if (!playerBlockInteractEvent.isCancelled()) {
final var handler = interactedBlock.handler();
if (handler != null) {
handler.onInteract(new BlockHandler.Interaction(interactedBlock, instance, blockPosition, player, hand));
blockUse |= !handler.onInteract(new BlockHandler.Interaction(interactedBlock, instance, blockPosition, player, hand));
}
}
if (playerBlockInteractEvent.isBlockingItemUse()) {
if (blockUse) {
return;
}
final Material useMaterial = usedItem.getMaterial();
if (!useMaterial.isBlock()) {
// Player didn't try to place a block but interacted with one
PlayerUseItemOnBlockEvent event = new PlayerUseItemOnBlockEvent(player, hand, usedItem, blockPosition, direction);
EventDispatcher.call(event);
return;
}
// Verify if the player can place the block
boolean canPlaceBlock = true;
{
if (useMaterial == Material.AIR) { // Can't place air
return;
}
//Check if the player is allowed to place blocks based on their game mode
if (player.getGameMode() == GameMode.SPECTATOR) {
canPlaceBlock = false; //Spectators can't place blocks
} else if (player.getGameMode() == GameMode.ADVENTURE) {
//Check if the block can placed on the block
canPlaceBlock = usedItem.getMeta().getCanPlaceOn().contains(interactedBlock);
}
// Check if the player is allowed to place blocks based on their game mode
if (player.getGameMode() == GameMode.SPECTATOR) {
canPlaceBlock = false; // Spectators can't place blocks
} else if (player.getGameMode() == GameMode.ADVENTURE) {
//Check if the block can be placed on the block
canPlaceBlock = usedItem.getMeta().getCanPlaceOn().contains(interactedBlock);
}
// Get the newly placed block position
final int offsetX = blockFace == BlockFace.WEST ? -1 : blockFace == BlockFace.EAST ? 1 : 0;
final int offsetY = blockFace == BlockFace.BOTTOM ? -1 : blockFace == BlockFace.TOP ? 1 : 0;
final int offsetZ = blockFace == BlockFace.NORTH ? -1 : blockFace == BlockFace.SOUTH ? 1 : 0;
final Point placementPosition = new Vec(offsetX, offsetY, offsetZ).add(blockPosition);
final Point placementPosition = blockPosition.add(offsetX, offsetY, offsetZ);
if (!canPlaceBlock) {
if (useMaterial.isBlock()) {
//Send a block change with AIR as block to keep the client in sync,
//using refreshChunk results in the client not being in sync
//after rapid invalid block placements
player.getPlayerConnection().sendPacket(new BlockChangePacket(placementPosition, Block.AIR.stateId()));
}
// Send a block change with AIR as block to keep the client in sync,
// using refreshChunk results in the client not being in sync
// after rapid invalid block placements
player.getPlayerConnection().sendPacket(new BlockChangePacket(placementPosition, Block.AIR));
return;
}
final Chunk chunk = instance.getChunkAt(placementPosition);
Check.stateCondition(!ChunkUtils.isLoaded(chunk),
"A player tried to place a block in the border of a loaded chunk {0}", placementPosition);
// The concerned chunk will be send to the player if an error occur
// This will ensure that the player has the correct version of the chunk
boolean refreshChunk = false;
if (useMaterial.isBlock()) {
if (!chunk.isReadOnly()) {
final Block placedBlock = useMaterial.getBlock();
final Set<Entity> entities = instance.getChunkEntities(chunk);
// Check if the player is trying to place a block in an entity
boolean intersect = player.getBoundingBox().intersectWithBlock(placementPosition);
if (!intersect && placedBlock.isSolid()) {
// TODO push entities too close to the position
for (Entity entity : entities) {
// 'player' has already been checked
if (entity == player ||
entity.getEntityType() == EntityType.ITEM)
continue;
// Marker Armor Stands should not prevent block placement
if (entity.getEntityMeta() instanceof ArmorStandMeta) {
ArmorStandMeta armorStandMeta = (ArmorStandMeta) entity.getEntityMeta();
if (armorStandMeta.isMarker()) {
continue;
}
}
intersect = entity.getBoundingBox().intersectWithBlock(placementPosition);
if (intersect)
break;
}
}
if (!intersect) {
// BlockPlaceEvent check
PlayerBlockPlaceEvent playerBlockPlaceEvent = new PlayerBlockPlaceEvent(player, placedBlock, blockFace, placementPosition, packet.hand);
playerBlockPlaceEvent.consumeBlock(player.getGameMode() != GameMode.CREATIVE);
EventDispatcher.call(playerBlockPlaceEvent);
if (!playerBlockPlaceEvent.isCancelled()) {
// BlockPlacementRule check
Block resultBlock = playerBlockPlaceEvent.getBlock();
final BlockPlacementRule blockPlacementRule = BLOCK_MANAGER.getBlockPlacementRule(resultBlock);
if (blockPlacementRule != null) {
// Get id from block placement rule instead of the event
resultBlock = blockPlacementRule.blockPlace(instance, resultBlock, blockFace, blockPosition, player);
}
final boolean placementRuleCheck = resultBlock != null;
if (placementRuleCheck) {
// Place the block
instance.placeBlock(player, resultBlock, placementPosition,
blockFace, packet.cursorPositionX, packet.cursorPositionY, packet.cursorPositionZ);
// Block consuming
if (playerBlockPlaceEvent.doesConsumeBlock()) {
// Consume the block in the player's hand
final ItemStack newUsedItem = usedItem.getStackingRule().apply(usedItem, usedItem.getAmount() - 1);
playerInventory.setItemInHand(hand, newUsedItem);
}
} else {
refreshChunk = true;
}
} else {
refreshChunk = true;
}
} else {
refreshChunk = true;
}
} else {
refreshChunk = true;
}
} else {
// Player didn't try to place a block but interacted with one
PlayerUseItemOnBlockEvent event = new PlayerUseItemOnBlockEvent(player, hand, usedItem, blockPosition, direction);
EventDispatcher.call(event);
refreshChunk = true;
if (chunk.isReadOnly()) {
chunk.sendChunk(player);
return;
}
// Refresh chunk section if needed
if (refreshChunk) {
final Block placedBlock = useMaterial.getBlock();
final Set<Entity> entities = instance.getChunkEntities(chunk);
// Check if the player is trying to place a block in an entity
boolean intersect = player.getBoundingBox().intersectWithBlock(placementPosition);
if (!intersect && placedBlock.isSolid()) {
// TODO push entities too close to the position
for (Entity entity : entities) {
// 'player' has already been checked
if (entity == player ||
entity.getEntityType() == EntityType.ITEM)
continue;
// Marker Armor Stands should not prevent block placement
if (entity.getEntityMeta() instanceof ArmorStandMeta) {
ArmorStandMeta armorStandMeta = (ArmorStandMeta) entity.getEntityMeta();
if (armorStandMeta.isMarker()) {
continue;
}
}
intersect = entity.getBoundingBox().intersectWithBlock(placementPosition);
if (intersect)
break;
}
}
if (intersect) {
chunk.sendChunk(player);
return;
}
// BlockPlaceEvent check
PlayerBlockPlaceEvent playerBlockPlaceEvent = new PlayerBlockPlaceEvent(player, placedBlock, blockFace, placementPosition, packet.hand);
playerBlockPlaceEvent.consumeBlock(player.getGameMode() != GameMode.CREATIVE);
EventDispatcher.call(playerBlockPlaceEvent);
if (playerBlockPlaceEvent.isCancelled()) {
chunk.sendChunk(player);
return;
}
// BlockPlacementRule check
Block resultBlock = playerBlockPlaceEvent.getBlock();
final BlockPlacementRule blockPlacementRule = BLOCK_MANAGER.getBlockPlacementRule(resultBlock);
if (blockPlacementRule != null) {
// Get id from block placement rule instead of the event
resultBlock = blockPlacementRule.blockPlace(instance, resultBlock, blockFace, blockPosition, player);
}
if (resultBlock == null) {
chunk.sendChunk(player);
return;
}
// Place the block
instance.placeBlock(player, resultBlock, placementPosition,
blockFace, packet.cursorPositionX, packet.cursorPositionY, packet.cursorPositionZ);
// Block consuming
if (playerBlockPlaceEvent.doesConsumeBlock()) {
// Consume the block in the player's hand
final ItemStack newUsedItem = usedItem.getStackingRule().apply(usedItem, usedItem.getAmount() - 1);
playerInventory.setItemInHand(hand, newUsedItem);
}
}
}

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@ -1,11 +1,12 @@
package net.minestom.server.network.packet.server.play;
import net.minestom.server.coordinate.Point;
import net.minestom.server.coordinate.Vec;
import net.minestom.server.instance.block.Block;
import net.minestom.server.network.packet.server.ServerPacket;
import net.minestom.server.network.packet.server.ServerPacketIdentifier;
import net.minestom.server.utils.binary.BinaryReader;
import net.minestom.server.utils.binary.BinaryWriter;
import net.minestom.server.coordinate.Point;
import net.minestom.server.coordinate.Vec;
import org.jetbrains.annotations.NotNull;
public class BlockChangePacket implements ServerPacket {
@ -18,6 +19,10 @@ public class BlockChangePacket implements ServerPacket {
this.blockStateId = blockStateId;
}
public BlockChangePacket(Point blockPosition, Block block) {
this(blockPosition, block.stateId());
}
public BlockChangePacket() {
this(Vec.ZERO, 0);
}