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https://github.com/Minestom/Minestom.git
synced 2024-12-28 12:07:42 +01:00
Fixed glitched chunks when teleporting a player + divided teleportation count by 2 during first join
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@ -28,6 +28,7 @@ import net.minestom.server.utils.Position;
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import net.minestom.server.utils.Vector;
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import net.minestom.server.utils.binary.BinaryWriter;
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import net.minestom.server.utils.callback.OptionalCallback;
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import net.minestom.server.utils.chunk.ChunkCallback;
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import net.minestom.server.utils.chunk.ChunkUtils;
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import net.minestom.server.utils.entity.EntityUtils;
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import net.minestom.server.utils.player.PlayerUtils;
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@ -229,31 +230,36 @@ public abstract class Entity implements Viewable, EventHandler, DataContainer, P
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* {@link Instance#hasEnabledAutoChunkLoad()} returns true.
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*
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* @param position the teleport position
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* @param chunks the chunk indexes to load before teleporting the entity,
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* indexes are from {@link ChunkUtils#getChunkIndex(int, int)},
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* can be null or empty to only load the chunk at {@code position}
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* @param callback the optional callback executed, even if auto chunk is not enabled
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* @throws IllegalStateException if you try to teleport an entity before settings its instance
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*/
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public void teleport(@NotNull Position position, @Nullable Runnable callback) {
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public void teleport(@NotNull Position position, @Nullable long[] chunks, @Nullable Runnable callback) {
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Check.notNull(position, "Teleport position cannot be null");
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Check.stateCondition(instance == null, "You need to use Entity#setInstance before teleporting an entity!");
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final Runnable runnable = () -> {
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if (!this.position.isSimilar(position)) {
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final ChunkCallback endCallback = (chunk) -> {
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refreshPosition(position.getX(), position.getY(), position.getZ());
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}
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if (!this.position.hasSimilarView(position)) {
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refreshView(position.getYaw(), position.getPitch());
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}
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sendSynchronization();
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OptionalCallback.execute(callback);
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};
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if (instance.hasEnabledAutoChunkLoad()) {
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instance.loadChunk(position, chunk -> runnable.run());
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if (chunks == null || chunks.length == 0) {
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instance.loadOptionalChunk(position, endCallback);
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} else {
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runnable.run();
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ChunkUtils.optionalLoadAll(instance, chunks, null, endCallback);
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}
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}
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public void teleport(@NotNull Position position, @Nullable Runnable callback) {
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teleport(position, null, callback);
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}
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public void teleport(@NotNull Position position) {
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teleport(position, null);
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}
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@ -1020,13 +1026,14 @@ public abstract class Entity implements Viewable, EventHandler, DataContainer, P
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final Instance instance = getInstance();
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if (instance != null) {
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// Needed to refresh the client chunks when connecting for the first time
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final boolean forceUpdate = this instanceof Player && getAliveTicks() == 0;
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final Chunk lastChunk = instance.getChunkAt(lastX, lastZ);
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final Chunk newChunk = instance.getChunkAt(x, z);
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if (lastChunk != null && newChunk != null && lastChunk != newChunk) {
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synchronized (instance) {
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instance.removeEntityFromChunk(this, lastChunk);
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instance.addEntityToChunk(this, newChunk);
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}
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if (forceUpdate || (lastChunk != null && newChunk != null && lastChunk != newChunk)) {
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instance.switchEntityChunk(this, lastChunk, newChunk);
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if (this instanceof Player) {
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// Refresh player view
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final Player player = (Player) this;
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@ -698,55 +698,39 @@ public class Player extends LivingEntity implements CommandSender {
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// true if the chunks need to be sent to the client, can be false if the instances share the same chunks (eg SharedInstance)
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final boolean needWorldRefresh = !InstanceUtils.areLinked(this.instance, instance);
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// true if the player needs every chunk around its position
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final boolean needChunkLoad = !firstSpawn || firstSpawn &&
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ChunkUtils.getChunkCoordinate((int) getRespawnPoint().getX()) == 0 &&
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ChunkUtils.getChunkCoordinate((int) getRespawnPoint().getZ()) == 0;
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if (needWorldRefresh && needChunkLoad) {
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if (needWorldRefresh) {
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// Remove all previous viewable chunks (from the previous instance)
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for (Chunk viewableChunk : viewableChunks) {
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viewableChunk.removeViewer(this);
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}
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// Send the new dimension
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if (this.instance != null) {
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final DimensionType instanceDimensionType = instance.getDimensionType();
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if (dimensionType != instanceDimensionType)
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sendDimension(instanceDimensionType);
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}
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// Load all the required chunks
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final Position pos = firstSpawn ? getRespawnPoint() : position;
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final long[] visibleChunks = ChunkUtils.getChunksInRange(pos, getChunkRange());
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final long[] visibleChunks = ChunkUtils.getChunksInRange(position, getChunkRange());
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final int length = visibleChunks.length;
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AtomicInteger counter = new AtomicInteger(0);
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for (long visibleChunk : visibleChunks) {
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final int chunkX = ChunkUtils.getChunkCoordX(visibleChunk);
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final int chunkZ = ChunkUtils.getChunkCoordZ(visibleChunk);
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final ChunkCallback callback = (chunk) -> {
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final ChunkCallback eachCallback = chunk -> {
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if (chunk != null) {
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chunk.addViewer(this);
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if (chunk.getChunkX() == ChunkUtils.getChunkCoordinate((int) getPosition().getX()) &&
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chunk.getChunkZ() == ChunkUtils.getChunkCoordinate((int) getPosition().getZ())) {
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updateViewPosition(chunk);
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final int chunkX = ChunkUtils.getChunkCoordinate((int) pos.getX());
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final int chunkZ = ChunkUtils.getChunkCoordinate((int) pos.getZ());
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if (chunk.getChunkX() == chunkX &&
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chunk.getChunkZ() == chunkZ) {
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updateViewPosition(chunkX, chunkZ);
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}
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}
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final boolean isLast = counter.get() == length - 1;
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if (isLast) {
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// This is the last chunk to be loaded , spawn player
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spawnPlayer(instance, firstSpawn);
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} else {
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// Increment the counter of current loaded chunks
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counter.incrementAndGet();
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}
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};
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// WARNING: if auto load is disabled and no chunks are loaded beforehand, player will be stuck.
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instance.loadOptionalChunk(chunkX, chunkZ, callback);
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}
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} else if (!needChunkLoad) {
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// The player always believe that his position is 0;0 so this is a pretty hacky fix
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instance.loadOptionalChunk(0, 0, chunk -> spawnPlayer(instance, true));
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final ChunkCallback endCallback = chunk -> {
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// This is the last chunk to be loaded , spawn player
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spawnPlayer(instance, firstSpawn);
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};
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ChunkUtils.optionalLoadAll(instance, visibleChunks, eachCallback, endCallback);
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} else {
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// The player already has the good version of all the chunks.
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// We just need to refresh his entity viewing list and add him to the instance
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@ -763,7 +747,7 @@ public class Player extends LivingEntity implements CommandSender {
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*
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* @param firstSpawn true if this is the player first spawn
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*/
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private void spawnPlayer(Instance instance, boolean firstSpawn) {
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private void spawnPlayer(@NotNull Instance instance, boolean firstSpawn) {
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this.viewableEntities.forEach(entity -> entity.removeViewer(this));
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super.setInstance(instance);
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@ -772,7 +756,6 @@ public class Player extends LivingEntity implements CommandSender {
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teleport(getRespawnPoint());
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}
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PlayerSpawnEvent spawnEvent = new PlayerSpawnEvent(this, instance, firstSpawn);
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callEvent(PlayerSpawnEvent.class, spawnEvent);
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}
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@ -1550,7 +1533,7 @@ public class Player extends LivingEntity implements CommandSender {
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}
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// Update client render distance
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updateViewPosition(newChunk);
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updateViewPosition(newChunk.getChunkX(), newChunk.getChunkZ());
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// Load new chunks
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for (int index : newChunks) {
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@ -1615,13 +1598,19 @@ public class Player extends LivingEntity implements CommandSender {
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}
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@Override
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public void teleport(@NotNull Position position, @Nullable Runnable callback) {
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super.teleport(position, () -> {
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public void teleport(@NotNull Position position, @Nullable long[] chunks, @Nullable Runnable callback) {
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super.teleport(position, chunks, () -> {
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updatePlayerPosition();
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OptionalCallback.execute(callback);
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});
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}
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@Override
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public void teleport(@NotNull Position position, @Nullable Runnable callback) {
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final long[] chunks = ChunkUtils.getChunksInRange(position, getChunkRange());
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teleport(position, chunks, callback);
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}
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@Override
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public void teleport(@NotNull Position position) {
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teleport(position, null);
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@ -1953,12 +1942,13 @@ public class Player extends LivingEntity implements CommandSender {
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/**
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* Sends a {@link UpdateViewPositionPacket} to the player.
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*
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* @param chunk the chunk to update the view
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* @param chunkX the chunk X
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* @param chunkZ the chunk Z
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*/
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public void updateViewPosition(@NotNull Chunk chunk) {
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public void updateViewPosition(int chunkX, int chunkZ) {
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UpdateViewPositionPacket updateViewPositionPacket = new UpdateViewPositionPacket();
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updateViewPositionPacket.chunkX = chunk.getChunkX();
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updateViewPositionPacket.chunkZ = chunk.getChunkZ();
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updateViewPositionPacket.chunkX = chunkX;
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updateViewPositionPacket.chunkZ = chunkZ;
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playerConnection.sendPacket(updateViewPositionPacket);
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}
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@ -409,13 +409,17 @@ public abstract class Chunk implements Viewable, DataContainer {
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public boolean addViewer(@NotNull Player player) {
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final boolean result = this.viewers.add(player);
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// Send the chunk data & light packets to the player
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sendChunk(player);
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// Add to the viewable chunks set
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player.getViewableChunks().add(this);
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if (result) {
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// Send the chunk data & light packets to the player
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sendChunk(player);
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PlayerChunkLoadEvent playerChunkLoadEvent = new PlayerChunkLoadEvent(player, chunkX, chunkZ);
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player.callEvent(PlayerChunkLoadEvent.class, playerChunkLoadEvent);
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}
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return result;
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}
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@ -433,8 +437,11 @@ public abstract class Chunk implements Viewable, DataContainer {
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// Remove from the viewable chunks set
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player.getViewableChunks().remove(this);
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if (result) {
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PlayerChunkUnloadEvent playerChunkUnloadEvent = new PlayerChunkUnloadEvent(player, chunkX, chunkZ);
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player.callEvent(PlayerChunkUnloadEvent.class, playerChunkUnloadEvent);
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}
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return result;
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}
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@ -464,9 +471,6 @@ public abstract class Chunk implements Viewable, DataContainer {
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// Only send loaded chunk
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if (!isLoaded())
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return;
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// Only send chunk to netty client (because it sends raw ByteBuf buffer)
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if (!PlayerUtils.isNettyClient(player))
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return;
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final PlayerConnection playerConnection = player.getPlayerConnection();
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@ -893,6 +893,19 @@ public abstract class Instance implements BlockModifier, EventHandler, DataConta
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});
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}
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/**
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* Synchronized method to execute {@link #removeEntityFromChunk(Entity, Chunk)}
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* and {@link #addEntityToChunk(Entity, Chunk)} simultaneously.
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*
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* @param entity the entity to change its chunk
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* @param lastChunk the last entity chunk
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* @param newChunk the new entity chunk
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*/
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public synchronized void switchEntityChunk(@NotNull Entity entity, @NotNull Chunk lastChunk, @NotNull Chunk newChunk) {
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removeEntityFromChunk(entity, lastChunk);
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addEntityToChunk(entity, newChunk);
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}
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/**
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* Adds the specified {@link Entity} to the instance entities cache.
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* <p>
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@ -7,15 +7,57 @@ import net.minestom.server.instance.Instance;
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import net.minestom.server.utils.BlockPosition;
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import net.minestom.server.utils.MathUtils;
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import net.minestom.server.utils.Position;
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import net.minestom.server.utils.callback.OptionalCallback;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.Nullable;
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import java.util.concurrent.atomic.AtomicInteger;
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public final class ChunkUtils {
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private ChunkUtils() {
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}
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/**
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* Executes {@link Instance#loadOptionalChunk(int, int, ChunkCallback)} for the array of chunks {@code chunks}
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* with multiple callbacks, {@code eachCallback} which is executed each time a new chunk is loaded and
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* {@code endCallback} when all the chunks in the array have been loaded.
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* <p>
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* Be aware that {@link Instance#loadOptionalChunk(int, int, ChunkCallback)} can give a null chunk in the callback
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* if {@link Instance#hasEnabledAutoChunkLoad()} returns false and the chunk is not already loaded.
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*
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* @param instance the instance to load the chunks from
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* @param chunks the chunks to loaded, long value from {@link #getChunkIndex(int, int)}
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* @param eachCallback the optional callback when a chunk get loaded
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* @param endCallback the optional callback when all the chunks have been loaded
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*/
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public static void optionalLoadAll(@NotNull Instance instance, @NotNull long[] chunks,
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@Nullable ChunkCallback eachCallback, @Nullable ChunkCallback endCallback) {
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final int length = chunks.length;
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AtomicInteger counter = new AtomicInteger(0);
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for (long visibleChunk : chunks) {
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final int chunkX = ChunkUtils.getChunkCoordX(visibleChunk);
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final int chunkZ = ChunkUtils.getChunkCoordZ(visibleChunk);
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final ChunkCallback callback = (chunk) -> {
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OptionalCallback.execute(eachCallback, chunk);
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final boolean isLast = counter.get() == length - 1;
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if (isLast) {
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// This is the last chunk to be loaded , spawn player
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OptionalCallback.execute(endCallback, chunk);
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} else {
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// Increment the counter of current loaded chunks
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counter.incrementAndGet();
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}
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};
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// WARNING: if auto load is disabled and no chunks are loaded beforehand, player will be stuck.
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instance.loadOptionalChunk(chunkX, chunkZ, callback);
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}
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}
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/**
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* Gets if a chunk is loaded.
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*
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